Business, Companies, Gaming, News, startups, VR World

Stories you might’ve missed: $150 HTC Vive alternative, VR Twitch and Hero Vision

There are fast news days, and sometimes there are fast news weeks. Earlier this month, VR stories were coming out so quickly that we couldn’t keep track of all them! Now that we’ve caught up, we’re going to catch you up, too: here are three big VR stories you might’ve missed from earlier this month. Zeiss provides a $150 HTC Vive alternative While VR headsets have a lot to offer, the price barrier to most good VR experiences is undeniable. For PC VR, you pretty much need to shell out for a Vive or Rift…and even at their best, those headsets cost $300+. Zeiss’s entry-level VR

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Gaming, News, Sony, VR World

Want to get PlayStation VR? PSVR is $100 off until March 3rd

Sony PlayStation VR

From now to March 3rd, 2018, the PlayStation VR headset will be on sale for $100 off. This includes both the headset alone (which costs $300), as well as various bundles including certain VR games. Here’s a quick rundown on the best bundles available, as well as what to expect after the sale is over. Why is this happening? Short answer: nobody knows. Longer answer: it’s possible that Sony is gearing up for a new PSVR headset launch, or potentially their new motion controllers. While PS Move controllers provide an…acceptable VR experience, their inadequacy when compared to solutions made for VR, like the Oculus Touch controllers, has

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Analysis, Gaming, HTC, News, VR World

Developers are receiving HTC Vive Pro kits

Since earlier this month, VR developers have started receiving HTC Vive Pros so they can start optimizing around the new headset. After the HTC Vive Pro’s announcement at CES, news on the headset has been trickling out steadily. Most of this news is developer-centric: prior to this story, we learned that some developers are using the new Vive Pro hardware to enable hand-tracking applications. We've been eagerly awaiting this moment to share with you all. Announcing the arrival of the newest member of our VR HMD family… It's a Vive Pro! 🌟 pic.twitter.com/5lkK5sqh0G — Owlchemy Labs (@OwlchemyLabs) February 16, 2018 Owlchemy Labs, developers of Job Simulator

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Analysis, Augmented Reality (AR), Breaking, Hardware, Mobile, News, Qualcomm, Smartphones, Virtual Reality (VR), VR World, Wearables

Qualcomm pushing mobile VR: Lighthouse-free 6DOF and exclusive Q&A

Ahead of the 2018 Mobile World Congress, Qualcomm is pulling out the big guns with the announcement of their Snapdragon 845 chipset and its VR-centric features. They’re pushing these features under the wider “Xtended Reality (XR)” umbrella, which includes AR as well. With the Snapdragon 845 reference design, Qualcomm is bringing a number of features to the table. Foveated rendering, for instance, uses eye-tracking to render what you’re not looking at in low-res to save on performance. Most interestingly, Qualcomm is also hoping to provide a full, roomscale 6DOF (six degrees of freedom) VR experience. 6DOF tracks full head-and-body movements, while 3DOF only tracks the direction

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Analysis, Augmented Reality (AR), Internet, Mobile, News, Virtual Reality (VR), VR World

Verizon tests 5G network at the Super Bowl through VR

Time’s arrow never stops marching forward, and neither does technological advancements. Verizon has pushed the envelope at the Super Bowl, mixing “5G” mobile network alongside VR to do some pretty incredible things, even by 2018 standards. What is 5G and what is it capable of? 5G, as its name implies, is the 5th generation of mobile network technologies. While 4G offers speeds comparable to modern home Internet connections, 5G offers speeds and latencies equal to or better than these connections. Once it actually enters the market, different networks will have different performance under 5G. However, this should lead to across-the-board improvements in mobile network performance.

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Analysis, Hardware, News, Virtual Reality (VR), VR World

BodyNav tackles movement in VR without motion sickness

Movement in VR is a hotly-contested subject. Those lucky enough to get their hands on the latest and greatest virtual reality hardware are split into multiple camps on this debate, but the biggest two of them are: Pro-analog — those who prefer traditional in-game movement methods (like analog sticks) to simulate walking, running, etc. Pro-teleport — those who prefer more VR-centric movement methods, like teleportation. If you’re interested in learning more about VR motion sickness, check out this video from Super Bunnyhop. The reason for the difference in opinions is motion sickness, which occurs when your perceived movements don’t match up with signals from your

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Analysis, Mixed Reality (MR), News, Virtual Reality (VR), VR World

