2018, Android, Apple, Augmented Reality (AR), Consumer Electronics Show (CES), Google, Hardware, Internet of Things (IoT), Mobile, News, Samsung, Smartphones

CES: uSens strives to bring augmented reality to billions of users

HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. uSensAR is designed to run optimally on lower-end Android hardware, including systems with lower-resolution cameras and comparatively underpowered CPUs. “ARcore currently only serves about 30 million Android phones, which is just five percent of the entire Android smartphone ecosystem,” said Dr. Yue Fei, uSens CTO and co-founder. The company indicated their platform could expand the reach of AR technologies to an estimated two billion smartphones. “With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those

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2018, Consumer Electronics Show (CES), Google, Hardware, News, Samsung, Virtual Reality (VR)

CES: LooxidVR headset will track your eyes and brain

Tech startup Looxid Labs announced this week that it was awarded a Best of Innovation Award in CES 2018’s Virtual Reality category for its LooxidVR headset. Previous winners in the category have included Samsung, for their Gear VR headset, and Google, for their Tilt Brush 3D/VR painting system. LooxidVR is a mobile-based VR headset, similar in design to Samsung’s Gear VR and Google Daydream View, with the added features of having embedded EEG sensors and eye-tracking cameras. The result is that the headset can empower tracking its wearer’s brain activity, eye movement and pupil dilation. “It is really encouraging to see our technology and potential

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2018, Augmented Reality (AR), Consumer Electronics Show (CES), Google, Hardware, Mixed Reality (MR), News, Samsung, Smartphones, Sport, Virtual Reality (VR)

CES: NextVR announces realism-boosting upgrades

NextVR, a leading provider of systems for broadcasting live sports and music events in virtual reality, yesterday previewed several upgrades to its technology platform. The announcement was made in conjunction with the opening of CES 2018 in Las Vegas. In what was billed as a “sneak peek,” NextVR unveiled three major initiatives: introducing Six Degrees of Freedom (6DoF) technology; improving fidelity of transmitted content; and adding augmented reality to their platform. NextVR is currently compatible with the Samsung Gear VR headset or Google Daydream View combined with an appropriate smartphone, PlayStation VR, or Windows Mixed Reality system. “VR is the most demanding visual medium ever

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Entertainment, News, Oculus, Samsung, VR World

Blade Runner 2049 Receives “Memory Lab”, A New VR Tie-In App

Ah, Blade Runner. Not only is Blade Runner one of the most influential films of the 80s, it’s also one of the greatest fathers of modern sci-fi. The importance of science fiction to the advancement of technology is difficult to understate: not only are almost all of our greatest technical advancements inspired in some way by retro science fiction stories of old, but even modern sci-fi serves to inspire new generations of geeks and nerds the world over. Blade Runner was praised back then for its excellent character exploration and world-building, and because of that an exploration of the world of Blade Runner in VR

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Augmented Reality (AR), Business, Samsung, Space and Science, Virtual Reality (VR), VR World, Wearables

SyncThink Updates Their Eye-Sync Headset For Offline Compatibility

Virtual reality is seemingly constantly up in the news for surprising utilizations outside of gaming, and today’s story on the Eye-Sync headset is no different. The Eye-Sync headset comes from the business SyncThink, which focuses on eye-tracking technology to supplement existing VR implementations. Eye-tracking isn’t a new concept to the world of virtual reality: businesses like Tobii and FOVE have been known for quite a while for working on eye-tracking tech, but usually for gaming implementations. With the introduction of the Eye-Sync, however, eye-tracking has taken a decidedly different direction: the diagnosis of head injury, particularly concussion. Those who have undergone head trauma and suffered

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Analysis, Augmented Reality (AR), Business, Entertainment, , Google, HTC, News, Samsung, Sony, Virtual Reality (VR), VR World, Wearables

IDC: AR/VR Market Rising more than 100%

Worldwide revenues for the augmented reality and virtual reality (AR/VR) market are forecast to increase by 100% or more over each of the next four years, according to the latest update to the Worldwide Semiannual Augmented and Virtual Reality Spending Guide from the International Data Corporation (IDC).  Their forecast calls for the combined AR and VR headset market to reach 13.7 million units by the end of the year, and 81.2 million by 2021 with a compound growth rate of 56.1 percent. The majority of the market will belong to VR, which will account for nine out of 10 headsets until 2019, but AR will pick up

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Back to School, Breaking, Hardware, News, Rumors, Samsung, Virtual Reality (VR), VR World, Wearables

Samsung’s Odyssey VR Headset Is On The Horizon

Samsung Odyssey VR

An odyssey is an epic journey, and Samsung’s Odyssey VR headset seems to be the latest upcoming step in theirs. The Odyssey VR headset has been long time coming (since the leak of its name in early 2016), and a number of leaks have indicated that its formal announcement is coming very soon. Let’s tackle a few of these. One of the most interesting comes from WalkingCat on Twitter. Earlier this week, they managed to find and post images of what may be the Odyssey, which turns out to be a Windows Mixed Reality headset. Supporting the idea that this leak may be for the

