The holy grail for the VR and AR experience will be creating a headset which will have sufficient computational power to deliver seamless VR experience, yet be in a compact form and untethered from computers or smartphones we are forced to use today. First development product which offers such capabilities is Microsoft HoloLens, which recently started accepting pre-orders for Development Kits. At $3000, Hololens is a steep buy-in to Microsoft’s vision of holographic computing.
Enter Sulon, a startup from Toronto located not far from AMD’s Canadian HQ (formerly known as ATI Technologies). On the 30th Game Developer’s Conference in San Francisco, Sulon unveiled the Q, world’s first high-performing, stand-alone, all-in-one, thether free, ‘wear and play’ Head Mounted Device. The company is promoting their product as the ultimate platform for “VR, AR and spatial computing.”
Unlike Microsoft’s HoloLens which uses Intel’s 32-bit Atom processor, Sulon Q packs more performance. Current ‘Q’ prototype is powered by an FX-8800P, a 64-bit AMD Carrizo APU:
- AMD FX-8800P 4-core CPU
- Radeon R7 512-core GPU
- Sulon Spatial Processing Unit (SPU)
- 8GB DDR3L
- 256 GB SSD
- 2560×1440 OLED display at 90 Hz, 110 FOV
- GenAudio 3D spatial AstoundSound
- Dual noise–cancelling microphones
- Accelerometer
- Gyroscope
- Magnetometer
- Spatial mapping and tracking
- Microsoft Windows 10
- Proprietary environment mapping and tracking developed by Sulon
- Developer access to real-time, synchronized vision system with highly tuned cameras
- Developer access to camera images directly from high speed memory taking advantage of the APU HSA memory
- A high-definition, beautifully enhanced Augmented Realty imaging system for seamless visual AR and VR experiences
- Developer access to high-speed robust camera pose tracking which uses the environment to map and track oneself
- Inside-out mapping and tracking of the user with minimal setup, and environment-based inside-out tracking
- Dynamic, real-time virtualization which dynamically reconstructs and displays a virtual version of the real world to the user and to applications
- Our goal is to beautify and accessorize the environment where it can seamlessly blend the real world and virtual content together
- A robust and continually improving gesture library