AMD, Companies, VR World

AMD’s Mantle Efforts Come to an End

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AMD (NASDAQ: AMD) announced earlier this week at the Game Developer Conference that its Mantle API would be discontinued and suggested developers focus on Direct X 12 or OpenGL instead.

“Proud moments also call for reflection, and today we are especially thoughtful about Mantle’s future,” AMD’s vice president of visual and perceptual computing, Raja Koduri, said in a statement. “In the approaching era of DirectX 12 and the Next-Generation OpenGL Initiative, AMD is helping to develop two incredibly powerful APIs that leverage many capabilities of the award-winning Graphics Core Next (GCN) Architecture.”

AMD said that the Mantle 1.0 API will not be released to the public, however it will be releasing a 450-page API reference and guide on Mantle to interested parties.

But AMD also said that this would not be the end of Mantle per se.

“Mantle must take on new capabilities and evolve beyond mastery of the draw call. It will continue to serve AMD as a graphics innovation platform available to select partners with custom needs,” Koduri wrote in his post.

One direction the underlying technology behind Mantle could go is to be the foundation of future APIs. That’s already the case with the Khronos Group, as it recently announced that Mantle will serve as the underlying foundation of its OpenGL-based API Vulkan.

While AMD faced an uphill battle with getting its API as it lacked the support of Nvidia (NASDAQ: NVDA) or Intel (NASDAQ: INTC), it did get a number of software publishers to commit to support it for upcoming titles. That should be counted as a success.

  • Bl1zz4rd

    It’s a shame to see it go. The performance increases derived from using it were significant.

    • ( )

      Dx12 = Mantle. Vulcan is also Mantle. Worry not Mantle is alive and well!

      • Bl1zz4rd

        Not entirely, but it’s nice that they’re derived from Mantle. Hopefully it’ll be used to its full potential as part of those APIs.

        • ( )

          The big winner is the consumer. Mantle demphasizes the importance of the CPU which is not something that Intel is particulalry pleased about.

          The other imapct of Mantle will be to eliminate the need for the mid range graphics AIB for most computer users. Some will absolutely have to have the bleeding edge
          .
          In fact about 90% of the Laptops sold do not have discrete graphics but rather are Intel IGP or AMD APU’s.

          The percentages for dektops run probably about 30-40% have no GPU AIB.

          • andrewi

            Even if Dx12 has the performance benefits of Mantle (most of the time), there was still opportunity for AMD to get the jump on the whole industry by releasing it closed source and then open sourcing it when A. It’s the De-Facto low draw call tool and B. It’s sold them a ton of APUs so they get their bottom line in order.

  • Swami Vimal

    AMD you guys are lucky not to get sued Mantle was a marketing trick to get peeps to buy your product full stop.

    • ( )

      Dx12 = Mantle. Vulcan is also Mantle. Mantle is alive and well!

  • ( )

    Nobody can say with a stright face that Dx12 = Mantle. Vulcan is also Mantle. Mantle is alive and well!