Business, Entertainment, Event, Gaming, News, startups, Virtual Reality (VR)

eSports Goes VR: Is Counter-Strike: GO Entering VR?

While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.

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Breaking, Business, News, Software Programs, Virtual Reality (VR)

VR First Expands: New VR labs Opened to Asia, Europe and North America

As a technology, Virtual Reality is gradually influencing the shape of the world. The evolution of education and removal of borders between physical and virtual environments represents a unique opportunity for education and industries alike.  If that’s how it is, the next logical step is an industry initiative to channel that energy, providing a starting point in sense of equipment/tools and to some extend standardize and educate foundation for virtual reality development. During the VRLA expo in Los Angeles, VR First released the results of their survey which showed that for the academic year 2016/17, over 15,000 students applied for VR programs, but they were faced with the demoralizing

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Augmented Reality (AR), Breaking, Business, Gaming, Google, Mobile, News, Smartphones, startups, Virtual Reality (VR), Wearables

Unity Rolls Google Daydream VR Support Ahead of Launch

One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 makes certain VR development tasks easier, so the developers can focus on building the main features of their VR applications and games. Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. The company has updated its VR development site as well, where developers can read all the documentation for the new VR platform, and see sample applications and tutorials. “Unity’s native support for

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Audio/Video, Augmented Reality (AR), Auto, Breaking, Entertainment, Hardware, Internet, Mobile, News, startups, Virtual Reality (VR), Wearables

360fly and RaceRender Linkup Brings Immersive Racing Videos

360fly RaceRender UI overlay on Track

“I think there are lot of things that can be done around gaming, VR [Virtual Reality] and AR [Augmented Reality].” said Greg Maffei, CEO of Liberty Media. “There’s an enormous amount of video feed and data that we have about the races that we are already capturing that we are not in any way processing incrementally for the dedicated fan, or opportunities around things like gambling.” When such words come from the co-owner of FIA Formula E Championship, and the new owner of Formula One World Championship i.e. F1 it is clear that the way how we consume sports is going to change in the future

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Business, Gaming, Hardware, News, Virtual Reality (VR)

Logitech Acquired Saitek For its Future VR Controllers?

Saitek's Concept controller for Star Citizen

Peripherals manufacturer Logitech recently announced the acquisition of Saitek brand and Saitek’s line of controller products. Logitech announced the news in a blog post, calling it an “exciting day for Logitech” and heralding Saitek as the “go-to” source for fans of spacefaring and simulation-style games such as Elite Dangerous, Eve Valkyrie, Star Citizen, Microsoft Flight Simulator and Farm Simulator. Logitech acquired Saitek from Mad Catz for mere $13 million in cash, leaving even more questions about the stability of Saitek’s previous owner, Mad Catz. The future of Saitek’s long-awaited, custom controller for Chris Roberts’ upcoming game, Star Citizen is also in question. In 2007, Mad Catz purchased

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News, Software Programs, startups, Virtual Reality (VR), VR World

Can Gleechi Step up the Game for VR in Human Machine Interaction?

Gleechi Virtual Hands

Swedish robotics specialists in Gleechi are working on a system to allow game developers to deliver realistic, real-time and dynamic interaction animations, so that your VR hands can finally grasp in-game objects like it should. For last eight years Gleechi was working on how to enable robots to use their hands more efficiently, and when VR made it big they realized that virtual reality have same problem robots have with using their hands. Some solutions for this problem in VR was that hands disappear, object jumps into your hands, unrealistic griping angles and even hands getting into object itself while holding. Now, Gleechi claim to be well

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Breaking, Exclusive, Graphics, Hardware, News, startups, Virtual Reality (VR), VR World

Meet the First 4K VR Headset

PIMAX 4K VR Headset Front

While the initial development of VR HMD’s (Head Mounted Devices i.e. headsets) is coming out of United States, Taiwan and Singapore, it is widely expected that the next generation of VR devices, and most progress will come out of China. There are over a hundred headset manufacturers, and while some have doubtful track record – there are many manufacturers that see VR as  the ticked for their “place in the Sun”. One such vendor is PIMAX. Thanks to David from Gearbest VR equipment etail store, we learned of an exciting headset coming out of Shenzhen, China. PIMAX 4K UHD Virtual Reality Headset could the the

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AMD, Analysis, ARM, Breaking, Business, Enterprise, Exclusive, Hardware, HP, Intel, Military, Nvidia, Qualcomm, VR World

China Now Leads the Server Race: Meet the Phytium MARS Processor

Phytium MARS Front.jpg

Two decades ago, the US high end microprocessor industry was a lively, diverse market where about five various instruction set architectures battled it out across the workstation and server fields. You had choices like DEC’s Alpha – the speed leader; MIPS – the Silicon Graphics heart; SPARC from Sun Microsystems, IBM POWER, HP PA, the nascent X86, and a few custom architectures for MPP massive parallel processing, for instance. The rest of the world pretty much had nothing – British Transputer and German Hyperstone platforms died out due to lack of funding, while ARM was still keeping to the low end embedded arena after the end of the

