Following an oversubscribed and successful pre-ICO last month, Gameflip, the veteran Silicon Valley gaming marketplace, has officially launched its highly-anticipated ICO. Crypto and global media have been buzzing about Gameflip, which has been highlighted as a prime example of a successful Silicon Valley startup turned ICO. Gameflip’s digital goods marketplace has 2+ million gamers with millions of USD in transactions each month. With FLIP, its digital token and ecosystem, Gameflip is extending its proven marketplace onto the blockchain — creating significant value for gamers and game publishers. With 2 million registered gamers and 500,000 active monthly users, Gameflip is already the industry’s most comprehensive digital goods
SteamVR is essentially an extension of Steam, allowing a virtual hub for playing and purchasing VR applications. Since its release with the HTC Vive (and eventual compatibility with the Oculus Rift), SteamVR has been a favorite among VR enthusiasts everywhere. With the debut of Windows Mixed Reality headsets on PC, many were left wondering if Mixed Reality headsets could support the same software, and it looks like the answer to that question is a resounding yes. SteamVR is coming to Windows Mixed Reality headsets in an official preview state on November 15th, 2017. Full, official compatibility is somewhere further down the line, likely depending on the
Holiday bells are jingling and everyone’s getting excited about celebrating the Winter holidays with their loved ones. A part of those festivities, at least in the United States, is to spend the day immediately after Thanksgiving engaging in free-for-all brawls in markets all over the country for Black Friday sales. Virtual reality and virtual reality gaming is not an exception from this craze. While Black Friday is still a few weeks out, many businesses are already announcing VR-centric bundles and Black Friday discounts for those who want to jump into VR gaming while saving a little bit of cash. This, in addition to the recent
Harry Potter: Wizards Unite” will bring author J.K. Rowling’s Wizarding World to mobile phones and use augmented reality (AR) to create a real-world scavenger hunt, allow players to cast spells, find artifacts, team up and encounter magical beasts and characters from the popular book series. The game will have players exploring real-world neighborhoods and cities across the globe, go on adventures, learn and cast spells, discover mysterious artifacts, and encounter legendary beasts and iconic characters. “The beloved Harry Potter stories have captured imaginations worldwide for more than 20 years and soon we’ll turn the fantasy into augmented reality, allowing fans and their friends to become
Fans of Star Wars who desire high-end graphics hardware can look forward to NVIDIA’s imminent release of two collector’s edition GPUs: the new Jedi Order™ and Galactic Empire™ editions of their TITAN Xp line. The cards utilize NVIDIA’s Pascal-based GP102 GPU technology, featuring 33,840 CUDA cores running at 1.6GHz and 12GB of GDDR5X memory running at 11.4Gbps. This equates to 12TFLOPs of processing power — more than sufficient for highly-demanding applications at the highest detail settings, and well-suited for VR use cases (such as the Trials on Tatooine VR experience). But, besides high performance is a commitment to style, with the cards mirroring the light
Those looking for a hotly-anticipated VR experience and a complete VR hardware bundle may be in luck on or after November 17th: according to Sony, not only will that date mark the release of The Elder Scrolls V: Skyrim VR, but the title will also be made available with a hardware bundle. The PlayStation VR Skyrim VR Bundle will include the PS VR system, a PlayStation Camera, two PlayStation Move controllers, and a PS VR Demo Disc containing samples of 13 PS VR titles. US pricing is $449.99, while Canadians will pay $579.99 CAD. Incremental upgrades will also be rolled out with this hardware release.
As we previously anticipated, Sony announced a number of new titles on Monday for their now one-year-old Playstation VR platform. The announcements push the number of games available for the platform ever closer to the three hundred mark. Following is a brief overview of the titles unveiled Monday: Megalith Produced by Destructive Games, this is billed as “an action-packed hero shooter that transforms you into a titan, letting you use your massive size and firepower to compete with others in a quest to become a god.” Bow to Blood Developed by TribeToy, gamers will use VR to serve as “captain of a powerful airship,” set
Developer CCP Games has significantly cut the time and money it is investing in virtual-reality based games. A VR studio in Atlanta is being shut down, while another in Newcastle, UK, is being sold off. The latter spearheaded the development of EVE Valkyrie. About 30 jobs are being lost during the restructure, and staff has been given “severance packages” and a promise that company would help them find other work. A potential buyer had been found for the Newcastle office, said CCP, adding that negotiations over the sale were continuing. “EVE Valkyrie” is played by a loyal fan base around the world and it is hailed as one
Love it or hate it, the Five Nights At Freddy’s franchise is a pop culture sensation. Thanks to frequent releases from its single developer, Scott Cawthon, a highly dedicated fanbase, an intricate lore, and gameplay perfect for Let’s Players, FNAF exploded onto the scene a few years ago. Its influence is still felt today by a renewed interest in indie horror titles, and under Cawthon’s own encouragement, fangames for the FNAF series have been popping up for quite a while. The most recent of these, and perhaps the most impressive of them, is a partial remake of the first game in Virtual Reality, called Vive
After looking into local VR arcades in my area, I found one- Epic VR– based in the nearby Citadel Mall of Colorado Springs. After a brief email exchange with the owner of the place, I scheduled an interview with him in the middle of October. VR arcades offer quite a lot for people who can’t afford to buy full-fledged gaming setups and VR headsets, but still want to dip their toes into the next level of immersion in gaming. For this reason, I decided that an interview with the local owner of a VR arcade could prove educational, both for myself and for you, our
