In the second week of March, from the 9th to the 16th, more stories broke. Microsoft, AMD and Bose were all in the news for vastly different reasons, but all of these reasons were relevant to the world of VR. Or, in Bose’s case, AR. This segment, Stories You Might’ve Missed, is for news stories that broke but weren’t given articles on our site. Let’s see what we missed. Microsoft shows off prototype CLAW VR controller One of the most interesting stories to break in March was the debut of the CLAW VR controller from Microsoft. In their blog post and YouTube video (embedded above),
VR makes Checking Behind the Scene of Swimsuit Sports Illustrated possible
The long-awaited (especially with men population), next Swimsuit Edition of Sports Illustrated is going to be its most immersive experience, as the spread is set to become available in VR, including on Windows Mixed Reality. Courtesy of the LIFE VR app in the Microsoft Store, Swimsuit Editor MJ Day will offer viewers a behind-the-scenes look at how the issue was created. From a strolling the Caribbean sand beaches with Ashley Graham to a incredible sandstorm in the desert with Paige Spiranac, Swimsuit fans will now get to experience the stunning locations and go inside the shoots like never before. The issue will also feature exclusive
Microsoft develops ‘canetroller’ device for the visually impaired
Researchers at Microsoft have developed a device they call the “canetroller”, a haptic VR controller that works with the HTC Vive headset and tracker to help people with visual impairments navigate virtual environments. The canetroller consists of five parts: a cane controller that the user sweeps and taps as they would a regular cane, a brake mechanism to be worn around the waist, a slider placed between the controller and the break to impart the physical resistance generated by the brake, a voice coil that provides the controller with tactile feedback, and a tracker that monitors the controller’s position. The actual controller is shorter than normal
HP muscles into VR hardware space
HP appears to be the latest hardware manufacturer to be making a strong push into the VR space, after announcing a range of developments including the pending release of a professional version of its mixed reality headset. The announcements came earlier this week at SOLIDWORKS World, a popular event for those working in the field of 3D CAD. Among the product announcements are an upgrade to the HP Z4 Workstation, the pending (March) release of the commercial-grade HP Windows Mixed Reality Headset – Professional Edition, an HP VR Launch Kit designed for specialized VR deployment, and the extension of HP’s Device as a Service offering
VRWorld: Our Most Popular Stories of 2017
While we have recently covered our choices for the Top 10 VR/AR Stories of 2017, and while some of those stories happened to also be among the most popular amongst our readers last year, there were also a number of additional stories that proved popular. In this piece, we take at the top ten stories — based on reader popularity — in 2017. #10: Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR This summertime article addressed how AAA game developer Bethesda was poised to bring a dramatic improvement to VR gaming with the then-pending releases of Doom VFR, Fallout 4 VR and
Microsoft reportedly reorganizing mixed reality staff
Microsoft is reorganizing its Windows Mixed Reality team, including combining its Everyday Magic and Evoke Studios into a new organization, with resultant job cuts. The news was first reported earlier this week by industry analyst Brad Sams at Petri.com. According to Sams, the changes will see the team that developed Paint 3D, Remix3D, Mixed Reality Viewer, and other mixed reality apps (Everyday Magic) merged with those responsible for the Photos and Videos app. Reportedly, the new team will be headed by Chris Pratley. Pratley, who has worked for Microsoft since 1994, currently serves as the Corporate Vice President / Studio Manager responsible for Story Remix,
Top 10 AR/VR Stories of 2017
Although 2017 has come and gone, its impact on the augmented/virtual reality industry will undoubtedly be felt for decades to come. While it remains to be seen if 2017 will be recognized as the year AR/VR finally made its first real push into the mainstream, there were a veritable plethora of events that occurred last year that will continue to influence the industry. After substantial contemplation, we have picked what we at VRWorld believe to be the Top Ten VR/AR Stories of 2017. Here they are, counting down from #10: #10 – Pimax 8k First discussed by VRWorld last January, the Pimax 8k would go