Want true ‘mixed reality’? Imverse lets you see yourself in VR

While Windows Mixed Reality was originally launched alongside the HoloLens (providing a proper mixed/augmented reality experience), nowadays it’s being used to promote headsets that aren’t all that different from a standard VR headset. If you’ve been missing a proper “mixed reality” experience, you aren’t the only one: Imverse does too, and recently they showed off a proper mixed reality demo. This rendition of “mixed reality” makes your actual human body, clothing and all, visible in VR. It does this using a combination of cameras and external sensors, alongside a standard VR headset. Imverse has presented a pretty fascinating implementation of mixed reality, and we wouldn’t

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Analysis, Augmented Reality (AR), Google, Mobile, News, Smartphones, Virtual Reality (VR), VR World

Google bring AR Stickers to Motion Stills…to mixed reception

Google’s interest in VR is no secret. From the wildly-successful Google Cardboard (and the movement it inspired), to their push for 360 content on YouTube, it’s clear that Google thinks VR is the future. This affinity extends to AR as well, and for right now it looks like Google is looking to compete with social media giants like Snapchat in the AR arena. At the tail-end of 2017, Snapchat started pushing AR tie-ins and a full-blown Lens Studio for AR effect creation. For its Pixel phones, Google launched AR Stickers as a demonstration of the power of the Pixel camera. The app and its eponymous

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Gaming, News, Virtual Reality (VR), VR World

Get Humble’s Not-so-Humble VR Gaming Sale

Humble entered the scene of PC gaming with Humble Bundles in 2010. These were pay-what-you-want bundles of indie games, with the choice to split your payment between the developers and charities. While Humble has since grown into a more traditional Humble Store, it still has a reputation as a great place to get cheap games…and their newest VR sale is nuts. Remember our Top 10 VR Games article? Well, it turns out games from that article ended up in this sale. These games are: Fallout 4 VR – 31% off for $41.99 SUPERHOT VR – 33% off for $16.74 GORN – 25% off for $14.99 Sairento

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Analysis, News, , Virtual Reality (VR), VR World

Do virtual reality and church belong together? This pastor thinks so

The fun part of the 21st century is that you never really know what two things will be combined next. Doritos tacos? Human Uber? VR church? All of the things mentioned are as real as the device you are reading this story on. And while the first two are a bit too whacky to discuss here, let me introduce you to D.J. Soto, the pastor of the world’s first virtual reality church. D.J. Soto’s mission was to create a more inclusive church, which perfectly alines with the goal of classic Christianity — to reach out to the outsiders of society. Yet Soto felt that modern religious

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News, Sport, VR World

Meet Black Box, the world’s first virtual reality gym

Exercise and weight loss has always been a prominent part of virtual reality. In fact, the health-seeking mission started even earlier, with games like DDR and consoles like the Wii. The gaming industry has always been searching for an exercise stimulating solution with occasional success stories, like the one of Job Stauffer, then-Telltale Games employee, who lost 50 pounds playing a VR game. So it isn’t surprising to see VR industry “work-out” (pun intended) innovations in the fitness space as well. A Boise-based company Black Box, started by Ryan DeLuca and Preston Lewis, is attempting to disrupt the way you exercise. The duo has created Black Box

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Internet, Mixed Reality (MR), News, Software Programs, Virtual Reality (VR), VR World

Supermedium creates a browser for WebVR experiences

Supermedium advertises itself as “the virtual reality browser”, but what does that actually mean? Supermedium launched on January 31st, 2018, and at the time of writing many people aren’t totally aware of it and what it has to offer… yet. So let’s explain it. First, it’s important to clarify: Supermedium is not a web browser. It is not a VR version of Chrome or FireFox. While it is an application for browsing the web, it’s not a browser in the sense that most consumers are used to. Instead, Supermedium is a virtual reality browser that allows people to find VR experiences hosted all over the Internet. These

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Entertainment, Event, News, Sport, VR World

Winter Olympics and WWE available in VR and MR

Virtual reality has changed the world of entertainment, and that isn’t limited to video games. Thanks to things like 360-degree cameras, virtual reality has found a home at live sporting events, and this year at the Winter Olympics, people will be able to watch the world’s leading athletes compete in VR. Eurosport will be capturing the entire event in VR, with apps available for Android, iOS, Gear VR, Daydream and Windows Mixed Reality. Interestingly, that isn’t the only sports-related VR announcement to come out recently. NextVR, an Oculus/Samsung-partnered service for spectating sports, has teamed up with WWE to bring your favourite wrestling matches into virtual

