Analysis, Augmented Reality (AR), , Hardware, HTC, Microsoft, Mixed Reality (MR), News, Oculus, Opinion, Sony, Virtual Reality (VR), VR World

Top 10 AR/VR Stories of 2017

Although 2017 has come and gone, its impact on the augmented/virtual reality industry will undoubtedly be felt for decades to come. While it remains to be seen if 2017 will be recognized as the year AR/VR finally made its first real push into the mainstream, there were a veritable plethora of events that occurred last year that will continue to influence the industry. After substantial contemplation, we have picked what we at VRWorld believe to be the Top Ten VR/AR Stories of 2017. Here they are, counting down from #10: #10 – Pimax 8k First discussed by VRWorld last January, the Pimax 8k would go

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Augmented Reality (AR), Companies, Dell, Hardware, HTC, Microsoft, Mixed Reality (MR), News, Samsung, Sony, Virtual Reality (VR), Wearables, Wearables

VR headsets price cuts lead to quarterly sales of more than 1 million units

Virtual reality has taken the world by storm in the last couple of years – except it has not. Although the excitement about its potential to become nothing short of awesome has been discussed in great detail in the press, this hasn’t translated into sales. While people will gladly pay amounts close to $1,000 for smartphones that allow them to “play real money online video casino games on all jackpots”  and others as fluidly as possible, they seem to be reluctant to invest a smaller amount into VR gear that has a similar – or often smaller – price. And while it would be a

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Augmented Reality (AR), News, Oculus, Sport, Virtual Reality (VR)

Father-son duo bring VR to lacrosse training

While VR training tools are already relatively commonplace for players and coaches in many professional sports, such technologies are not often seen at the high-school, college and amateur level. When it comes to lacrosse — and as VRWorld has learned, possibly other sports in the near future — that may be changing, thanks to the father and son team at Nelson Design Group. Doug, a high school lacrosse coach with nearly two decades of experience, and his son, who is well-versed in software development, have combined their efforts to create a comprehensive lacrosse goalie practice system. Leveraging an Oculus headset, their software allows lacrosse goalies

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