Augmented Reality (AR), News, Space and Science, VR World

AR being used to project medical images on the body with ProjectDR

Augmented reality has been staying in the news lately, and today ProjectDR is the reason why. As consumers grow more accustomed to the technology, more innovations in AR are being found and being pushed on the cutting-edge of science and hardware development. Apple’s huge announcement aside, this week also gave us a smaller but just-as-interesting story. Meet ProjectDR. ProjectDR is a system from the University of Alberta, which projects medical images (X-rays, CT scans, MRIs, etc) onto the body of a patient. In the demonstration video above, this is being shown on a realistic mannequin, and these images move in real-time with the rotation of

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Breaking, Event, , News, Oculus, , Virtual Reality (VR), VR World

Facebook F8 Day 1: Oculus Go announced for surprise release

Oculus Go is the first standalone VR headset from those at Oculus, and at the first day of Facebook’s F8 2018 conference, its surprise release date was announced. As of today, May 1st, 2018, the Oculus Go is being shipped. At a relatively low price of $199, it’s likely to be many people’s first VR device, and if it’s able to provide a good enough experience, it’ll get many more people hooked on VR. Entry-level virtual reality has always been a concern in the industry, due to the prohibitive cost of high-end VR experiences, but a $199 standalone headset from Oculus may just change the

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Google, Hardware, HTC, News, Qualcomm, Virtual Reality (VR), VR World

Research shows that standalone VR headsets are on the rise

Most headsets on the market today aren’t standalone VR headsets – they’re reliant on other devices in order to function. PSVR relies on a connection to a PlayStation 4 to operate, for instance, while the Vive requires a PC and the Gear VR requires a Samsung smartphone. A VR headset that can operate without being tethered to some other device is a standalone VR headset, and it turns out those are on the rise. According to a report from Business Insider Intelligence, the sales of VR headsets, in general, are expected to grow by 69% year-over-year. 30% of these headsets are expected to be standalone,

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Augmented Reality (AR), Breaking, Event, , News, , Virtual Reality (VR), VR World

Facebook F8 Day 1: Instagram AR is here, VR roadmap revealed

Today at Facebook’s F8 conference, the company announced new AR camera features for Instagram. Users can use augmented reality lenses and effects while sharing photos, videos and stories. These include AR face filters, which can do such things as project shades onto your face. In addition to basic AR functionalities, the Camera Effects Platform is coming to Instagram, in a closed beta for now. Camera Effects are user-developed filters and augmented reality effects that people can easily share with others. You can even use these new AR effects just by viewing an Instagram post utilizing them. Naturally, Facebook Messenger is also receiving new augmented reality

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Buying Guides, Google, Guides, Hardware, Mobile, Mobile Computing, Oculus, Samsung, Smartphones, Virtual Reality (VR), VR World

The best smartphones for a great VR experience

Looking for a mobile VR experience but aren’t sure which phones support it and which do a better job? Below is VRWorld’s list of the best smartphones for the greatest VR experience. What limits the selections? But before we dive too deep into it, it’s important to know what limits the selections here. There are 3 main VR platforms for mobile users and they are: Google Cardboard – Supports most modern Android devices, but has limited capabilities (no motion controls), compared to competitors. Largest overall app ecosystem. Google Daydream – Supports many high-end flagship Android devices and offers motion controls. Good app ecosystem, but smaller than

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Apple, Augmented Reality (AR), News, Virtual Reality (VR), VR World

Details of Project T288, Apple’s hybrid VR/AR headset, emerge

Recently, Shara Tibken of CNET came out with an exclusive scoop on Apple’s next revolutionary hardware release called Project T288. Project T288 looks to create what may be the ultimate VR/AR headset, then release it to the public in 2020. If what we get in two years looks anything like what these leaks entail, it’ll change everything. That Apple has a vested interest in AR is no secret. Through initiatives like ARKit, which we’ve covered before, Apple has been pushing for augmented reality development for a while now. ARKit has enabled a number of AR applications on iOS devices and has served as a natural

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Analysis, Fintech, News, VR World

China banks introduce VR and other cutting-edge technologies

A new branch from the state-owned China Construction Bank is making a plunge into the world of cutting-edge technology. VR World is taking a look at what’s in play to see how this technology may one day spread to banks closer to home. First and foremost is the face-and-voice recognition. At the entrance to the bank, customers interact with a greeting robot that can speak back using voice recognition. Using their ID or facial recognition, clients can then enter the bank and start using the machines inside to do their bidding. Some functions, like buying gold, exchanging currency or withdrawing money are all done on

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Analysis, News, Opinion, VR World

What are the implications of police training in VR?