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Analysis, Auto, BMW, Breaking, Business, energy, Tesla, Uber

Tesla New Master Plan: 5 New Vehicles, Uber 2.0, Power 2.0

Tesla Model 3 from the behind

In the late afternoon California time, or early morning Singapore time, Elon Musk, Chairman of the Board and CEO of Tesla Motors, Inc. posted what is his second Master Plan for Tesla. On August 2nd, 2006 Elon posted the first Tesla Master Plan, one we can say the company pretty much checked all the marks. Just a few days before the 10 anniversary, we’re treated to another plan. In this article, we’ll bring you the most interesting bits: Tesla is Becoming an Utility Company “Create a smoothly integrated and beautiful solar-roof-with-battery product that just works, empowering the individual as their own utility, and then scale that throughout the world.

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AMD, Analysis, Apple, ARM, Breaking, Business, Graphics, Hardware, Intel, Nvidia, Samsung, VR World

Intel to Buy Imagination Technologies or AMD’s RTG?

In

This week started with a milestone announcement of Japanese SoftBank moving in to acquire ARM Holdings for a record $32 billion. Many analysts lamented that the takeover was a result of Brexit, even though everyone in their right minds should know that negotiations of this magnitude take years and typically are made in complete silence for 6-18 months (due dilligence and all that jazz). However, this might not be the only acquisition in the modest pool of British semiconductor players. As we reported on multiple occasions, Intel is reorganizing, i.e. restructuring the company. As a part of that reorganization, the company performed no less than three rounds

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Augmented Reality (AR), Breaking, Business, News, , Software Programs, startups, Wearables

New AR App Elevates Shopping Experience

Wayfair Logo

The connection between e-commerce and smartphones is a blossoming relationship. With desktop computers no longer the only option available to browse and shop online, this marriage of technology and convenience is one that’s likely to be rock solid for generations to come. However, this relationship should be prepared to add a new addition into their lives: Augmented Reality i.e. AR. this technology is also beginning to be marketed as Mixed Reality or MxR (blame Magic Leap for that one). Online furniture retailer Wayfair just released a brand new app called WayfairView. For use on smartphones and tablets, the app can project a lifelike 3D image of

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Breaking, Business, E3, Entertainment, Gaming, Graphics, Hardware, Interviews, startups, Virtual Reality (VR), VR World

Jake Rowell: How The best VR Experience Came to Life

WeVR theBlu: Whale Encounter

After spending the past ten days in Hollywood, we met with numerous industry members who are working on next generation of Virtual Reality content. There’s little doubt that we are witnessing the dawn of a new medium, with Hollywood leading the charge when it comes to content development. As an industry, we need immersive experiences that will show what VR brings to the table and so far, there are two experiences one should go through: WeVR’s “theBlu” for HTC Vive and Crytek’s “The Climb” for Oculus Rift. For a pure enjoyment, theBlu experiences simply are the best way to immerse a person in virtual reality,

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Augmented Reality (AR), Breaking, Business, News, Virtual Reality (VR)

Live Surgery in 360 Degree Video Supercharges Education

360fly 4K camera in the operating room (OR).

Virtual Reality, Mixed Reality and 360-degree videos are starting to change the shape of education. Heavily backed startup 360fly teamed up with GIBLIB and LIVIT to deliver a medical-grade 360-degree camera which is broadcasting a select number of surgeries to invited audience. Honor of performing the first 360-degree surgery went to Dr. Shirin Towfigh, a renowned hernia specialist from the Beverly Hills Hernia Center. The push for educating new generations with the most advanced medical procedures resulted in expensive, but very efficient industry which reduced the recovery rates from weeks to days and even hours. In order to expand the knowledge that enables quicker recovery and lower risk,

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Breaking, E3, Entertainment, Gaming, Graphics, Hardware, News, startups, Virtual Reality (VR)

Did Razer Just Won the VR War? $399 OSVR Hacker Development Kit

Razer  OSVR VR Headset

Even though E3 opens its doors on June 14th, there are numerous pre-conference activities. Bethesda announced that is bringing the world of Fallout 4 into Virtual Reality and there will be a series of VR experiences and games announced during this ‘media frenzy’ week. Still, what needs to happen for VR is to bring the cost of VR equipment down and one of potential solutions is coming from a company that is starting to challenge Apple with their retail philosophy. Razer is the driving force behind the OSVR, an Open Source Virtual Reality industry initiative. This initiative was one of key reasons why Razer became a unicorn, and

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Apple, Augmented Reality (AR), Breaking, Business, Entertainment, , Game Developer Conference (GDC), Google, Hardware, Microsoft, News, Samsung, startups, Virtual Reality (VR), Wearables, Wearables

Did Seebright Just Launch Google Cardboard for AR?

