Back in 1990s and 2000s, every graphics card launch was followed with an impressive demo that would start numerous threads on online boards, and be the reason why would you opt for one side or the other. That trend disappeared for the better part of 2010s, until Nvidia came out with VR Funhouse. Regardless of which technology vendor you support, no one can argue that VR Funhouse is not one of the best experiences on Steam VR and HTC’s Vive headset.
This is one of first VR games that has that Nintendo Wii effect, targeting people of all ages. We saw the joy on faces of children as well as joy on Hollywood figures such as celebrated composer Mr. Hans Zimmer. If there’s a game that demonstrates roomscale VR, it’s the Whack-a-Mole in VR. Given that this content is free and available on Steam to all computers running VRWorks (read: VR-capable Nvidia hardware), we thought that the company is done with the marketing story and that’s it.
However, we were wrong. Last night, we got contacted by Brian Burke, one of Nvidia’s PR veterans for a “last minute announcement”, which in turn happened to be the arrival of no less than five new mods for VR Funhouse, downloadable through VR platforms. But that’s not all – Nvidia also made the full source code available on GitHub, as well as numerous blueprints and assets. VR Funhouse was created using Unreal Engine 4, and features GameWorks, PhysX and VRWorks.
You can see all the new experiences in the video below, and if you have capable hardware and Steam VR compatible headset, go to Steam and check out the VR Funhouse: