Entertainment, News, Virtual Reality (VR), VR World

How Ready Player One may impact sale of new VR products

Ready Player One, a movie directed by Steven Spielberg adapted from a sci-fi novel of the same name by Ernest Cline, is making waves. This is no secret. If you’ve spent time on the Internet lately, chances are you’ve probably heard the buzz. Whether the buzz is about its box office performance or criticisms of its poster, you’ve probably heard a thing or two. It’s a simple enough hero’s journey crammed full of pop culture love, and it seems to be something that people are enjoying. So, how is it relevant to our site, VR World? Well, a key part of Ready Player One is

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Artificial Intelligence, Blockchain, Business, Companies, Entertainment, News, press releases, Virtual Reality (VR)

How Decentraland’s Blockchain Powered Model Illuminates Our Digital Future

Ownership in the digital realm has always been something of a tough nut to crack. That genius tweet you just fired off? It’s a simple copy & paste away from being stolen. Your beautifully edited photography work? Right click, save as. Even for major content providers like movie studios, production companies and publishers, controlling the flow of content proves immensely difficult. The advantage for the content creators selling on the internet, however, is that they’re able to sell their product to whomever they please, free from content restrictions, curation or fees and levies. It’s a level of commercial freedom that has established the internet as

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Breaking, News, Oculus, Virtual Reality (VR), VR World

Oculus Rifts are turning into bricks: Here’s why and what you can do

Oculus Virtual Reality DK2

Are you a fan of the Oculus Rift? Statistics indicate that if you’re reading this article, you probably are. Unfortunately for fans of the Rift, their favorite VR headset stopped working today. Attempts to use the Oculus Rift in any applications have failed, meaning that these $400+ VR headsets are, as of today, effectively worthless. Oculus is scrambling for a fix to this issue, but this begs two big questions: What happened Essentially, the “signature” that allows Oculus software to run expired. Certificates exist for all kinds of things- websites, applications, etc- and they all need to be periodically renewed. In the case of code

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HTC, Oculus, Virtual Reality (VR), VR World, Wearables

Oculus Rift overtakes HTC Vive in Steam survey

The Oculus Rift surpassed the HTC Vive in popularity among Steam users for the first time, according to the results of the latest monthly Steam Hardware & Software Survey. The survey, which scans users’ PCs for different hardware components, found that the Oculus Rift accounts for 47.31 percent of VR headset use, compared to the HTC Vive’s 45.38 percent share of the market. Last January’s survey saw the gap between the two devices closing, with the Vive representing 46.96 percent of headset use while the Oculus Rift took 46.09 percent. Now the Rift sits in first place, just edging out HTC’s product. Windows Mixed Reality is

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Analysis, CPU, Guides, Hardware, News, VR World

Meltdown and Spectre fixes: all you need to know

Remember Meltdown and Spectre? If you don’t, take a look at our article on those exploits, as they most likely make your device vulnerable. It’s been nearly two months since Meltdown and Spectre went public. In this time, manufacturers like Intel and providers like Microsoft have been rushing to provide quick, secure fixes to the exploits. Meltdown & Spectre fixes have progressed enough for us to have a better idea of what to expect from them. Where can I get Meltdown & Spectre fixes? Meltdown effects every modern Intel processor and is the most severe of the two exploits. Meltdown fixes have fortunately been rolled

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Analysis, HTC, Mobile, News, Virtual Reality (VR), VR World

Amidst layoffs, HTC combines its smartphone and VR divisions

Despite HTC continuing the own the bragging rights to being one of the biggest names in VR and smartphone spaces, that still does not alleviate the financial hurdles the company has been struggling with since last year. This past week carried more changes, as Digital Trends reported HTC layoffs in their US offices, as well as a merging of their smartphone and VR divisions. This comes on the heel of Chailin Chang’s resignation as president of HTC, and according to DT, as many as 100 people could have been fired. Amidst dwindling smartphone sales, we take a look at the state of HTC’s virtual reality business. Fortunately,

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2018, Android, Apple, Augmented Reality (AR), Google, Mobile, News, Smartphones, Tablets, VR World

Google to release ARCore during the Mobile World Congress

2017 has been a busy one for VR/AR teams at Google, with company’s continued push into the space with Google Cardboard, AR for Pixel phones and, most recently, ARCore framework. The latter was announced mid-2017, and after all of this time in development, ARCore is finally ready to start shipping to developers and manufacturers. The framework will allow developers to more easily develop augmented reality applications for supported Android phones. While Google seems to want to make ARCore near-universal, there’s a fair chance that it will only launch for a select few devices for the time being, with the Pixel and Galaxy series being a