Seebright Ripple Augmented Reality Developer Kit

Augmented Reality, also called Mixed Reality (MR, MxR) is set to represent a very large part of our lives. Even today, if you own a car with a heads-up display (HUD), you are a user of Augmented Reality. Still, the development of AR applications is extremely difficult due to high barrier of entry. Unlike the VR, where you can purchase an Open Source VR Hacker 1.4 headset (OSVR) for just $299.99 –   AR headsets can set you back for thousands of dollars. Case in point is Microsoft’s HoloLens, where a development kit will set you back for $3000. Osterhaut Design Group sells their R-7 glasses for $2799.99. Thus,

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Analysis, Augmented Reality (AR), Breaking, Business, Entertainment, Exclusive, Gaming, News, Opinion, startups, Virtual Reality (VR), VR World, Wearables

How Hollywood and Razer Are Shaping the Future of VR?

Hollywood Sign. Credit: By Thomas Wolf, www.foto-tw.de

Electronic Entertainment Expo will open its doors from June 14-17 and with all the deliberate and non-deliberate leaks, there will be a significant lack of Virtual Reality and Augmented Reality gaming titles. Heads of Activision Blizzard, Electronic Arts and Take Two all said openly that they do not believe in VR. Still, they might be in for a nasty surprise as the entertainment industry known as Hollywood is actively looking to upstage the gaming industry and get back on the Entertainment throne. Several (un)related announcements came to the limelight over the past couple of days, and those announcements are what is shaping the future of content and

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Augmented Reality (AR), Breaking, Business, Entertainment, Exclusive, Graphics, Interviews, startups, Virtual Reality (VR)

Can Virtually Live Replace Pay Per View Television?

Virtually Live Formula E Menu

Couple of years ago, we witnessed a trend of “cutting the cord”, i.e. canceling the cable subscription in the United States. Still to this date, cable subscription is the primary way how majority of households receives its TV channels. Their offering got expanded with the advance of expensive PPV (pay-per-view) programs, such as UFC / MMA fight nights and the shift of Formula 1 World Championship from FTA (free-to-air) to the PPV model. The arrival of Virtual Reality headsets is bringing another possibility – unlike TV, which puts you in a passive position – VR can make you ‘a part of the match’, or a ‘part of

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Augmented Reality (AR), Breaking, Business, Hardware, Military, Mobile, News, Virtual Reality (VR), Wearables, Wearables

OTOY and ODG: Look Into the Future of Virtual Reality

ODG's R-7 VR/AR Glasses served as a base for a consumer product.

Hot on heels of last week’s announcement that OTOY is teaming with Osterhaut Design Group to deliver a consumer version of their Augmented / Virtual Reality glasses, Jules Urbach Founder, Chairman and CEO of OTOY came on CNBC’s SquakBox. In a two minute, thirty second video Jules described the work they are doing with ODG in bringing this new and exciting product to market. We reached to Jules for comment and here’s what he said: “Video of live Light field streaming working on a Samsung Galaxy S6 is really a milestone we’ve been working on for a while. But the ODG glasses are pretty amazing as

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Augmented Reality (AR), Breaking, Business, Consumer Electronics Show (CES), Gaming, Hardware, News, Virtual Reality (VR), Wearables

Cher Wang: Vive to Become a Standalone Company

HTC Vive Pre Set. New controllers, new HMD, new 'Lighthouse' tracking units

Back in October 2015, we had a conversation with an senior industry executive close to HTC. In that conversation, the soft-spoken executive claimed that HTC’s virtual reality group will go through a major change, and that the future for Vive will be “what the Radeon Technologies Group spin-off was for AMD, but (HTC) will go beyond that.” According to our source, HTC was used as a logistics and legal vehicle to jump-start the new company, which will go much further than a simple headset designer and manufacturer. Thanks to Digitimes, we learned that Chinese-only newspaper Commercial Times confirmed the upcoming spin-off from none other than Cher Wang herself. The CEO

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AMD, Breaking, Business, Event, Gaming, Graphics, Hardware, News, Virtual Reality (VR)

On the Eighth Day of VR, God Created Radeon RX Series

AMD's Roadmap calls for 2016 to be the "Year of Polaris"

At the Computex Taipei trade show in Taiwan, AMD officially introduced the first products based on Polaris GPU architecture. Radeon RX Series also marks AMD’s arrival to 14nm and FinFET process technologies, delivered by GlobalFoundries. This manufacturing process, alongside the design decisions the team made several quarters ago marks the return of graphics wars, hitting the price points old 28nm planar process could not dream off. When the company originally announced the formation of Radeon Technologies Group, it made a critical decision to change its product strategy. The new strategy is called “Water Drop,” where products are being released to select markets after serious discussions and evaluations of the market where

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