VR Headset Price Cuts Lead to Quarterly Sales of More Than 1 Million Units
Virtual reality has taken the world by storm in the last couple of years – except it has not. Although the excitement about its potential to become nothing short of awesome has been discussed in great detail in the press, this hasn’t translated into sales. While people will gladly pay amounts close to $1,000 for smartphones that allow them to play real money online video casino games and others as fluidly as possible, they seem to be reluctant to invest a smaller amount into VR gear that has a similar – or often smaller – price. And while it would be a bit harsh to
CES: Rokid unveils AR glasses prototype
AI and robotics firm Rokid has unveiled a prototype of its planned augmented reality product, Rokid Glass, this week at CES. The company, better known for its home assistant products (that bear similarities in looks and functionality to Amazon’s Alexa Dot and Google’s Home Mini), appears to be making its first foray into the augmented reality space. Reportedly, the glasses will operate as a standalone headset, but also provide functionality to connect to smartphones or other devices via Bluetooth or WiFi to bolster processing power and network range. The glasses run a variant of Android 6.0 — suggesting it may eventually leverage Google’s ARCore to
Investors Guide: Investing in AI and AR Stocks is the New Gold
The year is coming to an end and if you were thinking about investing in tech companies – now may be the right time. The bullish market still lasts (eighth years in a row now), and this year was pretty good for investors despite the threats of a nuclear or potential trade war and/or crypto currencies rising . Through the end of November, the S&P 500 Index gained 21%. The Dow Jones Industrial Average was up 25%, and the Nasdaq Composite surged 27%. Big technology companies in the Nasdaq 100 Index, tracked by the popular QQQ ETF, have jumped 32% since January. Take AR for
Apple Manufacturer Quanta Partners With Lumus For AR Displays
Quanta Computer Inc. is a manufacturing partner for Apple and many other hardware manufacturers in the PC/smartphone space. They’re one of the most important companies that consumers have never heard of. Recently, they reached out to Lumus, an Israel-based business that designs displays for AR glasses and headsets. If you recall Google’s “Glass” project from a few years back (which included very limited shipments of Google Glasses), Lumus works on similar hardware and has been doing so for quite a while. In 2008, they sold the PD-18, one of the first AR glasses of its kind, and just a few years later they started producing hardware
SteamVR Preview Coming To Windows Mixed Reality, Requires Higher Specs
SteamVR is essentially an extension of Steam, allowing a virtual hub for playing and purchasing VR applications. Since its release with the HTC Vive (and eventual compatibility with the Oculus Rift), SteamVR has been a favorite among VR enthusiasts everywhere. With the debut of Windows Mixed Reality headsets on PC, many were left wondering if Mixed Reality headsets could support the same software, and it looks like the answer to that question is a resounding yes. SteamVR is coming to Windows Mixed Reality headsets in an official preview state on November 15th, 2017. Full, official compatibility is somewhere further down the line, likely depending on the
Microsoft Announcing New Hub – Microsoft Reactor
This week, Microsoft announced the launch of Microsoft Reactor in San Francisco—the flagship hub for the tech giant’s efforts in mixed reality (MR). “We are at the threshold of the next revolution in computing,” Liz Hamren, corporate vice president of Microsoft Devices Marketing, wrote in a blog post. To help fuel this opportunity, we are expanding our investment in technologies that enable the broader ecosystem to create for mixed reality worldwide. Our goal is to reach and support partners, creative agencies, studios, application developers, and others to help them create the most immersive mixed reality content possible.” The company has opened a new studio at its
Microsoft Presenting Easy-To-Use Virtual Reality Experience
Microsoft is trying to nudge laptop and deskbound computers to interact with the three-dimensional world. The company on Tuesday started rolling out its latest bundle of updates to the Windows 10 operating system with features clustered around a bet that people will use their PCs to experience 3-D virtual worlds. Dubbed the Fall Creators Update, the package will make its way in waves to the more than 500 million Windows 10 users starting this week. Business users have the ability to delay updates. This technology “will forever unleash the creativity of people and organizations around the planet,” Alex Kipman, a Microsoft technical fellow working on Windows
