Xur, Agent of the Nine is back at the Tower to peddle his intergalactic wares, and we take a look at what Exotic goodies and strange trinkets he has up for offer for Week 15 lasting from Dec. 19 – 21.
Today’s visit marks Xur’s second coming since Destiny‘s new Hive-centered The Dark Below DLC launched, and this week’s inventory matches the new layout recently introduced in Week 14. The merchant’s arrival coincides right alongside Bungie launching a fresh wave of the Iron Banner PVP event and lets Guardians gear-up with the very best to test their meddle in the playlist.
This week Xur can be found in one of his usual Tower haunts in front of the double doors right outside of the Speaker’s quarters. There he waits to collect his boundy
Two of Xur’s five purchasable items are DLC-specific, and as I personally own the Dark Below, I’m not sure if non-DLC owners can pick up the Titan Ruin Wings or Warlock Claws of Ahamkara gauntlets. It’s also worth wondering if Guardians who don’t own the DLC have a reduced selection or not–to wit just three items instead of the full five–or if they can just pick up the gear anyway.
In any case, below we have a breakdown of all his available stock, including purchasable Exotics and newly acquired weapon and armor upgrades.
Ruin Wings (Gauntlets) – 13 Strange Coins (Dark Below Item)
- Class: Titan
- Upgrade Mats: Relic Iron, Exotic Shard (last tier)
- Min Level: 20
- Light: 30/36
- Strength: 99/106
- Type: Gauntlets
- Defense: 333/366
- Mod 1: Heavy Ammo drops more often, and contines more ammo in each drop.
- Mod 2: Causing damage with a melee reduces your grenade cooldown.
- Mod 3: Increased Reload speed with Heavy Weapons.
Knucklehead Radar (Helmet) – 13 Strange Coins
- Class: Hunter
- Upgrade Mats: Spinmetal, Exotic Shard (last tier)
- Min Level: 20
- Light: 30/36
- Strength: 97/104
- Type: Helmet
- Defense: 407/447
- Mod 1: Light the Blade: Causing damage with a grenade reduces your melee cooldown.
- Mod 2: Inverse Shadow: Increased Super energy gained from killing minions of the Darkness.
- Mod 3: Sensor Pack: Radar remains visible while aiming Primary Weapons.
Claws of Ahamkara (Gauntlets) – 13 Strange Coins (Dark Below Item)
- Class: Warlock
- Upgrade Mats: Helium Filaments, Exotic Shard (last tier)
- Min Level: 20
- Light: 30/36
- Strength: 58/63
- Discipline: 56/60
- Type: Gauntlets
- Defense: 333/366
- Mod 1: The Whispers: Gain an additional charge for Scorch and Energy Drain.
- Mod 2: Special Weapons Loader: Increased reload speed with Special Weapons.
- Mod 3: Snap Discharge: Increased attack speed
Patience And Time (Sniper Rifle) – 17 Strange Coins
- Class: Any
- Upgrade Mats: Spirit Bloom, Exotic shard (last tier)
- Min Level: 20
- Attack: 302 / 331 (Arc elemental)
- Magazine: 4
- Type: Sniper Rifle
- Mod 1: Patience and Time: You gain active camouflage when aiming down the sights.
- Mod 2: Third Eye: Radar stays active when aiming down this weapon’s sights.
- Mod 3: Field Scout: Increases maximum ammo capacity.
Exotic Shard – 7 Strange Coins
Exotic Helmet Engram – 23 Motes of Light
Exotic Upgrades
Our favorite Agent of the Nine can now upgrade existing exotics at the cost of about 7,000 Glimmer and an Exotic Shard, but be forewarned that upgrading will reset all progress on that item and set it back to square zero.
But the trade-off of Xur’s upgrades is that the item will have higher base defense and attack, improving overall effectiveness in battle. Hardcore Guardians will gladly offer up their gear and build it back up from scratch considering an upgraded Exotic will do more base damage than a same fully maxed-out copy.
