In the eternal battle of Battlefield vs. Call of Duty, Electronic Arts once more pulled the trigger first and released Battlefield 1 on October 21th (to be followed by Call of Duty on November 4th). Following the first in-game experiences, we decided to do a review on game itself and on hardware needed to run this baby. There was much controversy surrounding Battlefield 1 and its return to World War I, also known as The Great War. Concerns about whether or not such delicate subject matter could ever be given the treatment it deserves, especially in a video game, are justified. This is unquestionably the
AT&T Inc. has reached an agreement to buy Time Warner Inc. for $85.4 billion in a deal that would transform the phone company into a media giant. The wireless carrier agreed to pay $107.50 a share, evenly split between cash and stock. The companies said they expect the deal to close by the end of 2017. AT&T Chief Executive Randall Stephenson would head the new company, as the surviving entity. The companies said Time Warner Chief Executive Jeff Bewkes would stay for an interim period following the close of the deal to help with the transition. The combined business would pair the carrier’s millions of
Update, October 24th, 2016 at 15:06 GMT: We received word from Francois Piednoel, Principal Engineer at Intel Corporation, stating the story originating from Techtastic is not exactly news, given that Apple’s MacOS features support for ARM architecture for quite some time now. Apple’s website lists several supported ARM architectures, including 32- and 64-bit versions (ARM v7.x, ARM v8, v8-A), as visible in the screenshot below: Given that Apple’s MacOS kernel took its UNIX base from several projects such as Carnegie Mellon’s Mach kernel and the Berkeley Software Distribution (BSD), MacOS identifies multiple CPU architectures, including MIPS, RISC, POWER, x86 and ARM. Naturally, booting into the system itself is a different story.
From the dawn of entertainment, the destiny of standards was often taken in hand by the Adult Entertainment industry. While frowned up in the West, several countries in the Far East have a much more relaxed attitude towards such forms of entertainment. That is probably due to the fact that they’re a highly regulated industry – more so than alcohol and tobacco, for example. Just like VHS, DVD and the online content streaming, adult entertainment is making inroads into Virtual Reality, with one of leading publishers launching their content in English. VRJCC is a Japan based indie group that produced “Let’s Play With Nanai!” claiming to