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Breaking, Business, Education, Entertainment, Event, News, Samsung, startups, Virtual Reality (VR), Wearables

Virtual Winery: Meet the VR Tours Cuvee

GearVR Wine

Virtual Reality had, until recently largely been in the gaming and gambling consumer segment, followed by proliferation of 360 degree videos. Today, we can see many positive externalities happening in different spheres. We read how VR is seen as beneficial to health sector, banking industries, tourism, science, schools etc. It is a definite fact that this technology is moving to the mainstream. The likes of Audi, Coca-Cola and even The New York Times are all using VR for visual marketing, but what about matching Virtual Reality and the reality itself? Just as GoPro and YouTube achieved a symbiotic relationship, propelling both companies to the new

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Biotech, Breaking, Business, Education, Gaming, News, Oculus, Samsung, startups, Technology Security, Virtual Reality (VR), VR World

Can Sea Hero Quest VR Succeed in Fighting Mental Diseases?

Nowadays it’s perfectly normal to have a laptop on your desk, a tablet in your bag and a smart phone in your pocket. When you’re in the mood to play a game, you can – all you have to do is open the select app and start playing. Why wouldn’t we let this opportunities into our lives, not just for fun – but for solving health issues? Video games have been known to have a wide variety of effects on the mind of people. It hasn’t been long since Virtual Reality became a vital part of gaming industry as such. During the years of researching, studies had

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Amazon, Apple, HTC, Intel, Samsung, Tesla, VR World

Top 10 Articles

In today’s edition of Top 10, we take a stroll the virtual information lane during May Day and see what’s interesting around the globe. Flying Cars, Electric Trucks and Human Face in VR. How Kuku Robots Create The New Tesla Model 3… http://www.nextpowerup.com/news/35523/leaked-images-reveal-tesla-model-3-production-robots/ “Tesla has received a large shipment of production robots that’ll play a major role in the assembly of its Model 3 electric vehicle. Leaked images from Tesla’s Fremont factory revealed the hundreds of Kuku robots the company has recently received and is now installing.” …who is getting ready to unveil the Electric Semi Truck? Yes, Tesla https://electrek.co/2017/04/28/tesla-semi-elon-musk-teaser-image-all-electric-truck/ “The CEO also confirmed that

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Breaking, Business, Google, Hardware, Mobile, Mobile Computing, News, Samsung, Smartphones, Virtual Reality (VR), Wearables, Wearables

Samsung Disables Google Daydream VR on Galaxy Phones

While Samsung always had a clear plan that Google and its Android are just some of operating systems the company ships their products with, the company never disabled features that come with Android… until now. When Samsung Galaxy S8 arrives on the market on April 21st, it will probably take the crown of the world’s most powerful Android smartphone on the market… facing a different situation. At the moment, compared to Google’s Daydream, Samsung’s Gear VR is more rounded and polished. However, users that opt for Oculus’s mobile i.e. GearVR platform won’t be able to use Google’s own VR platform, known as Daydream. Just like YouTube platform

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Analysis, Biotech, Breaking, Education, Entertainment, HTC, News, Oculus, , Samsung, Virtual Reality (VR)

Who is Trying to Make Key App for VR?

It’s hard to avoid the hype around virtual reality (VR) headsets like the HTC Vive, Oculus Rift or its mobile counterpart, Samsung Gear VR; much of that excitement is focused on console, mobile, and PC gaming. However, the technology has applications in most industries. Let’s take a quick look at some of the more significant developments in VR elsewhere in the world, in travel i.e. tourism, medicine, and virtual replacements for smokey casinos. Travel / Tourism Travelling without leaving your seat is one of the big ideas behind VR headsets so it’s perhaps no surprise that Destination BC (British Columbia, Canada) and Visit Australia are

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Android, Mobile, News, Samsung, Smartphones

Samsung Stops Production and Sales of Galaxy Note 7

Samsung Galaxy Note 7 will probably go down the line as the most troublesome product in history of Samsung, and that says something. The Note started the “phablet” craze which resulted in every manufacturer – including Apple – coming out with a large “barely hold in the hand” smartphone. When it comes to the sixth generation (Samsung skipped Note 6), it will stay forever in infamy. After a rocky start with several random fires, and recall + replacement of faulty Note 7 models, Samsung experienced yet another problem – overheating. After the company replaced phones, those new units started to have the same problem as the old ones.