In Scranton, Pennsylvania, the police force may soon be trained with virtual reality. When you think of the police, chances are you think of the recent controversies surrounding their use of force, at least if you live in the United States. We aren’t going to dive too deep into the political wormhole here, but there are a few things we should get out of the way before continuing: A lot of people are killed by police every year There are many cases where these people are unarmed or do not pose a reasonable danger The reason we are bringing this up on the pages of VR

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Analysis, Augmented Reality (AR), Business, Companies, Mobile, News, VR World

Snapchat’s big bet on augmented marketing

Snapchat may have debuted as a platform for impermanent messaging, but in recent years they’ve also emerged as a leader in augmented reality. Speaking to people in public about AR may raise some eyebrows, but explaining that things like their favourite Snapchat Lenses or Pokemon Go are the result of AR will instantly familiarize them. Having long embraced the new technology in its application, Snapchat is now embracing an AR marketing initiative on multiple fronts. The most prominent of these stories to come out recently is in Shoppable AR, a platform through which advertisers can use augmented reality to advertise their products within the Snapchat

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Analysis, Augmented Reality (AR), Gaming, News, Oculus, Rumors, Virtual Reality (VR), VR World

Oculus AR rumors abound, Rift gets Google Chrome support

Is Oculus AR just around the corner? The tech community thinks so. Thanks to a small change to its Terms of Service on April 19th, many tech journalists are convinced that Oculus has an Augmented Reality-related surprise just around the corner. There are multiple stacks of compelling evidence. The one that raised alarm was the added mention of AR to Oculus’ updated documents, but since Oculus is owned by Facebook, it doesn’t stop there. Initiatives like Facebook AR Studio show a clear interest in AR from the folks over at Facebook, and the close-knit nature of AR and VR technology makes Oculus a perfect fit.

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Augmented Reality (AR), Entertainment, Game Developer Conference (GDC), Gaming, Google, Mobile, News, Nvidia, VR World

Star Wars Ray-Tracing Demo and Google’s Maps API at GDC

In this Stories You Might’ve Missed segment, we’ll be covering the final week of March, from the 25th to 31st. Quite a few interesting stories broke in this time, so buckle up while we run you through them. (Also, Skyrim VR launched for PC yesterday if you’re interested in checking it out.) Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo If the video above looks visually-pleasing, get this: it’s rendered in real-time. Visuals like this used to take hours, if not days, to render. So how is this possible? Through a technology called real-time ray-tracing. Nvidia is pushing real-time ray-tracing for its

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Apple, Augmented Reality (AR), News, transportation, Virtual Reality (VR), VR World

Stories You Might’ve Missed: Apple Swift Playgrounds and how VR is hopping into cars

Image Credit: Apple Swift Playgrounds In this Stories You Might’ve Missed segment, we’ll be covering the third week of March, from the 17th to the 24th. Namely, we’ll be covering two stories that broke over this span of time, most interestingly a new module for Apple’s Swift Playground program. Apple introduces AR module for Swift Playgrounds Swift is a proprietary programming language from Apple, and Swift Playgrounds is an interactive iPad app that helps users- even children- learn to code with Swift in an easy way. The Fundamentals of Swift lesson, for instance, is a full and playable 3D game where people have to input

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Business, News, Virtual Reality (VR), VR World

FlyView offers a flying VR tour of Paris

Have you ever wanted to fly with a jetpack? In those jetpack fantasies, have you ever thought about flying over Paris? Source: FlyView If this fairly specific fantasy appeals to you, you’re in luck. FlyView Paris is a tourist attraction in Paris, accessible from the Place de l’Opera in Downtown Paris. It’s a permanent attraction, boasting HTC Vive-powered helmets and jetpacks to fully simulate the flying experience. Once you hop onto the jetpacks, you’ll be able to look around in 360° for a full 13 minutes of actual, real-life footage taken from flying over Paris. In addition to the 360° footage, the jetpack will move