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Gaming, News, , Software Programs, Virtual Reality (VR), VR World

Pluto wants to be Discord for VR

Is the world of virtual reality missing a Discord equivalent? The boys over at Pluto seem to think so. Discord is popular as a gaming-centric communication application, thanks to features like Rich Presence and in-game overlays. It’s also a free alternative to services like Mumble, while still being more feature-rich than Skype. Discord has quickly become the most prominent communication app for gamers, so how does Pluto hope to do this for VR? Put simply, by providing an in-game overlay. A big downside of virtual reality as it is now is that there aren’t many options for social networking unless you’re in an app strictly

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Business, Companies, Gaming, News, startups, VR World

Stories you might’ve missed: $150 HTC Vive alternative, VR Twitch and Hero Vision

There are fast news days, and sometimes there are fast news weeks. Earlier this month, VR stories were coming out so quickly that we couldn’t keep track of all them! Now that we’ve caught up, we’re going to catch you up, too: here are three big VR stories you might’ve missed from earlier this month. Zeiss provides a $150 HTC Vive alternative While VR headsets have a lot to offer, the price barrier to most good VR experiences is undeniable. For PC VR, you pretty much need to shell out for a Vive or Rift…and even at their best, those headsets cost $300+. Zeiss’s entry-level VR

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Gaming, News, Sony, VR World

Want to get PlayStation VR? PSVR is $100 off until March 3rd

Sony PlayStation VR

From now to March 3rd, 2018, the PlayStation VR headset will be on sale for $100 off. This includes both the headset alone (which costs $300), as well as various bundles including certain VR games. Here’s a quick rundown on the best bundles available, as well as what to expect after the sale is over. Why is this happening? Short answer: nobody knows. Longer answer: it’s possible that Sony is gearing up for a new PSVR headset launch, or potentially their new motion controllers. While PS Move controllers provide an…acceptable VR experience, their inadequacy when compared to solutions made for VR, like the Oculus Touch controllers, has

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Analysis, Gaming, HTC, News, VR World

Developers are receiving HTC Vive Pro kits

Since earlier this month, VR developers have started receiving HTC Vive Pros so they can start optimizing around the new headset. After the HTC Vive Pro’s announcement at CES, news on the headset has been trickling out steadily. Most of this news is developer-centric: prior to this story, we learned that some developers are using the new Vive Pro hardware to enable hand-tracking applications. We've been eagerly awaiting this moment to share with you all. Announcing the arrival of the newest member of our VR HMD family… It's a Vive Pro! 🌟 pic.twitter.com/5lkK5sqh0G — Owlchemy Labs (@OwlchemyLabs) February 16, 2018 Owlchemy Labs, developers of Job Simulator

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Augmented Reality (AR), Entertainment, Microsoft, Mixed Reality (MR), News, Sport, Virtual Reality (VR)

VR makes Checking Behind the Scene of Swimsuit Sports Illustrated possible

The long-awaited (especially with men population), next Swimsuit Edition of Sports Illustrated is going to be its most immersive experience, as the spread is set to become available in VR, including on Windows Mixed Reality. Courtesy of the LIFE VR app in the Microsoft Store, Swimsuit Editor MJ Day will offer viewers a behind-the-scenes look at how the issue was created. From a strolling the Caribbean sand beaches with Ashley Graham to a incredible sandstorm in the desert with Paige Spiranac, Swimsuit fans will now get to experience the stunning locations and go inside the shoots like never before. The issue will also feature exclusive

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Artificial Intelligence, Blockchain, Business, Companies, Cryptocurrency, News, press releases

Kepler Provides Blockchain for AI and Robotics Ecosystem

Nowadays, we’re being witnesses of robots integrating to our society in the most, we could dare to say, beautiful manner. There are robot cooks, robot vacuum cleaners, autonomous drones or even robot pets that help disabled people doing their everyday chores. Kepler Technologies is developing the world’s first decentralized ecosystem for Artificial Intelligence and Robotics development. Like the internet, robotics will not only reveal human potentials and new innovations, but also open up the whole new world for investment opportunities – the same area that Project Kepler is trying to dominate. Kepler is working on utilizing analytics, data science, and predictive algorithms to provide investors

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Analysis, Augmented Reality (AR), Breaking, Hardware, Mobile, News, Qualcomm, Smartphones, Virtual Reality (VR), VR World, Wearables