There are a few changes in Xur’s upgrade offerings like the inclusion of Plan C, Monte Carlo, Heart of the Praxic Fire, and No Backup Plans and a few more. But Hawkmoon is still noticeably absent, and given how good the handcannon is without any upgrades, we probably won’t see it any time soon.
Below we have a full breakdown of all the items that can be upgraded in Week 15, along with Glimmer prices, the change to defense and attack, and more.

Just like last week Xur has six exotic up gradable armors for sale, all of which are pretty demanding in Glimmer.
Armor Upgrades
Crest of Alpha Lupi (Chestpiece)
- Glimmer: 7607, 1 Exotic Shard
- Class: Hunter
- Light: 30/36
- Stats: Strength 152/164
- Defense: 444/488
- Glimmer: 7393, 1 Exotic Shard
- Class: Hunter
- Light: 30/36
- Stats: Intellect: 116/124
- Defense: 444/488
Crest of Alpha Lupi (Chestpiece)
- Glimmer: 7547, 1 Exotic Shard
- Class: Titan
- Light: 30/36
- Stats: Intellect 134/144
- Defense: 444/488
- Glimmer: 7759, 1 Exotic Shard
- Class: Titan
- Light: 30/36
- Stats: Strength 105/113
- Defense: 333/366
Heart of the Praxic Fire (Chestpiece)
- Glimmer: 7297, 1 Exotic Shard
- Class: Warlock
- Light: 30/36
- Stats: Discipline: 129/139
- Defense: 444/488
- Glimmer: 7549, 1 Exotic Shard
- Class: Warlock
- Light: 30/36
- Stats: Intellect: 92/99
- Defense: 333/366

Xur has a surprise seventh weapon upgrade for this week, letting Guardians boost their Monte Carlo auto rifles to do more damage in the iron Banner.
Weapon Upgrades
Xur has added a seventh up-gradable weapon to his arsenal, with the Super Good Advice machine gun and the Mida Multi-Tool, which actually boosts your speed, is thrown into the mix as well. Thorn is back again, so if you haven’t boosted it now’s your change as we’ll probably see it taken off for next week’s rotation.
- Glimmer: 7459, 1 Exotic Shard
- Attack: 302/331
- Magazine: 21
- Mod 1: This weapon boosts move speed anf ires on a hair trigger.
- Mod 2: Radar stays active while aiming down this weapon’s sights.
- Glimmer: 7673, 1 Exotic Shard
- Attack: 302/331
- Magazine: 9
- Mod 1: Rounds pierce targets and cause lingering damage over time.
- Mod 2: The last round in the magazine does bonus damage.
- Glimmer: 7027, 1 Exotic Shard
- Attack: 302/331
- Magazine: 5
- Mod 1: Range and precision damage increases greatly while aiming down the sights.
- Mod 2: Kills with this weapon grant bonus damage for a short time.
- Glimmer: 7197, 1 Exotic Shard
- Attack: 302/331 (Arc elemental damage)
- Magazine: 5
- Mod 1: Charge and equip times are very short immediately after weapon swap.
- Mod 2: This weapon as bonus accuracy while firing from the hip.
Super Good Advice (Machine Gun)
- Glimmer: 7817, 1 Exotic Shard
- Attack: 302/331 (Solar elemental damage)
- Magazine: 58
- Mod 1: Almost all shots that miss their target will return to your magazine.
- Mod 2: Kills with this weapon grant bonus damage for a short time.
- Glimmer: 7039, 1 Exotic Shard
- Attack: 302/331 (Void elemental damage)
- Magazine: 2
- Mod 1: Rounds fired from this weapon seek their targets aggressively.
- Mod 2: Rockets from this weapon will detonate early based on proximity to targets.
- Glimmer: 7919, 1 Exotic Shard
- Attack: 302/331
- Magazine: 36
- Mod 1: Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
- Mod 2: This weapon has bonus accuracy while firing from the hip.