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Breaking, Business, Hardware, Mobile, News, Samsung, Smartphones

More Problems and Great Sales for Samsung Galaxy Note 7

After a rocky start some Samsung Galaxy Note 7’s costumers are facing a new nightmare. This week brings new information from South Korean buyers who have already received their replacements complain about various issues with the phones, including overheating and battery problems such as fast battery draining and overheating. It’s not clear at this time how widespread the issues are, but they’re significant enough to make the news. On the other hand, given that Samsung’s recall is one of the most important things happening in tech this month, intense scrutiny is only to be expected. According to “The Wall Street Journal,” South Korean TV news network

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Breaking, Hardware, Memory & Storage Space, News, Samsung

Samsung Launches New Generation of Ultra Fast SSD Storage

At the Samsung’s SSD Global Summit in South Korea, the company officially unveiled their next generation SSDs. All the models launched use the M.2 connector based around the NVMe (PCI Express SSD) standard. The new 960 PRO SSD is the successor to the 950 PRO, launched at last year’s Global Summit as Samsung’s first M.2 PCIe SSD for the retail market. The new 960 EVO introduces a more affordable option based on TLC NAND flash. Earlier this year, Samsung released the SM961 and PM961, a new generation of OEM M.2 PCIe SSDs. These brought V-NAND to the OEM side of the family and introduced a new Samsung “Polaris” SSD

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3D, Breaking, Hardware, Mobile, News, Samsung, Smartphones, Virtual Reality (VR), Wearables, Wearables

New Samsung GearVR 3 Arrives This Week

One of most widely used VR HMDs (Head Mounted Device) on the market is GearVR, a love child of collaboration between Facebook i.e. Oculus and Samsung. The device is growing in popularity as there are over 1.2 million active monthly users. Not to be outdone by swathes of competition – such as Chinese Baofeng Mojiong – Samsung is updating its GearVR with a third generation product. Targeting Galaxy Note 7 and Galaxy S7 / S7 Edge users, GearVR brings USB-C connector as well as improved controller. Under the majestically simple name “SM-R323”, third generation GearVR will be bundled with Galaxy Note 7 in some markets, while the most

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AMD, Analysis, Apple, ARM, Breaking, Business, Graphics, Hardware, Intel, Nvidia, Samsung, VR World

Intel to Buy Imagination Technologies or AMD’s RTG?

This week started with a milestone announcement of Japanese SoftBank moving in to acquire ARM Holdings for a record $32 billion. Many analysts lamented that the takeover was a result of Brexit, even though everyone in their right minds should know that negotiations of this magnitude take years and typically are made in complete silence for 6-18 months (due dilligence and all that jazz). However, this might not be the only acquisition in the modest pool of British semiconductor players. As we reported on multiple occasions, Intel is reorganizing, i.e. restructuring the company. As a part of that reorganization, the company performed no less than three rounds

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Augmented Reality (AR), Breaking, , Google, Hardware, Microsoft, Mobile, News, Samsung, Smartphones, Tablets, Virtual Reality (VR), VR World, Wearables

Graphene Batteries Enable Future; Magic Leap and other AR/VR Players

Third week of July saw a major technology breakthrough that will probably affect the shape of the world we currently live in. While the previous attempts at creating a non-lithium based battery pack did not result in a major volume, the tide is turning. Turnigy Graphene brought the technology to market for DIY and enthusiast markets (battery packs for drones, model planes, RC cars etc.), and now Chinese company Dongxu Optoelectronics launched a consumer version of the graphene battery technology.  Named G-King Battery Pack, Dongxu is launching a battery pack for mobile phones and tablets promising record quick recharges. While the product has somewhat modest capacity of 4,800 mAh (Thermaltake’s

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Breaking, Entertainment, Event, News, Samsung, Virtual Reality (VR), VR World

2016 Olympics Feature 85 hours of Virtual Reality Coverage

August 5, 2016 is the opening date for the 31st Summer Olympic Games. Taking place in Rio de Janeiro, Brazil, the “Rio Olympics” will mark a major technological breakthrough, by changing the number of channels offered to the broadcasters and ultimately, the global audience. The opening event will be broadcast in Full HD, 8K “Super-Hi Vision” and Virtual Reality (i.e. 360 degree stereoscopic video). Regardless of the format, the Olympics will be shot and reformatted using HDR (High Dynamic Range). Sadly, 8K Super-Hi Vision is only limited to Japan, while the regular TV viewers will only get 1080p, Full HD video. Owners of VR glasses will be able to watch

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Apple, Augmented Reality (AR), Breaking, Business, Entertainment, , Game Developer Conference (GDC), Google, Hardware, Microsoft, News, Samsung, startups, Virtual Reality (VR), Wearables, Wearables

Did Seebright Just Launch Google Cardboard for AR?

Augmented Reality, also called Mixed Reality (MR, MxR) is set to represent a very large part of our lives. Even today, if you own a car with a heads-up display (HUD), you are a user of Augmented Reality. Still, the development of AR applications is extremely difficult due to high barrier of entry. Unlike the VR, where you can purchase an Open Source VR Hacker 1.4 headset (OSVR) for just $299.99 –   AR headsets can set you back for thousands of dollars. Case in point is Microsoft’s HoloLens, where a development kit will set you back for $3000. Osterhaut Design Group sells their R-7 glasses for $2799.99. Thus,

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