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Analysis, Gaming, Hardware, News, Sony, Virtual Reality (VR), VR World

Sony patents next-gen VR motion controllers

As reported by VRFocus, Sony has released two new patents that may indicate next-generation motion controllers. The first of these patents show off a controller with an analog stick (as opposed to a touchpad common on other VR controllers or the buttons on the PS Move wands), and a number of face-mounted buttons. The second offers finger placement tracking and refers to the controller being tracked by a head-mounted display, which could imply a new revision of the PlayStation VR headset for use with these controllers. For those who aren’t familiar with the current PSVR setup, here’s a little background information. None of the hardware

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Hardware, HTC, News, Virtual Reality (VR), VR World

HTC Vive Pro adds hand-tracking and more through new cameras

The HTC Vive Pro boasts numerous improvements over its predecessor, the HTC Vive, but its new dual cameras are particularly interesting. HTC was intentionally vague about them at CES, so it left many enthusiasts speculating. According to Vive VP Raymon Pao, the cameras are stereoscopic and only have a VGA resolution. As originally developed, they were just there as a safety feature to help people stop themselves from bumping into things. Where things changed was when developers got their hands on it. Speaking to Engadget, Pao says the cameras are able to capture depth data within two meters. An unnamed Japanese developer used the dual

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Buying Guides, Exclusive, Gaming, Guides, Hardware, Intel, Nvidia, VR World

VR WORLD’s 2018 VRPC Guide

While it isn’t difficult to get excited about virtual reality, many people have not jumped onboard yet by setting themselves up with VR-capable hardware. Whether it is pricing (top of the line PC can cost thousands), availability or a knowledge gap (or a combination of either) that stands in the way, we can certainly help alleviate part of the challenge by providing you with a PC spec sheet build for a killer VR experience, all on a budget of around $1,000. Here is everything you need to know about it. The Build Case: Thermaltake Core G21 Tempered Glass Edition The start of every PC build

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Exclusive, Gaming, VR World

Top 10 VR Games Of 2017

While 2016 was the year of indie VR games launching alongside the HTC Vive, 2017 saw a huge jump forward in budget as releases from major, AAA developers and publishers shook the VR scene. Now that we’ve entered 2018, it’s time to look back at the year’s top 10 VR games. Top 10 VR Games of 2017 10. Star Trek Bridge Crew (PSVR, Vive, Rift, Windows Mixed Reality) More Info: Steam, Ubisoft Star Trek: Bridge Crew isn’t jam-packed with content, but it does offer plenty for players to do. Like many multiplayer games, the real value in Bridge Crew comes through unique multiplayer experiences, not

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Entertainment, Event, News, VR World

VR and AR at the Sundance Film Festival

The bastion of cinema — the Sundance Film Festival — is bravely exploring the VR medium and trying to engage its audience into the new immersive experience this week in Park City, Utah. While gaming and simulations are the most common applications for virtual and augmented reality, some creators want to take these experiences in a more cinematic direction, using Sundance as the fitting platform to showcase their tech inspired entertainment. Prominent VR attractions include Awavena, a VR experience following the Yawanawa, an indigenous people based in the Amazon. There’s also BattleScar, an impressive CG animated film following a homeless teen based in a fictionalized 70’s New York,

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Analysis, Gaming, News, , VR World

VRChat, seizures and the long-term implications of VR in daily life

With the rising prominence of VR headsets, VRChat has become a very popular option for socializing among virtual reality users. It can also be used by non-VR users, which helps expand the audience of potential players (even if their experience is more limited). VRChat is a virtual reality application, akin to Second Life, where users can create their own avatars and interact with each other in VR Which makes the incident like those depicted above very interesting. If you don’t have time to sit through a 17-minute video, don’t worry: we’ll give you the short version. Basically, VRChat user DrunkenUnicyclist suddenly had a seizure. He

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Analysis, Gaming, Hardware, News, Toys, Wearables

Nintendo Labo, or how Google Cardboard changed everything

Nintendo Labo is the newest cool weird project from Nintendo. Labo is difficult to define, but perhaps the best way to describe it is an assortment of cardboard-based games and applications for the Nintendo Switch. Labo comes in kits, and there are two kits at the time of the announcement. The Variety Kit offers an RC Car, Fishing Rod, House, Motorbike and Piano. Each of these peripherals are built with a combination of Joy-cons, cardboard and the Switch itself. There’s also a Robot Kit, which creates a wearable robot suit reminiscent of the previously-canceled Project Giant Robot for Wii U. If the idea of cardboard-based

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