Breaking, Business, Internet, News, VR World

AT&T Acquires Time Warner Inc.


AT&T Inc. has reached an agreement to buy Time Warner Inc. for $85.4 billion in a deal that would transform the phone company into a media giant. The wireless carrier agreed to pay $107.50 a share, evenly split between cash and stock. The companies said they expect the deal to close by the end of 2017. AT&T Chief Executive Randall Stephenson would head the new company, as the surviving entity. The companies said Time Warner Chief Executive Jeff Bewkes would stay for an interim period following the close of the deal to help with the transition. The combined business would pair the carrier’s millions of


Asia Pacific (APAC), Breaking, Entertainment, Gaming, News, press releases, Smartphones, startups, Virtual Reality (VR)

NSFW: Miss Nanai Moans in English

Miss Nanai Collage

From the dawn of entertainment, the destiny of standards was often taken in hand by the Adult Entertainment industry. While frowned up in the West, several countries in the Far East have a much more relaxed attitude towards such forms of entertainment. That is probably due to the fact that they’re a highly regulated industry – more so than alcohol and tobacco, for example. Just like VHS, DVD and the online content streaming, adult entertainment is making inroads into Virtual Reality, with one of leading publishers launching their content in English. VRJCC is a Japan based indie group that produced “Let’s Play With Nanai!” claiming to


Business, Exclusive, Guides, News, , , startups

Are Small Business Owners Aware of All Marketing Options?

What if I told you… that a banner advert on a website isn’t the only way you can market your business online? A recent article on suggests that the way consumers are finding products and services online is changing at a rapid rate. More often than not, the consumer can browse any social media platform, video streaming site, or online article, and could find a form of advertising in each one. A shopper browsing online for new and exciting products or services can do so effortlessly, as they can read their favorite articles, watch their favorite videos, and view images from their favorite bloggers,


Audio/Video, Breaking, Business, Entertainment, Hardware, News, Virtual Reality (VR)

Razer Acquires THX

THX Lucasfilm Logo

“The Force is with you, young Skywalker, but… you are not a Jedi yet!” said Darth Vader in “Star Wars VI: Return of the Jedi,” known as the third and final installment in the original Star Wars trilogy. This was the first film where sound was mastered using the newly-established THX standards. This movie brought new levels of sound and accented the story, a brainchild of producer George Lucas and a gifted audio engineer and film theorist, Tomlinson M. Holman. The duo founded and developed a new sound quality assurance system which shared the name and was officially presented with the brand THX. THX stands


Breaking, Education, Entertainment, HTC, Mobile, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Lifeliqe Partners with HTC Vive to Drive VR Education

Lifeliqe VR Space Exploration

Learning is a process that starts from the birth of a living being and only stops once our travels on this realm end. A lot of the answers is to a question “What is an adventure?” Fire in the ancient home? Roaming with dinosaurs? Learning and education? With the development of VR in education, all the learning experiences are beginning to unite – that’s the driving force behind Lifeliqe. The company provides a platform for creation, sharing and deployment of 3D objects into mobile, VR, AR and 3D printable media. “VR experience offers a completely different level of immersion and engagement and that’s why it’s perfect for use


Analysis, Augmented Reality (AR), Business, News, startups, Virtual Reality (VR), VR World

AR and VR Investments Are Accelerating

Intelligent Systems Overview Marquee

1968 was a year widely known for hippie culture, green smoke, free love etc. That year saw San Francisco hosting not just the hippies and free love, but a very significant presentation was held. The author was Doug Engelbart and his presentation became known as “The Mother of All Demos”. Instead of standing at a podium, Mr. Engelbart sat in a custom designed console, where he drove his presentation through the NLS computer residing 30 miles away in his research lab at the Stanford Research Institute. From the remote location, Mr. Engelbart transported images into a large projection screen overhead, flipping seamlessly between his presentation outline


Breaking, Business, Internet, News, , startups, Virtual Reality (VR), VR World, Wearables

Why Should an Online Business Implement Virtual Reality (VR)?


