Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Mobile, News, startups, Virtual Reality (VR), Wearables

Perkins Coie Survey Reveals Obstacles to VR and AR World

Talk about the expansion of VR and AR content is great but the question beckons… How big is the access to funds needed to accelerate the production of VR/AR content? Perkins Coie tried to provide an answer with the survey among industry executives. The survey reveals some interesting, if not troublesome signs. Perkins Coie LLP is a legal firm providing a full array of corporate, commercial litigation and intellectual property legal services. It was ranked #42 among the highest-grossing U.S. legal firms and named one of the “100 Best Companies to Work For” for 14 consecutive years by FORTUNE magazine, 2003–2016. They teamed up with Upload VR, one

Read More...

Android, Augmented Reality (AR), Breaking, Event, Gaming, Google, Mobile, Mobile Computing, News, Operating Systems, Smartphones, Software Programs, Virtual Reality (VR), VR World, Wearables

Google Limits Publishing Daydream Apps and Games

Google's Daydream UI built in Android N

Google Daydream VR platform is set to launch in fall 2016, but only a select group of developers will be able to publish Daydream apps. Google Play store is limiting access until some point in 2017. While any Android developer can submit Cardboard applications to the Google Play store, Google decided to limit Daydream apps releases. Only developers are accepted into the Daydream Access Program (DAP) will be allowed to publish apps starting with October 4th, the day of Daydream launch. Everyone else will be allowed to publish apps “early next year.” Developers can apply now to join the DAP. The application form consists of some basic information gathering,

Read More...

Breaking, Gaming, News, Rumors, Virtual Reality (VR), Wearables

Is Oculus Touch Priced at USD 199?

Oculus Logo GDC 2016

Even though they’re not the only VR headsets on the market, HTC Vive and Oculus Rift attract the most attention and command the mainstream media presence. When announced, Oculus Rift launch price of $599 presented a main advantage over HTC Vive’s $799. In markets such as the European Union, that price went as high as Euro 699 (Rift) vs. 899 (Vive). Translated into USD, $785 vs. 1010. From the very start, explanation for the Vive price was that the package enables “room scale VR,” with the included tracking solution (Lighthouse) and a pair of motion controllers, while the Oculus Rift only comes with a Microsoft Xbox controller.

Read More...

Business, Entertainment, Event, Gaming, News, startups, Virtual Reality (VR)

eSports Goes VR: Is Counter-Strike: GO Entering VR?

While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.

Read More...

Breaking, Business, News, Software Programs, Virtual Reality (VR)

VR First Expands: New VR labs Opened to Asia, Europe and North America

As a technology, Virtual Reality is gradually influencing the shape of the world. The evolution of education and removal of borders between physical and virtual environments represents a unique opportunity for education and industries alike.  If that’s how it is, the next logical step is an industry initiative to channel that energy, providing a starting point in sense of equipment/tools and to some extend standardize and educate foundation for virtual reality development. During the VRLA expo in Los Angeles, VR First released the results of their survey which showed that for the academic year 2016/17, over 15,000 students applied for VR programs, but they were faced with the demoralizing

Read More...

Augmented Reality (AR), Breaking, Business, Gaming, Google, Mobile, News, Smartphones, startups, Virtual Reality (VR), Wearables

Unity Rolls Google Daydream VR Support Ahead of Launch

One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 makes certain VR development tasks easier, so the developers can focus on building the main features of their VR applications and games. Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. The company has updated its VR development site as well, where developers can read all the documentation for the new VR platform, and see sample applications and tutorials. “Unity’s native support for

Read More...

Audio/Video, Augmented Reality (AR), Auto, Breaking, Entertainment, Hardware, Internet, Mobile, News, startups, Virtual Reality (VR), Wearables

360fly and RaceRender Linkup Brings Immersive Racing Videos

360fly RaceRender UI overlay on Track

“I think there are lot of things that can be done around gaming, VR [Virtual Reality] and AR [Augmented Reality].” said Greg Maffei, CEO of Liberty Media. “There’s an enormous amount of video feed and data that we have about the races that we are already capturing that we are not in any way processing incrementally for the dedicated fan, or opportunities around things like gambling.” When such words come from the co-owner of FIA Formula E Championship, and the new owner of Formula One World Championship i.e. F1 it is clear that the way how we consume sports is going to change in the future

Read More...

Breaking, Hardware, Memory & Storage Space, News, Samsung

Samsung Launches New Generation of Ultra Fast SSD Storage

2TB Samsung 960 PRO NVMe SSD.

Samsung Electronics for VR World.

At the Samsung’s SSD Global Summit in South Korea, the company officially unveiled their next generation SSDs. All the models launched use the M.2 connector based around the NVMe (PCI Express SSD) standard. The new 960 PRO SSD is the successor to the 950 PRO, launched at last year’s Global Summit as Samsung’s first M.2 PCIe SSD for the retail market. The new 960 EVO introduces a more affordable option based on TLC NAND flash. Earlier this year, Samsung released the SM961 and PM961, a new generation of OEM M.2 PCIe SSDs. These brought V-NAND to the OEM side of the family and introduced a new Samsung “Polaris” SSD

Read More...

