VR World

NVIDIA GeForce Experience Now Supports OpenGL and Vulkan

While GPU Technology Conference is focused on the leading edge research, the company isn’t slowing down in their build up of the GeForce family. From consumers to researchers, the most commonly used GPUs are ones from the GeForce family of products. In order to enhance the end user experience, NVIDIA released the latest version of GeForce Experience, bringing the handy companion tool up to version 3.6.

In addition to optimizing the graphics settings for all the supported games installed on your system, this update adds gameplay recording and broadcasting support for games running on OpenGL and Vulkan APIs. This extended support means that all the screenshots, videos, and broadcast functions are now supported when running native OpenGL and Vulkan apps such as DOOM, Unreal Engine 4 titles and many more. It also means you can now use ShadowPlay with a press of a hotkey to record and stream your DOOM and Minecraft gameplay at 4K, with up to 60fps.

Other improvements include a unified Broadcast screen as well as a new Video and Screenshot upload interface. YouTube and Twitch streamers can now control all broadcast options from a single screen, and log in to all services from the same location. Furthermore, NVIDIA has also worked some improvements to its GeForce Experience Gallery by adding an upload history panel (displays all prior uploads and locations). You now also have the option of instantly jumping to the file location of a screenshot or video in Windows Explorer through a new button.

If you own NVIDIA GeForce graphics card, you can download the GeForce Experience 3.6 from NVIDIA’s website. Here are the GeForce Experience 3.6.0 notes:

GeForce Experience Overlay

  • Added OpenGL and Vulkan Support
  • Added ability to record video, broadcast, and screenshot capture in fullscreen and windowed mode for OpenGL and Vulkan games. Requires driver 381.65 or above.
  • Streamlined controls for Broadcast and Gallery Upload
  • Consolidated Gallery Upload and Broadcast into one window – removed requirement to select service provider prior to upload screen and added ability to directly log into service provider.
  • Others:
    • Added button to open Windows video folder from within the Gallery.
    • Improved overlay performance at first launch.
    • Improved stability and reliability of GeForce Experience overlay – also addresses bugs associated with Mass Effect: Andromeda and Microsoft Outlook.
    • Fixed case where FPS counter did not work in Shadow Warrior 2 and HDR mode.
    • Fixed case where games running in HDR mode would crash when a screenshot was taken.
    • Fixed case where record would affect in-game FPS on Windows RS2 (requires minimum driver version 381.65).

GeForce Experience Client

  • Installation & Login:
    • Added login support for WeChat and QQ accounts.
    • Release highlights summary displays upon completion of client self-update.
    • Removed User Account Control prompt during self-update for admin users.
    • Improved file cleanup of downloaded GeForce Experience installation files.
  • Game Ready Drivers:
    • Added ability to view Game Ready Driver videos in China.
    • Added UI enhancements for Game Ready Driver notifications.
  • Game Optimization:
    • Improved OPS recommendations for games with both DX11 and DX12 support.
  • Game Code Redemption:
    • Added reminder message to complete reward redemption.
    • Added a badge to identify unredeemed rewards.
  • GameStream to SHIELD:
    • Improved audio quality with increased bit rate for local streaming and optimized audio encoding for low latency performance.
    • Reduced game banding and better quality on static scenes using Pascal GPUs.
    • Fixed issue with enabling multi-controller support when games are launched through Steam Big Picture.
    • Fixed issue with 2nd controller not functioning for Gang Beasts.
    • Improved robustness around game launches.
  • Others:
    • Addressed various stability, performance and security improvements.
    • Improved offline mode (no internet connection) experience.
    • Fixed case where client’s full-screen state was not persisting upon re-launch.