At the CryTek event today at GDC 2016, Basemark unveiled VRScore, a VR benchmark. This is a first ultra-demanding, high-resolution, high-texture benchmark coming from the team that worked together on numerous iterations of Futuremark’s 3DMark. They spun of from Futuremark, developing ‘Basemark’ benchmark for mobile devices, and now are entering the dynamic VR scene.
“From the first moment sitting down with the Crytek team through the development of VRScore, we’ve been thoroughly impressed with their talent and hard working,” said Tero Sarkkinen, founder of Basemark, “Today, we together put the fruits of this collaboration for the first time for the general public to see and I am confident in that it will be well received. If you don’t believe me, go see the videos for yourself!”
One of biggest challenges the market faces right now is that everyone and their uncle and auntie are claiming that they offer good-excellent-immersive-amazing-blowyoursocks VR experience. Then, you put the headset on, and quite frankly, get a sub par experience. Either the hardware or the title developer are letting you down, citing different constraints etc.
Basemark teamed up with CryTek to deliver a CRYENGINE-based VR benchmark supporting both DirectX 11 and DirectX 12, using Codename: Sky Harbor game scene developed by CryTek. This scene pushes the hardware to the limit, and it will be able to tell you can your PC run VR seamlessly or not. But the team from Basemark did not stop there. VRScore also includes interactive VR game test, non-interactive VR (360 degree VR video) and VR spatial audio test (360 degree sound).
- Supports HTC Vive, Oculus Rift and OSVR
- Uses CRYENGINE
- Supports both DirectX 12 and DirectX 11
- Features Codename: Sky Harbor, an original IP game scene by Crytek
- Includes tests for interactive VR (VR game), non-interactive VR (360 VR video) and VR spatial audio (360 sound)
- Can be used with or without an HMD
Here at VR World, we will evaluate VRScore and use it in our upcoming reviews and product analysis.