Augmented Reality (AR), Entertainment, Gaming, News, , Virtual Reality (VR), VR World, Wearables

How is VR Changing the Face of Alternative Online Entertainment?

Online browsing in Virtual Reality is coming

While Virtual Reality is an exciting new technology, it didn’t “BOOM” quite as it was expected to, mostly due to lack of innovative content which is expected in the fourth quarter of this year, as well as into the 2017 – look for Hollywood franchise tie-ins as VR experience centers roll out, such as the collaboration between Acer, IMAX and Starbreeze. As a technology, VR is certainly a revolutionary innovation, but it probably won’t become as mass-adopted as smartphones, for example. VR is here, and it has already started its quest to revolutionize entertainment as we know it. And it will have its effects on all

Read More...

CryEngine 5.3 is just around the corner

After an update on CryEngine roadmap we are revealing some interesting tidbits about their plans for the future of the CryEngine or, more importantly now in 5.3 patch which is scheduled to become available in mid-November. Biggest features coming to this particular iteration of the engine is definitely support for Vulkan graphics and rendering as well as physics, and support for Deprecate Lua and LLVM generated code helpers (C++ reflection). Also nice thing that caught our eyes is support for mobile GPUs via Vulkan. However their roadmap of course doesn’t stop there, it also looks ahead to tweaks in CryEngine 5.4 which is planned in

Read More...

Business, Gaming, Hardware, News, Virtual Reality (VR)

Logitech Acquired Saitek For its Future VR Controllers?

Saitek's Concept controller for Star Citizen

Peripherals manufacturer Logitech recently announced the acquisition of Saitek brand and Saitek’s line of controller products. Logitech announced the news in a blog post, calling it an “exciting day for Logitech” and heralding Saitek as the “go-to” source for fans of spacefaring and simulation-style games such as Elite Dangerous, Eve Valkyrie, Star Citizen, Microsoft Flight Simulator and Farm Simulator. Logitech acquired Saitek from Mad Catz for mere $13 million in cash, leaving even more questions about the stability of Saitek’s previous owner, Mad Catz. The future of Saitek’s long-awaited, custom controller for Chris Roberts’ upcoming game, Star Citizen is also in question. In 2007, Mad Catz purchased

Read More...

Augmented Reality (AR), Breaking, Graphics, Hardware, Mobile, News, Virtual Reality (VR), Wearables

MSI Backpack Brings Freedom into VR

MSI VR One Battery Pack Performance

One of key detractors for a complete immersion into virtual reality experience is the presence of cables which hinder your digital movement. Hence, the question for the VR industry is… what is freedom and how one becomes free? If you ask that question to someone from MSI, he or she would just smile and gave you something… backpack alike. You would than realize that suddenly it’s possible to have your cake and eat it too. It is possible to hunt dragons next to your sleeping girlfriend or boyfriend without waking her (or him). Actually, not just one pack but several big, ugly packs of dragons. What

Read More...

News, Software Programs, startups, Virtual Reality (VR), VR World

Can Gleechi Step up the Game for VR in Human Machine Interaction?

Gleechi Virtual Hands

Swedish robotics specialists in Gleechi are working on a system to allow game developers to deliver realistic, real-time and dynamic interaction animations, so that your VR hands can finally grasp in-game objects like it should. For last eight years Gleechi was working on how to enable robots to use their hands more efficiently, and when VR made it big they realized that virtual reality have same problem robots have with using their hands. Some solutions for this problem in VR was that hands disappear, object jumps into your hands, unrealistic griping angles and even hands getting into object itself while holding. Now, Gleechi claim to be well

Read More...

Entertainment, Graphics, Hardware, Virtual Reality (VR), VR World

StarVR 5K Headset Launches with IMAX in Q4 2016

StarVR Logo

Acer, Starbreeze and IMAX recently announced the official rollout of the StarVR headset. This headset comes with the second highest resolution on the market (8.29 Million pixels from PIMAX is the record) but offers the highest optics characteristics on the market. The resolution of 5120×1440 pixels amounts to 3.69 million pixels per eye, almost three times more than what HTC and Oculus offer today (2.84x more). When you pair this resolution with an 210 degree, ultra-wide field of view and other contemporary features you get what might be the best VR experience out of 2016 device range. The range and the levels of freedom are making VR experiences as

Read More...