As you might be aware, virtual reality shopping is well on its way to being commonplace. Alibaba, eBay, Ikea, Wayfair, even the hypercar manufacturer Pagani are all dabbling with the usage of VR headsets to help sell products. But this is all well and good for large companies who have the budget to trial such projects, but what about small and medium-sized online businesses who are unsure of whether VR will catch on? To begin with, there is seemingly nothing wrong with simply selling from your website like we’ve known for the last decade. It’s easy, efficient, and for anyone who has ever gone through the


Breaking, Business, Cloud Computing, News, startups, Virtual Reality (VR)

Can Pixvana FOVAS Technology Resolve Resolution Issues in VR?

Pixvana SPIN VR content platform

Virtual Reality. Reality, immersion, virtual space in which you can walk around. On the level of awareness, what does it means to look real? VR is hope of more intense experience. The ‘wow’ sense of presence. The question really is… is VR finally ready to make a big impact on the world? Resolution and data bandwidth requirements represent one of key obstacles that break the illusion of immersion in VR content. With the new generation of immersive content, the industry needs to solve this new and harder engineering challenges. Pixvana is startup company focused on developing a cloud-based video-processing at the speed of delivery over


Breaking, Business, News

Luxury Fashion Brand Versace Wants You to Code

Karlie Kloss, Versace Autumn/Winter 2016 Campaign. Photo: Bruce Weber / Versace

Feeling of lightness. Sparkles of beauty. Shine. This description describes the luxury fashion company Versace and their aura. Versace promises their wearers a taste of La dolce Vita (Italian: sweet life). Yet, Donatella Versace could not stay away from responsibility to propel STEM education (Science, Technology, Engineering, Math). Versace-backed American fashion model Karlie Kloss developed an idea and drove effort to open a new outlook for young girls and women, bringing them into the world of computer programming, as well as change the perspective towards the women in IT. Through two scholarship opportunities, Camp Scholarship and Career Scholarship, Kode With Klossy organization works to increase access to


Breaking, Business, Gaming, News, Sony, Virtual Reality (VR)

Is PlayStation VR Launch the Key to Mainstream Adoption of VR?

Sony PlayStation VR

October is gearing as the key month for the future of VR. The number of announcements on every single day is becoming to ramp up – with the key announcements coming soon. In the space of just two weeks, locomotives driving the VR momentum will reveal their trump cards. Google has a press event on October 4 – revealing Pixel and Pixel XL smartphones as well as the Daydream VR mobile platform, Oculus Connect 3 developer conference opens tomorrow – October 5-7 and Sony’s PlayStation VR will hit the market on October 13. Technical details aside, the announced PlayStation VR headset’s price of $399 price tag makes it one of the


Breaking, Business, News, startups, Virtual Reality (VR)

Matterport joins Virtual Reality with CoreVR


Matterport, the company which got famous because their low-cost 3D Scanner that allows anyone to quickly and easily produce a realistic 3D model today announced the launch of CoreVR. This feature technology is a simple option to add VR support to any Matterport 3D Space, and that allows it to be one of the biggest, quickest, least expensive and easiest end-to-end system for delivering a VR experience of real-world space. With the launch of CoreVR, Matterport will enable CoreVR option for over 250,000 existing Matterport 3D Spaces free of charge and will continue to enable the CoreVR option for free for any 3D Space created through


Breaking, Business, Hardware, Mobile, News, Samsung, Smartphones

More Problems and Great Sales for Samsung Galaxy Note 7

Samsung Galaxy Note 7

After a rocky start some Samsung Galaxy Note 7’s costumers are facing a new nightmare. This week brings new information from South Korean buyers who have already received their replacements complain about various issues with the phones, including overheating and battery problems such as fast battery draining and overheating. It’s not clear at this time how widespread the issues are, but they’re significant enough to make the news. On the other hand, given that Samsung’s recall is one of the most important things happening in tech this month, intense scrutiny is only to be expected. According to “The Wall Street Journal,” South Korean TV news network


Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Mobile, News, startups, Virtual Reality (VR), Wearables

Perkins Coie Survey Reveals Obstacles to VR and AR World

Talk about the expansion of VR and AR content is great but the question beckons… How big is the access to funds needed to accelerate the production of VR/AR content? Perkins Coie tried to provide an answer with the survey among industry executives. The survey reveals some interesting, if not troublesome signs. Perkins Coie LLP is a legal firm providing a full array of corporate, commercial litigation and intellectual property legal services. It was ranked #42 among the highest-grossing U.S. legal firms and named one of the “100 Best Companies to Work For” for 14 consecutive years by FORTUNE magazine, 2003–2016. They teamed up with Upload VR, one


Business, Entertainment, Event, Gaming, News, startups, Virtual Reality (VR)

eSports Goes VR: Is Counter-Strike: GO Entering VR?

