Today, Nintendo unveiled their next generation console, more known under the codename “NX”. The rumors of NVIDIA’s involvement turned very much true, as Tegra SoC was the only mobile processor deemed to have enough graphics horsepower to fulfill Nintendo’s mission of “gaming everywhere”. All we can say is watch the three-and-half minute video, enjoy in every second of it. In my personal view, Nintendo has done it again: This tablet-console-mobile gaming enables you to play high-resolution (even in Ultra HD quality thanks to upscaling) games on the TV, or on the go as a gaming ‘tablet’. Perhaps the key to Nintendo’s Switch is the logo, which symbolizes
This Next Unit of Computing (NUC) mini-PC shares just two traits with its dual-core, square-brick siblings: follows the same unpronounceable naming convention and is an ultra-compact PC that can do real work. Outside of that, the NUC6i7KYK forges a different path for itself. For starters, it looks nothing like the rest of Intel’s signature line of tiny computers. This NUC is flat and long, comes shaded in black and gray, and has a huge skull emblazoned on the lid. If you don’t like the “pirate lid,” you can easily switch it with plain black lid that also comes with the case. NUC6i7KYK is the fastest NUC money can
Art has the ability to provide emotional stimulation changing the perception of reality in a relationship. An idea, that new energy, can be born and ultimately change our consciousness, how the world may be happening. Technology is also beloved in part for this reason and VR is the next step. I was in a strange and distant places and met a strange and distant people and then at one point, between piles of incomprehensible words. Few short sentences, quote of movie and what was distant, became close. What’s left is just here: “Do Androids Dream of Electric Sheep” is a 1968 science fiction novel by Philip
Game Troopers need no introduction – this publisher of simple or mobile games just announced its entrance into the field of mobile VR games. The publisher teamed again with Craneballs, their development team to deliver their first VR title. Craneballs is known for Overkill 3, an action game that can be played as third person shooter on PC, and Android or… as a First Person Shooter in Virtual Reality environment. Overkill 3 was originally made as a TPS, but Game Troopers decided to fund the re-make into a VR title. The game features some cool features like crouch and stand combat, and quite awesome mechanics for taking cover.
Croatian independent video game developer Croteam is best known for its Serious Sam franchise. Recently, they explained why they chose to develop Serious Sam for the HTC Vive platform, rather than other competitors. Earlier in the summer, Croteam caused a storm of comments by disclosing the strategies Oculus uses to secure exclusive titles. One such story included talking about a lifetime exclusivity clause – which means that Oculus-exclusive titles will never stop being exclusive. This was later debunked in an article on PC World: “Oculus did approach us with an offer to help fund the completion of Serious Sam VR: The Last Hope in exchange for launching first on the
Slowly but certainly, everyone is getting on the VR train, even if in name only. Legendary peripheral maker Thrustmaster, decided to bundle up their T.16000M joystick with Elite Dangerous Arena pack, and we’re hearing this is not the only new “experience VR” product coming to the market. This joystick comes with 16 action buttons, four independent axes including a rudder controlled by rotating the stick, an ergonomic trigger, a multi-directional hat, a wide hand rest and a weighted base. In addition to efficiency and accuracy, it also offers ideal comfort, thanks to its unique design. For full customization, T.16000M owners should install T.A.R.G.E.T (Thrustmaster Advanced pRogramming Graphical EdiTor)
Bulky, expensive hardware, technical glitches and questionable content are certainly the key barrier to mass adoption of AR and VR technology. Mass adoption is needed in order for any technology to became pervasive. With VR, that adoption is even more important as digital immersion can be overwhelming. As far as gaming content goes, it takes several years to create a big game, if you are being backed by a large publisher. To close the circle – when compared to the global gaming market, market for premium VR gaming is small. Oculus and HTC are both promising numerous experiences that will push those boundaries, such as Top
There are quite a few games that were presented at the Oculus Connect event, which took place last week. Among a sea of titles, there were several that caught my eyes and in the end, we picked seven titles that are hitting all the sweet spots on the market, from dreamy adventures to action games. They show the maturing of Oculus VR platform, and need to provide sufficient interest to guarantee sustainability of Oculus as such. Given the quality of titles coming out of Oculus Studios, we’re not too worried as some titles are mighty impressive. Luna First game is called Luna, made by some of
This year’s Oculus Connect brought us some really big news for the rising VR industry. Over two hours long keynote session with key executives from Facebook and Oculus covered everything from prices, release dates, new stuff brought into the VR, and more hardware and software news. Mark Zuckeberg started the session strongly by announcing an upcoming standalone VR headset. This 2017 mainstream Rift headset will be affordable, and something in between medium and enthusiast gear but limited Gear VR. It will have position tracking, which is the biggest differentiator between mobile and desktop VR experiences right now outside graphic fidelity. The headset is only in a prototype phase,
