Apple, Breaking, Business, Companies, Event, Graphics, Hardware, Intel, Microsoft, Mobile, Mobile Computing, News, VR World

Microsoft Pulls an Apple with the New Surface Products


At the annual Surface event, this time dubbed as the Windows 10 event, Microsoft showed us its new, really good looking and innovative devices, as well as software tidbits that we are really happy to see. The company showcased Windows 10 Creators Update, a new update that is expected to become available in April 2017. Windows 10 Creator’s Edition features Paint 3D, better gaming (including 4K and in-game broadcasting) features, a new photo and video sharing feature, as well as Augmented Reality (HoloLens) and Virtual Reality (Windows VR) updates. This is the update that was formerly known as “Redstone 2”, with Insiders Preview to follow later this


Augmented Reality (AR), Breaking, Event, Hardware, Intel, Microsoft, Mobile, News, Virtual Reality (VR), VR World, Wearables, Wearables

Microsoft Windows VR Headset Devices Coming in April 2017


Microsoft product lineup surprised everyone today, but the biggest surprise was planned for VR fans. The company revealed a range of Windows VR headsets alongside its upcoming Windows 10 update known as “Redstone”. This update will come to market as the Windows 10 Creator’s Edition, scheduled for April 2017. This new hardware platform will be manufactured respective partners: Acer, ASUS, Dell, Lenovo and HP. Not only are these devices cheaper than the Oculus Rift and Vive, but Microsoft says they’re better too. “These headsets will be the first and only to ship with inside-out, six degrees of freedom sensors,” said Terry Myerson, Executive VP of the Windows


Breaking, Entertainment, Event, Gaming, Graphics, Hardware, News, Oculus, Virtual Reality (VR)

Technology Tricks Bring VR to 500 Dollar PC Level

Oculus Logo GDC 2016

Bulky, expensive hardware, technical glitches and questionable content are certainly the key barrier to mass adoption of AR and VR technology. Mass adoption is needed in order for any technology to became pervasive. With VR, that adoption is even more important as digital immersion can be overwhelming. As far as gaming content goes, it takes several years to create a big game, if you are being backed by a large publisher. To close the circle – when compared to the global gaming market, market for premium VR gaming is small. Oculus and HTC are both promising numerous experiences that will push those boundaries, such as Top


Android, Augmented Reality (AR), Breaking, Event, Gaming, Google, Mobile, Mobile Computing, News, Operating Systems, Smartphones, Software Programs, Virtual Reality (VR), VR World, Wearables

Google Limits Publishing Daydream Apps and Games

Google's Daydream UI built in Android N

Google Daydream VR platform is set to launch in fall 2016, but only a select group of developers will be able to publish Daydream apps. Google Play store is limiting access until some point in 2017. While any Android developer can submit Cardboard applications to the Google Play store, Google decided to limit Daydream apps releases. Only developers are accepted into the Daydream Access Program (DAP) will be allowed to publish apps starting with October 4th, the day of Daydream launch. Everyone else will be allowed to publish apps “early next year.” Developers can apply now to join the DAP. The application form consists of some basic information gathering,


Business, Entertainment, Event, Gaming, News, startups, Virtual Reality (VR)

eSports Goes VR: Is Counter-Strike: GO Entering VR?

While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.


Breaking, E3, Entertainment, Gaming, Graphics, News, Virtual Reality (VR), VR World

Is Everest VR the Most Immersive VR Experience?

Solfar Everest VR

In just a few weeks, the world of Virtual Reality Experiences (VRX) is going to get super immersive add-on. The first fully featured, 1.5 to 2 hour experience is coming to HTC Vive through Steam, Valve’s online store and undoubtedly world’s #1 e-tailer for games. Everest VR is being touted as one of key experiences which should drive the adoption of VR into mainstream. Together with The Climb for Oculus Rift, it probably represents the path forward for VRX. If we are to describe VRX in short, it would be a “cinematic or animated experience you can play”, but it is not a conventional game


Breaking, Event, Exclusive, Giveaways, Hardware, News

Announcing Winners of ASRock & Killer Networks Giveaway

Killer Networking Logo

On behalf of Rivet Networks, ASRock USA and VR World, we wish to congratulate the following winners of Killer Technology-enabled motherboards: ASRock Fatal1ty Z170 Gaming K6 – Michael Kristensen ASRock Fatal1ty B150 Gaming K4 – Derrick Potter ASRock Fatal1ty 990FX Killer 3.1 – Miekske Dingens The winners have 48 hours to contact us with their shipping info, otherwise their awards will be passed on to one of three reserve winners. You can contact us through Facebook, Twitter or at the bottom of this post. Please do not put any personal details if you decide to contact us through the comments section – we’ll make alternative arrangements. Once more, congratulations and


Breaking, Entertainment, Event, News, Samsung, Virtual Reality (VR), VR World

2016 Olympics Feature 85 hours of Virtual Reality Coverage

Team USA competing in the 2012 Olympics Volleyball. Credit: Sports Illustrated, CNN