Amazon willing to team up with Apple and Google
Amazon.com Inc. is willing to team up with competitors Apple Inc. and Alphabet Inc.’s Google if it would help improve customers’ experience with its Alexa voice-activated virtual assistant, an executive working on the platform said. The online retailer, which is already working with Microsoft Corp. on productivity features for Alexa such as calendar interactions, will put the user first in pursuit of any other partnerships, said Toni Reid, Amazon’s vice president of Alexa and Echo devices, who has been on the team since 2014. Just a few weeks ago, Apple was hiring brand new software engineers in Cambridge to help improve its Siri service. Sensing
Digital marketing will grow to more than $162 billion
According to an International Data Corporation report, the digital reality market will grow from $5.2 billion last year to more than $162 billion in 2020. Corporate CEOs in any field would be hard-pressed to find a multibillion-dollar industry with an anticipated compound annual growth rate (CAGR) of 181.3% over the 2015–2020 forecast period in any sector other than digital reality. Also, established by HTC earlier this year, the Virtual Reality Venture Capital Alliance, or VRVCA, is an organisation comprising of VR-invested firms and companies who believe VR is the next big medium. With HTC at the forefront, the VRVCA has set aside US$12 billion to grow VR, with investments
Microsoft aquires AltspaceVR
AltspaceVR, the virtual reality social network that hosts events like stand-up comedy or presidential debate-watching parties, is now part of Microsoft. After a sudden shutdown due to a drop in funding in July, Microsoft obviously has now come to the rescue. The Altspace team joined the software giant a few days ago, and is now being tasked with “building the world’s preeminent mixed reality community,” according to Microsoft’s mixed reality lead Alex Kipman, who called Altspace “a pioneer in social mixed reality” Tuesday. As of July, the startup detailed that it had just 35,000 monthly active users. Following the shutdown announcement, the startup let go a significant number of
Microsoft HoloLens optimizes Ford designs
Ford has started equipping its designers with Microsoft’s HoloLens, the augmented reality technology Microsoft is rolling out for commercial and industrial applications. While the companies are purchasing $5,000 HoloLens Commercial Suite headsets, the components themselves are subject to change for specific customers. We’ve heard stories of customers that bought HoloLens Commercial Suite and received (now cancelled) 2nd generation. Then again, all of this is a warm-up for the 3rd generation HoloLens, planned for a commercial market launch as early as next year. This is not new in the world of car industry since HoloLens headset has been slowly pivoting towards commercial markets over the past year. NASA, Volvo, Lowe’s, Audi, and
Big Business Moves into Blockchain: Acord, EY, Microsoft, Maersk
ACORD Solutions Group, accounting giant EY, technology giant Microsoft and the Maersk, the world’s largest shipping company have combined to launch the world’s first marine insurance blockchain platform. EY said that the distributed ledger will be used to capture information about shipments, risk and liability, and to help firms comply with insurance regulations. It will also ensure transparency across an interconnected network of clients, brokers, insurers and other third parties. “The reason we chose marine (insurance) as the starting point for this sort of market is mainly because of its complete inefficiency,” Shaun Crawford, global insurance leader at EY, told for CNBC. He added that
Microsoft Prepares VR Partnerships for Windows 10 Holographic Edition
Last winter Microsoft announced that the company started working together with its PC hardware partners to develop headsets that support a mixed mode, between virtual and augmented reality. These headsets run a new version of Microsoft’s software called Windows Mixed Reality, a version of Windows that natively supports both augmented (AR) and virtual reality (VR) experiences. At the Internationale Funkausstellung Berlin, or IFA, the biggest annual consumer electronics trade fair in Europe which started last week, this software giant took the center stage. They said that they will include their “Windows Mixed Reality” in the upcoming Windows 10 Fall Creators Update (available from Oct 17).