While Sony’s PSVR headset for their PS4 console has helped lower the pricing barrier of entry to the world of VR gaming, the fact remains that many people still have yet to experience VR. These people, in turn, have little incentive to pay a couple hundred dollars to get that experience. Fortunately, the industry is aware of this problem. VR arcades are popping up all over the place, offering a way to experience VR for the first time without spending hundreds, if not thousands of dollars on the required hardware. Gaming console and smartphone manufacturers took some inspiration from the growing popularity of the HTC
On Monday, the NBA augmented reality (AR) app, NBA AR, was released, and it allows you to test your jump shot on a backboard and basketball court no matter where you are. In NBA AR, once you load the app, you get to choose your the team whose logo you wish to have emblazoned on your augmented court. Then you will be prompted to move your iPhone left and right around the spot you wish to place your court and backboard so the camera can scan your surroundings before plopping some AR hardwood before you. The game relies on Apple’s ARKit AR platform, restricting it to newer iPhone
This story of VR astronaut training begins, like many others, on Reddit. On February 26th, 2015, the developers of the indie VR title Earthlight unveiled the first prominent screenshots of their game, which blew away audiences due to sheer attention to detail. Overnight, the post became a sensation, and although we didn’t know it yet, the poster woke up the following morning to Reddit PMs from NASA laboratories. To the sufficiently well-versed in U.S. federal agencies, this shouldn’t be too much of a surprise. Primitive Virtual Reality has been used by the U.S. Military and NASA for literal decades. While the earliest forms of their simulations were,
While VR is off to a slow start, in Intel they have a strong belief that it will catch on in the long run. Intel recently pivoted away from a tech demo that it called Project Alloy, a stand-alone VR headset, to something entirely different. The first generation of VR headsets, such as the Oculus Rift and the HTC Vive, are connected to powerful personal computers via wires. Everybody wants those wires to go away, but how you tackle the issue matters. Now, Intel said that they are trying to make the case for wireless PC-based high-end virtual reality. Last week, their Virtual Reality Center of Excellence
Independent developer The Chinese Room is releasing its first-ever virtual reality game. “So Let Us Melt” is a Sci-Fi parable about a machine lost in a paradise of its own making. This video game development studio is best known for working on experimental first-person games, such as the Half-Life 2 mod Dear Esther, and co-developing its full-fledged remake. Dear Esther was the studio’s hit, coming out as a mod back in 2008, a year after The Chinese Room was formed. From there the group released Korsakovia, another mod, and the survival horror game Amnesia: A Machine for Pigs. The studio’s growing visibility and size culminated in Everybody’s Gone To Rapture, a 2015 exploration game created in collaboration with Sony’s Santa
Being online is increasingly becoming one of most prevalent functions of modern life. Every day we tweet, post statuses, watch videos and pictures, listen to music, watch series or movies, chat, game, pay bills, being paid and so on. Since the time of dial up modems, numerous companies tried and still are trying to improve the internet experience, and become able to satisfy your every need. One of such companies is Rivet Networks from Texas, and their Killer Networking technology. The company got acquired by Qualcomm and then spun off several years later, is now focusing on delivering the best experience not just for gamers,
Logtown Studios is an indie VR gaming developer that is entering the scene with Cloudborn, a first-person VR climbing title for HTC Vive and Oculus Rift. Those who have been following the VR gaming scene for a while will notice immediate similarities to The Climb, a game from Crytek (the developers of Crysis) utilizing the CRYENGINE to offer a realistic, Oculus-exclusive climbing title. Cloudborn takes the basic gameplay aspects of The Climb and tries to take it in a new direction by offering a larger-scaled world with stylized cel-shaded graphics reminiscent of titles like The Legend of Zelda: Breath of the Wild or Wind Waker.
Advrty, a Swedish-based pioneer of disruptive advertising wants to offer a new avenue of monetization for virtual reality developers, which doesn’t involve full Field-of-View pop-up ads, according to Venturebeat.com. Instead, it’s a software overlay, advertising platform aimed toward designing and incorporating non-intrusive product placement. It’s still in beta. “Initially, think billboards, posters and product placements using images or video,” said CEO and co-founder Niklas Bakos. He also added that the most important thing is not to break immersion. Bakos said that their technology will be able to track where users are looking and what they’re interacting with. It is true that VR is bringing a
While VR headsets like HTC Vive or the Oculus Rift require a somewhat expensive ‘VR-ready’ gaming PC, all you really might need to enjoy the pleasures of pure immersion are a battle-worn Commodore 64 and a 10 dollar pair of VR goggles. Yep, that’s right – a true Commodore 64 fan actually created a pair of virtual reality goggles for the classic 8-bit computer, that can be easily found for just a few dollars at thrift shops around the country. Jim_64 added an LCD display to a cheap pair of VR goggles that mirrors what’s seen on an old CRT TV connected to his Commodore 64.
In recent years, virtual reality has been thrown into the limelight as an evolved technology that offers a very realistic experience for its users. VR has been embraced by developers within the gambling industry to help create a new generation of VR casinos for online gamblers to visit. Casinos currently utilizing the amazing VR technology include Slots Million and Casino VR. But is VR really a good thing? Offering VR is all well and good but to actually grab the opportunity with both own hands and maximize its potential is another thing. Can online casinos offer a futuristic product or is it all an aesthetic