August 5, 2016 is the opening date for the 31st Summer Olympic Games. Taking place in Rio de Janeiro, Brazil, the “Rio Olympics” will mark a major technological breakthrough, by changing the number of channels offered to the broadcasters and ultimately, the global audience. The opening event will be broadcast in Full HD, 8K “Super-Hi Vision” and Virtual Reality (i.e. 360 degree stereoscopic video). Regardless of the format, the Olympics will be shot and reformatted using HDR (High Dynamic Range). Sadly, 8K Super-Hi Vision is only limited to Japan, while the regular TV viewers will only get 1080p, Full HD video. Owners of VR glasses will be able to watch


Breaking, Business, E3, Entertainment, Gaming, Graphics, Hardware, Interviews, startups, Virtual Reality (VR), VR World

Jake Rowell: How The best VR Experience Came to Life

WeVR theBlu: Whale Encounter

After spending the past ten days in Hollywood, we met with numerous industry members who are working on next generation of Virtual Reality content. There’s little doubt that we are witnessing the dawn of a new medium, with Hollywood leading the charge when it comes to content development. As an industry, we need immersive experiences that will show what VR brings to the table and so far, there are two experiences one should go through: WeVR’s “theBlu” for HTC Vive and Crytek’s “The Climb” for Oculus Rift. For a pure enjoyment, theBlu experiences simply are the best way to immerse a person in virtual reality,


Amazon, AMD, Breaking, E3, , Gaming, Graphics, Hardware, Intel, Nvidia, Virtual Reality (VR)

GeForce GTX 1070 and 1080 Shortage Until August?

Nvidia GeForce GTX 1070 and 1080 in short supply

With the conclusion of E3 2016 trade show, which took place last week in Los Angeles, California – many international guests went on for the hunt for several hot ticketed items – HTC Vive, Oculus Rift and of course, Pascal-based GeForce GTX 1070 and GTX 1080. The ‘retail’ mission was the only option after availability from online e-tailers simply did not transpire. HTC Vive is available in 3 out of five Microsoft stores we’ve checked, while Oculus Rift availability was tied to Intel’s Retail Experience. Best Buy in West Hollywood didn’t had Intel Retail Experience and there was no Rift, but the story changed in


Breaking, E3, Entertainment, News, Virtual Reality (VR)

BBC Moves into VR With Spacewalk Experience

BBC Home: Immersive Spacewalk VR Experience

BBC is moving into the Virtual Reality in a big way. British broadcaster is known for its approach to documentaries which put rivals to shame, and VR is looking to be the same – contracting REWIND to develop a Vitual Reality experience. However, this experience wasn’t a clear outsource move. Rather, REWIND worked with BBC Science, BBC Learning and BBC Digital Storytelling in order ot create a 15 minute experience delivered to Steam VR i.e. HTC Vive (and OSVR). REWIND used Unreal Engine 4 to its full extend, and you will need a high-end computer in order to enjoy BBC Space in its fly glory. As the


AMD, Breaking, E3, Entertainment, Gaming, Microsoft, News, Opinion, Sony, Virtual Reality (VR)

Microsoft Tick-Tock: Xbox One S and Project Scorpio

Microsoft Xbox One S compared with the original Xbox One. Credit: The Verge

At it’s pre-E3 2016 conference, Microsoft announced the long awaited shift of its console model. In a nutshell, Xbox is becoming an regularly-refreshed product just like the Surface line of tablets and convertible PCs. Future Xbox refreshes will occur in an annual cycle, moving to a strategy that Intel used to call “Tick-Tock”. Just like Intel, Microsoft plans to release a high-end version of the console first, followed by a slimmed down version. Microsoft did not disclose the exact refresh cycle strategy, but we would not be surprised if the company decides to use E3 as the place where their annual or bi-annual refreshes will be announced. The exact


Breaking, E3, Entertainment, Gaming, Graphics, Hardware, News, startups, Virtual Reality (VR)

Did Razer Just Won the VR War? $399 OSVR Hacker Development Kit

Razer  OSVR VR Headset

Even though E3 opens its doors on June 14th, there are numerous pre-conference activities. Bethesda announced that is bringing the world of Fallout 4 into Virtual Reality and there will be a series of VR experiences and games announced during this ‘media frenzy’ week. Still, what needs to happen for VR is to bring the cost of VR equipment down and one of potential solutions is coming from a company that is starting to challenge Apple with their retail philosophy. Razer is the driving force behind the OSVR, an Open Source Virtual Reality industry initiative. This initiative was one of key reasons why Razer became a unicorn, and


Apple, Augmented Reality (AR), Breaking, Business, Entertainment, , Game Developer Conference (GDC), Google, Hardware, Microsoft, News, Samsung, startups, Virtual Reality (VR), Wearables, Wearables

Did Seebright Just Launch Google Cardboard for AR?