Breaking, Entertainment, Gaming, Graphics, Nvidia, Software Programs, Virtual Reality (VR), VR World

Nvidia Releases Mods, Five New Games for VR Funhouse

Nvidia VR Funhouse

Back in 1990s and 2000s, every graphics card launch was followed with an impressive demo that would start numerous threads on online boards, and be the reason why would you opt for one side or the other. That trend disappeared for the better part of 2010s, until Nvidia came out with VR Funhouse. Regardless of which technology vendor you support, no one can argue that VR Funhouse is not one of the best experiences on Steam VR and HTC’s Vive headset. This is one of first VR games that has that Nintendo Wii effect, targeting people of all ages. We saw the joy on faces of children as well

Read More...

Breaking, Exclusive, Graphics, Hardware, News, startups, Virtual Reality (VR), VR World

Meet the First 4K VR Headset

PIMAX 4K VR Headset Front

While the initial development of VR HMD’s (Head Mounted Devices i.e. headsets) is coming out of United States, Taiwan and Singapore, it is widely expected that the next generation of VR devices, and most progress will come out of China. There are over a hundred headset manufacturers, and while some have doubtful track record – there are many manufacturers that see VR as  the ticked for their “place in the Sun”. One such vendor is PIMAX. Thanks to David from Gearbest VR equipment etail store, we learned of an exciting headset coming out of Shenzhen, China. PIMAX 4K UHD Virtual Reality Headset could the the

Read More...

AMD, Analysis, ARM, Breaking, Business, Enterprise, Exclusive, Hardware, HP, Intel, Military, Nvidia, Qualcomm, VR World

China Now Leads the Server Race: Meet the Phytium MARS Processor

Phytium MARS Front.jpg

Two decades ago, the US high end microprocessor industry was a lively, diverse market where about five various instruction set architectures battled it out across the workstation and server fields. You had choices like DEC’s Alpha – the speed leader; MIPS – the Silicon Graphics heart; SPARC from Sun Microsystems, IBM POWER, HP PA, the nascent X86, and a few custom architectures for MPP massive parallel processing, for instance. The rest of the world pretty much had nothing – British Transputer and German Hyperstone platforms died out due to lack of funding, while ARM was still keeping to the low end embedded arena after the end of the

Read More...

Augmented Reality (AR), Breaking, Intel, Microsoft, News, Operating Systems, Software Programs, Virtual Reality (VR), VR World, Windows

Microsoft Windows 10 Holographic Edition to Run on 2017 PCs

Microsoft Windows 10 Holographic Edition

Following the troublesome release of Windows 10 Anniversary Edition, which “bricked” tens of millions of webcams around the world, Microsoft is turning its attention to “Windows 10 Holographic Edition”. Unlike the HoloLens stand-alone computer, Holographic Edition will run on PCs, targeting discrete VR HMDs such as HTC Vive, Oculus Rift and a numerous upcoming headsets based on OSVR and Intel’s own Project Alloy. However, we would not advise you to expect rosy marketing statements to come true, promising Windows 10 Holographic Edition to run: “on an inexpensive and tiny Intel NUC at 90 fps.” Because that ‘tiny and inexpensive’ NUC is a 600 dollar Skylake-S based NUC6i7KYK, and secondly –

Read More...

Augmented Reality (AR), Breaking, Hardware, Intel, Mobile, News, Virtual Reality (VR), Wearables

Intel Doubles Down on VR and AR, Calls it Merged Reality

Intel’s Craig Raymond displays the Project Alloy virtual reality headset during the Day 1 keynote at the 2016 Intel Developer Forum in San Francisco on Tuesday, Aug. 16, 2016. Intel CEO Brian Krzanich’s keynote presentation offered perspective on the unique role Intel will play as the boundaries of computing continue to expand. (Credit: Intel Corporation)

Slowly but certainly, Intel is unveiling its “Merged Reality” strategy. About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Exactly a year ago, that investment expanded with the launch of Open Source Virtual Reality or OSVR. Today, Razer is bringing Hacker Development Kit 2.0 to the market, and Intel announced their first lovechild codenamed Project Alloy. Project Alloy is best described as a VR Headset in the class of HTC Vive or Oculus Rift, but with the ability to “cut the VR cord”, since it features mobile processing similar to the

Read More...

3D, Breaking, Hardware, Mobile, News, Samsung, Smartphones, Virtual Reality (VR), Wearables, Wearables

New Samsung GearVR 3 Arrives This Week

Samsung GearVR 2016 i.e. SM-R323

One of most widely used VR HMDs (Head Mounted Device) on the market is GearVR, a love child of collaboration between Facebook i.e. Oculus and Samsung. The device is growing in popularity as there are over 1.2 million active monthly users. Not to be outdone by swathes of competition – such as Chinese Baofeng Mojiong – Samsung is updating its GearVR with a third generation product. Targeting Galaxy Note 7 and Galaxy S7 / S7 Edge users, GearVR brings USB-C connector as well as improved controller. Under the majestically simple name “SM-R323”, third generation GearVR will be bundled with Galaxy Note 7 in some markets, while the most

Read More...