As widely expected Google announced the Pixel and Pixel XL, its first purely self-branded smartphones. They represent an attempt to put all of the power of its services in one sleek package, carrying nothing but Pixel branding on them. While perhaps not remarkable by themselves, the phones are part of Google’s big push into consumer hardware today which also includes Google Home, Google Wi-Fi, Daydream View, and more. Pixel phones (should we call them Pixels? Ed.) come with five main points for these phones: Google Assistant, Photography, Google Photos, Communications, and Virtual Reality. They have assistant built in, hardware optimizations for a great camera experience (DXOMark record broken!), they back up your photos
October is gearing as the key month for the future of VR. The number of announcements on every single day is becoming to ramp up – with the key announcements coming soon. In the space of just two weeks, locomotives driving the VR momentum will reveal their trump cards. Google has a press event on October 4 – revealing Pixel and Pixel XL smartphones as well as the Daydream VR mobile platform, Oculus Connect 3 developer conference opens tomorrow – October 5-7 and Sony’s PlayStation VR will hit the market on October 13. Technical details aside, the announced PlayStation VR headset’s price of $399 price tag makes it one of the
Talk about the expansion of VR and AR content is great but the question beckons… How big is the access to funds needed to accelerate the production of VR/AR content? Perkins Coie tried to provide an answer with the survey among industry executives. The survey reveals some interesting, if not troublesome signs. Perkins Coie LLP is a legal firm providing a full array of corporate, commercial litigation and intellectual property legal services. It was ranked #42 among the highest-grossing U.S. legal firms and named one of the “100 Best Companies to Work For” for 14 consecutive years by FORTUNE magazine, 2003–2016. They teamed up with Upload VR, one
Google Daydream VR platform is set to launch in fall 2016, but only a select group of developers will be able to publish Daydream apps. Google Play store is limiting access until some point in 2017. While any Android developer can submit Cardboard applications to the Google Play store, Google decided to limit Daydream apps releases. Only developers are accepted into the Daydream Access Program (DAP) will be allowed to publish apps starting with October 4th, the day of Daydream launch. Everyone else will be allowed to publish apps “early next year.” Developers can apply now to join the DAP. The application form consists of some basic information gathering,
Even though they’re not the only VR headsets on the market, HTC Vive and Oculus Rift attract the most attention and command the mainstream media presence. When announced, Oculus Rift launch price of $599 presented a main advantage over HTC Vive’s $799. In markets such as the European Union, that price went as high as Euro 699 (Rift) vs. 899 (Vive). Translated into USD, $785 vs. 1010. From the very start, explanation for the Vive price was that the package enables “room scale VR,” with the included tracking solution (Lighthouse) and a pair of motion controllers, while the Oculus Rift only comes with a Microsoft Xbox controller.
While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.
One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 makes certain VR development tasks easier, so the developers can focus on building the main features of their VR applications and games. Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. The company has updated its VR development site as well, where developers can read all the documentation for the new VR platform, and see sample applications and tutorials. “Unity’s native support for
While Virtual Reality is an exciting new technology, it didn’t “BOOM” quite as it was expected to, mostly due to lack of innovative content which is expected in the fourth quarter of this year, as well as into the 2017 – look for Hollywood franchise tie-ins as VR experience centers roll out, such as the collaboration between Acer, IMAX and Starbreeze. As a technology, VR is certainly a revolutionary innovation, but it probably won’t become as mass-adopted as smartphones, for example. VR is here, and it has already started its quest to revolutionize entertainment as we know it. And it will have its effects on all
After an update on CryEngine roadmap we are revealing some interesting tidbits about their plans for the future of the CryEngine or, more importantly now in 5.3 patch which is scheduled to become available in mid-November. Biggest features coming to this particular iteration of the engine is definitely support for Vulkan graphics and rendering as well as physics, and support for Deprecate Lua and LLVM generated code helpers (C++ reflection). Also nice thing that caught our eyes is support for mobile GPUs via Vulkan. However their roadmap of course doesn’t stop there, it also looks ahead to tweaks in CryEngine 5.4 which is planned in
Peripherals manufacturer Logitech recently announced the acquisition of Saitek brand and Saitek’s line of controller products. Logitech announced the news in a blog post, calling it an “exciting day for Logitech” and heralding Saitek as the “go-to” source for fans of spacefaring and simulation-style games such as Elite Dangerous, Eve Valkyrie, Star Citizen, Microsoft Flight Simulator and Farm Simulator. Logitech acquired Saitek from Mad Catz for mere $13 million in cash, leaving even more questions about the stability of Saitek’s previous owner, Mad Catz. The future of Saitek’s long-awaited, custom controller for Chris Roberts’ upcoming game, Star Citizen is also in question. In 2007, Mad Catz purchased
Back in 1990s and 2000s, every graphics card launch was followed with an impressive demo that would start numerous threads on online boards, and be the reason why would you opt for one side or the other. That trend disappeared for the better part of 2010s, until Nvidia came out with VR Funhouse. Regardless of which technology vendor you support, no one can argue that VR Funhouse is not one of the best experiences on Steam VR and HTC’s Vive headset. This is one of first VR games that has that Nintendo Wii effect, targeting people of all ages. We saw the joy on faces of children as well