Seebright Ripple Augmented Reality Developer Kit

Augmented Reality, also called Mixed Reality (MR, MxR) is set to represent a very large part of our lives. Even today, if you own a car with a heads-up display (HUD), you are a user of Augmented Reality. Still, the development of AR applications is extremely difficult due to high barrier of entry. Unlike the VR, where you can purchase an Open Source VR Hacker 1.4 headset (OSVR) for just $299.99 –   AR headsets can set you back for thousands of dollars. Case in point is Microsoft’s HoloLens, where a development kit will set you back for $3000. Osterhaut Design Group sells their R-7 glasses for $2799.99. Thus,


Augmented Reality (AR), Breaking, Business, Consumer Electronics Show (CES), Gaming, Hardware, News, Virtual Reality (VR), Wearables

Cher Wang: Vive to Become a Standalone Company

HTC Vive Pre Set. New controllers, new HMD, new 'Lighthouse' tracking units

Back in October 2015, we had a conversation with an senior industry executive close to HTC. In that conversation, the soft-spoken executive claimed that HTC’s virtual reality group will go through a major change, and that the future for Vive will be “what the Radeon Technologies Group spin-off was for AMD, but (HTC) will go beyond that.” According to our source, HTC was used as a logistics and legal vehicle to jump-start the new company, which will go much further than a simple headset designer and manufacturer. Thanks to Digitimes, we learned that Chinese-only newspaper Commercial Times confirmed the upcoming spin-off from none other than Cher Wang herself. The CEO


AMD, Breaking, Business, Event, Gaming, Graphics, Hardware, News, Virtual Reality (VR)

On the Eighth Day of VR, God Created Radeon RX Series

AMD's Roadmap calls for 2016 to be the "Year of Polaris"

At the Computex Taipei trade show in Taiwan, AMD officially introduced the first products based on Polaris GPU architecture. Radeon RX Series also marks AMD’s arrival to 14nm and FinFET process technologies, delivered by GlobalFoundries. This manufacturing process, alongside the design decisions the team made several quarters ago marks the return of graphics wars, hitting the price points old 28nm planar process could not dream off. When the company originally announced the formation of Radeon Technologies Group, it made a critical decision to change its product strategy. The new strategy is called “Water Drop,” where products are being released to select markets after serious discussions and evaluations of the market where


AMD, Breaking, Business, CPU, Enterprise, Event, Graphics, Hardware, News

AMD Discloses Impressive ZEN Performance

AMD Investor Presentation

During the recent 2016 Annual Shareholding Meeting, AMD’s leadership disclosed their targets for the upcoming three years. The company is building its strategy on the only possible growth plan – building the fastest technology their engineers came come up with, and then produce the silicon which will come to market branded either as AMD, an AMD-THATIC joint-venture or as Microsoft, Nintendo, Sony… and a new mysterious client for the semi-custom business. “We have new Semi-Custom business in the back half of the year that commences then, and we have the traditional Semi-Custom business with our game console partners that seasonally peaks in the third quarter. So a


Breaking, Business, Computex Taipei, startups, Virtual Reality (VR), VR World

Chinese Superstar VR Collaboration to Launch on Computex

Colorful custom Heatsink

The 2017 is shaping up to be the year of VR, with many industry collaborations being sign on in order to prepare the content and hardware platform coming in the Fall 2016 / Spring 2017 and onwards. For example, Chinese hardware manufacturer Colorful Technology Company Limited recently sent an invitation to Computex, citing they’re launching new generation of graphics cards, motherboards, tablets, mini PC’s, SSD’s and many more. What was hidden in the release was something more impactful to the global scene: “Adorning the Colorful booth further are formal signing ceremony that seal the partnership between Chaintech/Colorful and Shunwang Technology for VR cooperation as well as


AMD, Augmented Reality (AR), Breaking, Computex Taipei, Event, Hardware, Intel, News, Nvidia, Virtual Reality (VR)

Zotac to Launch a VR Mini PC Powerhouse

Zotac Magnus EN980 Final Design

Computex Taipei is upon us. Starting on Monday, over 150,000 people will descent onto the capital of Taiwan, a small independent country which is the home to manufactures of our digital life.  One vendor not coming out of Taiwan is ZOTAC International, a company operating out of Macau. This brother of Sapphire mostly manufacturers NVIDIA and Intel devices, while Sapphire Technologies is in charge of manufacturing AMD-powered components and devices. “This Computex comes at the right time for us to showcase our technical capabilities with award winning designs,” states Tony Wong, CEO, ZOTAC International. “We are extremely thrilled to introduce our lineup of solutions that exhibits our innovation and adventurous


AMD, Breaking, Business, Entertainment, Event, News, Virtual Reality (VR), VR World

AMD is Working on a Bollywood VR Movie

Raja Koduri in Cannes

With the arrival of Baahubali: The Conclusion in April 2017, the world of Bollywood movies might change forever. At the 69th edition of Cannes Film Festival, movie producers sat down to discuss the arrival of Virtual Reality into the movie industry, in a bid to change the industry paradigm. Up until last year, most of movie industry spoke of ‘second screen’ i.e. engaging the movie goers by offering additional content on their favorite device (tablets, smartphones etc.). With virtual reality, the paradigm shifts from the ‘second screen’ concept into transporting movie goers into the actual movie world. While real-time interactive movies are still a good decade away, the so