Qualcomm pushing mobile VR: Lighthouse-free 6DOF and exclusive Q&A

Ahead of the 2018 Mobile World Congress, Qualcomm is pulling out the big guns with the announcement of their Snapdragon 845 chipset and its VR-centric features. They’re pushing these features under the wider “Xtended Reality (XR)” umbrella, which includes AR as well. With the Snapdragon 845 reference design, Qualcomm is bringing a number of features to the table. Foveated rendering, for instance, uses eye-tracking to render what you’re not looking at in low-res to save on performance. Most interestingly, Qualcomm is also hoping to provide a full, roomscale 6DOF (six degrees of freedom) VR experience. 6DOF tracks full head-and-body movements, while 3DOF only tracks the direction

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Artificial Intelligence, startups, Virtual Reality (VR), VR World

Sensory reality pods let workers de-stress in VR

Dutch startup Sensiks claims it has the answer to job stress and fatigue in the workplace, in the form of a sensory reality pod (SRP) that stimulates multiple senses to immerse its users in relaxing virtual environments. The company also mentions the ability to “recall memories from the past” using its multisensory simulations. Each pod is 240 cm tall and 140 cm wide. Workers sit inside, donning a VR headset that presents them with 360-degree video while corresponding scent cartridges release smells like burning wood and freshly-cut lawn. Other sensory manipulations involve changes in temperature, air flow, and light frequencies. Visuals may take a person to

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Microsoft, Space and Science, Virtual Reality (VR), VR World

Microsoft develops ‘canetroller’ device for the visually impaired

Researchers at Microsoft have developed a device they call the “canetroller”, a haptic VR controller that works with the HTC Vive headset and tracker to help people with visual impairments navigate virtual environments. The canetroller consists of five parts: a cane controller that the user sweeps and taps as they would a regular cane, a brake mechanism to be worn around the waist, a slider placed between the controller and the break to impart the physical resistance generated by the brake, a voice coil that provides the controller with tactile feedback, and a tracker that monitors the controller’s position. The actual controller is shorter than normal

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Google, Intel, News, Oculus, Sport, Virtual Reality (VR)

NBA partnership brings immersive basketball experience to fruition

A previously-reported partnership between Intel, the NBA and television network TNT has been brought to fruition, with the release of a VR app for watching basketball games, highlights and recaps in VR. Released in time for this weekend’s NBA All Star game, the TNT VR app integrates Intel’s True VR technology to provide an immersive experience that simulates being at the arena as a spectator. Although the app is free, those hoping to watch full games will need to sign in using their cable provider credentials. The software is compatible with a range of VR platforms, and is available from the Oculus and Google Play

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Artificial Intelligence, Augmented Reality (AR), Business, Internet, VR World

eBay announces plans for new AR tools, AI development

eBay has joined the ranks of retailers dipping their toes in the augmented and virtual reality waters, according to a Fortune report. The online marketplace announced that it is currently developing an AR kit in order to add AR features to its website later this year. One proposed feature will allow shoppers to see how an item would look or fit in its intended space–such as by overlaying the image of tires on a car–before making a bid or a purchase. Another feature will let sellers choose the proper box size when packaging merchandise by showing images of the different size options over the item

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Apple, Virtual Reality (VR), VR World, Wearables

New Apple patent describes optical system for VR headsets

Details of Apple’s new design for a wearable VR device went public last Thursday when the United States Patent and Trademark Office published a patent application Apple filed in 2017 related to optical systems. The patent describes an “Optical System for Head-mounted Display” intended to make VR headgear more comfortable. In the application, Apple notes that VR headsets can be “cumbersome and tiring to wear” due to “bulky and heavy” lens arrangements. VR devices typically use microdisplays, requiring high magnification of visual content and thus thicker lenses between the display and the wearer’s eyes. Currently, many popular headsets overcome this issue by using Fresnel lenses–a type of

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Space and Science, Virtual Reality (VR), VR World, Wearables

4-D goggles let virtual objects “touch” users

Researchers from the UC San Diego and San Diego State University have developed a pair of 4-D goggles intended to synchronize the feeling of being touched with visual input from a VR device. The creation is based on the neuroscience team’s new study that maps the regions of the brain dedicated to multisensory integration. The researchers used functional magnetic resonance imaging (fMRI) to detect oxygenated blood flow–an indicator of neural activity–to different brain areas to detect which ones were activated by a combination of visual and tactile input. Once they had the relevant regions localized, the team was able to gauge what timing of sights

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