While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.


Breaking, Business, News, Software Programs, Virtual Reality (VR)

VR First Expands: New VR labs Opened to Asia, Europe and North America

As a technology, Virtual Reality is gradually influencing the shape of the world. The evolution of education and removal of borders between physical and virtual environments represents a unique opportunity for education and industries alike.  If that’s how it is, the next logical step is an industry initiative to channel that energy, providing a starting point in sense of equipment/tools and to some extend standardize and educate foundation for virtual reality development. During the VRLA expo in Los Angeles, VR First released the results of their survey which showed that for the academic year 2016/17, over 15,000 students applied for VR programs, but they were faced with the demoralizing


Augmented Reality (AR), Breaking, Business, Gaming, Google, Mobile, News, Smartphones, startups, Virtual Reality (VR), Wearables

Unity Rolls Google Daydream VR Support Ahead of Launch

One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 makes certain VR development tasks easier, so the developers can focus on building the main features of their VR applications and games. Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. The company has updated its VR development site as well, where developers can read all the documentation for the new VR platform, and see sample applications and tutorials. “Unity’s native support for


Audio/Video, Augmented Reality (AR), Auto, Breaking, Entertainment, Hardware, Internet, Mobile, News, startups, Virtual Reality (VR), Wearables

360fly and RaceRender Linkup Brings Immersive Racing Videos

360fly RaceRender UI overlay on Track

“I think there are lot of things that can be done around gaming, VR [Virtual Reality] and AR [Augmented Reality].” said Greg Maffei, CEO of Liberty Media. “There’s an enormous amount of video feed and data that we have about the races that we are already capturing that we are not in any way processing incrementally for the dedicated fan, or opportunities around things like gambling.” When such words come from the co-owner of FIA Formula E Championship, and the new owner of Formula One World Championship i.e. F1 it is clear that the way how we consume sports is going to change in the future


Business, Gaming, Hardware, News, Virtual Reality (VR)

Logitech Acquired Saitek For its Future VR Controllers?

Saitek's Concept controller for Star Citizen

Peripherals manufacturer Logitech recently announced the acquisition of Saitek brand and Saitek’s line of controller products. Logitech announced the news in a blog post, calling it an “exciting day for Logitech” and heralding Saitek as the “go-to” source for fans of spacefaring and simulation-style games such as Elite Dangerous, Eve Valkyrie, Star Citizen, Microsoft Flight Simulator and Farm Simulator. Logitech acquired Saitek from Mad Catz for mere $13 million in cash, leaving even more questions about the stability of Saitek’s previous owner, Mad Catz. The future of Saitek’s long-awaited, custom controller for Chris Roberts’ upcoming game, Star Citizen is also in question. In 2007, Mad Catz purchased


News, Software Programs, startups, Virtual Reality (VR), VR World

Can Gleechi Step up the Game for VR in Human Machine Interaction?

Gleechi Virtual Hands

Swedish robotics specialists in Gleechi are working on a system to allow game developers to deliver realistic, real-time and dynamic interaction animations, so that your VR hands can finally grasp in-game objects like it should. For last eight years Gleechi was working on how to enable robots to use their hands more efficiently, and when VR made it big they realized that virtual reality have same problem robots have with using their hands. Some solutions for this problem in VR was that hands disappear, object jumps into your hands, unrealistic griping angles and even hands getting into object itself while holding. Now, Gleechi claim to be well


Breaking, Exclusive, Graphics, Hardware, News, startups, Virtual Reality (VR), VR World

Meet the First 4K VR Headset

PIMAX 4K VR Headset Front

While the initial development of VR HMD’s (Head Mounted Devices i.e. headsets) is coming out of United States, Taiwan and Singapore, it is widely expected that the next generation of VR devices, and most progress will come out of China. There are over a hundred headset manufacturers, and while some have doubtful track record – there are many manufacturers that see VR as  the ticked for their “place in the Sun”. One such vendor is PIMAX. Thanks to David from Gearbest VR equipment etail store, we learned of an exciting headset coming out of Shenzhen, China. PIMAX 4K UHD Virtual Reality Headset could the the