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Analysis, Augmented Reality (AR), Business, Companies, Gaming, News, Virtual Reality (VR)

Indeed shows increasing demand for VR and AR game development

Indeed.com boasts itself as the world’s #1 job site, and many people would agree with you. Because of Indeed’s size and scale, you can make a lot of interesting points by analyzing job posting and hiring trends through Indeed. A blog post from Indeed themselves has highlighted a number of gaming-centric trends on its site, but especially AR and VR. According to Indeed’s blog post, virtual reality and augmented reality jobs have shot up by 93% since 2015. This is a staggering increase over just three years, and with the release of Ready Player One and constantly-improving VR hardware, this number is sure to increase.

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Apple, VR World

Apple patents ambitious zombie VR experience for self-driving car

Do you like zombies, self-driving cars or VR? That may sound like a question randomly-assembled from trending topics of the day, but it’s actually relevant to today’s story from Apple. In addition to Apple’s focus on excellent smart devices, they’re also getting active in self-driving car and VR development. Perhaps as part of their self-driving car initiative, Apple has put out patents alluding to in-car interactive VR experiences for passengers that will help alleviate boredom and motion sickness. Image Credit: CNET The most popular of these experiences is a zombie chase, but there are others, including hang-gliding. The potential range of experiences made possible by

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Gaming, News, Nvidia, Virtual Reality (VR), VR World

Researchers using eye-tracking to exploit saccadic suppression in VR

Story and Image Source: RoadToVR At Nvidia’s GTC 2018 conference, researchers from Nvidia, Adobe, and Stony Brook University showed off a new system for redirected walking. This redirected walking uses quirks of human vision to get a user to think they’re walking in a larger VR space than the room they’re in would allow. The way this system works is by exploiting saccadic suppression. Saccades refer to rapid eye movements, and saccadic suppression refers to the period of blindness we experience when this happens, which can be counted in milliseconds. With high-end eye-tracking technology, this saccadic suppression can be detected and used to rotate the

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Business, Gaming, HTC, Intel, Mobile, News, startups, Virtual Reality (VR), VR World

Stories You Might’ve Missed: HTC 5G VR, CLOVR and more

Today in stories you might’ve missed, we’ll be covering stories that broke from March 1st to March 8th that we didn’t cover in their own articles. Big names like HTC and Intel made headlines this week, and even a Kickstarter project called CLOVR got a day in the limelight as well. To find out why, keep reading! HTC CEO believes that 5G can turn any compatible smartphone into a VR powerhouse Cher Wang, founder and CEO of HTC, believes that 5G networks can turn any entry-level VR device into something comparable to an HTC Vive. Considering HTC’s authority in VR- especially with their aforementioned Vive

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AMD, Augmented Reality (AR), Companies, Gaming, Hardware, Microsoft, News, Virtual Reality (VR), VR World

Stories You Might’ve Missed: Microsoft CLAW VR, AMDFLAWS and more

In the second week of March, from the 9th to the 16th, more stories broke. Microsoft, AMD and Bose were all in the news for vastly different reasons, but all of these reasons were relevant to the world of VR. Or, in Bose’s case, AR. This segment, Stories You Might’ve Missed, is for news stories that broke but weren’t given articles on our site. Let’s see what we missed. Microsoft shows off prototype CLAW VR controller One of the most interesting stories to break in March was the debut of the CLAW VR controller from Microsoft. In their blog post and YouTube video (embedded above),

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Entertainment, News, Virtual Reality (VR), VR World

How Ready Player One may impact sale of new VR products

Ready Player One, a movie directed by Steven Spielberg adapted from a sci-fi novel of the same name by Ernest Cline, is making waves. This is no secret. If you’ve spent time on the Internet lately, chances are you’ve probably heard the buzz. Whether the buzz is about its box office performance or criticisms of its poster, you’ve probably heard a thing or two. It’s a simple enough hero’s journey crammed full of pop culture love, and it seems to be something that people are enjoying. So, how is it relevant to our site, VR World? Well, a key part of Ready Player One is

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