Developer CCP Games has significantly cut the time and money it is investing in virtual-reality based games. A VR studio in Atlanta is being shut down, while another in Newcastle, UK, is being sold off. The latter spearheaded the development of EVE Valkyrie. About 30 jobs are being lost during the restructure, and staff has been given “severance packages” and a promise that company would help them find other work. A potential buyer had been found for the Newcastle office, said CCP, adding that negotiations over the sale were continuing. “EVE Valkyrie” is played by a loyal fan base around the world and it is hailed as one
Love it or hate it, the Five Nights At Freddy’s franchise is a pop culture sensation. Thanks to frequent releases from its single developer, Scott Cawthon, a highly dedicated fanbase, an intricate lore, and gameplay perfect for Let’s Players, FNAF exploded onto the scene a few years ago. Its influence is still felt today by a renewed interest in indie horror titles, and under Cawthon’s own encouragement, fangames for the FNAF series have been popping up for quite a while. The most recent of these, and perhaps the most impressive of them, is a partial remake of the first game in Virtual Reality, called Vive
After looking into local VR arcades in my area, I found one- Epic VR– based in the nearby Citadel Mall of Colorado Springs. After a brief email exchange with the owner of the place, I scheduled an interview with him in the middle of October. VR arcades offer quite a lot for people who can’t afford to buy full-fledged gaming setups and VR headsets, but still want to dip their toes into the next level of immersion in gaming. For this reason, I decided that an interview with the local owner of a VR arcade could prove educational, both for myself and for you, our
While Sony’s PSVR headset for their PS4 console has helped lower the pricing barrier of entry to the world of VR gaming, the fact remains that many people still have yet to experience VR. These people, in turn, have little incentive to pay a couple hundred dollars to get that experience. Fortunately, the industry is aware of this problem. VR arcades are popping up all over the place, offering a way to experience VR for the first time without spending hundreds, if not thousands of dollars on the required hardware. Gaming console and smartphone manufacturers took some inspiration from the growing popularity of the HTC
On Monday, the NBA augmented reality (AR) app, NBA AR, was released, and it allows you to test your jump shot on a backboard and basketball court no matter where you are. In NBA AR, once you load the app, you get to choose your the team whose logo you wish to have emblazoned on your augmented court. Then you will be prompted to move your iPhone left and right around the spot you wish to place your court and backboard so the camera can scan your surroundings before plopping some AR hardwood before you. The game relies on Apple’s ARKit AR platform, restricting it to newer iPhone
This story of VR astronaut training begins, like many others, on Reddit. On February 26th, 2015, the developers of the indie VR title Earthlight unveiled the first prominent screenshots of their game, which blew away audiences due to sheer attention to detail. Overnight, the post became a sensation, and although we didn’t know it yet, the poster woke up the following morning to Reddit PMs from NASA laboratories. To the sufficiently well-versed in U.S. federal agencies, this shouldn’t be too much of a surprise. Primitive Virtual Reality has been used by the U.S. Military and NASA for literal decades. While the earliest forms of their simulations were,
While VR is off to a slow start, in Intel they have a strong belief that it will catch on in the long run. Intel recently pivoted away from a tech demo that it called Project Alloy, a stand-alone VR headset, to something entirely different. The first generation of VR headsets, such as the Oculus Rift and the HTC Vive, are connected to powerful personal computers via wires. Everybody wants those wires to go away, but how you tackle the issue matters. Now, Intel said that they are trying to make the case for wireless PC-based high-end virtual reality. Last week, their Virtual Reality Center of Excellence
Independent developer The Chinese Room is releasing its first-ever virtual reality game. “So Let Us Melt” is a Sci-Fi parable about a machine lost in a paradise of its own making. This video game development studio is best known for working on experimental first-person games, such as the Half-Life 2 mod Dear Esther, and co-developing its full-fledged remake. Dear Esther was the studio’s hit, coming out as a mod back in 2008, a year after The Chinese Room was formed. From there the group released Korsakovia, another mod, and the survival horror game Amnesia: A Machine for Pigs. The studio’s growing visibility and size culminated in Everybody’s Gone To Rapture, a 2015 exploration game created in collaboration with Sony’s Santa
Being online is increasingly becoming one of most prevalent functions of modern life. Every day we tweet, post statuses, watch videos and pictures, listen to music, watch series or movies, chat, game, pay bills, being paid and so on. Since the time of dial up modems, numerous companies tried and still are trying to improve the internet experience, and become able to satisfy your every need. One of such companies is Rivet Networks from Texas, and their Killer Networking technology. The company got acquired by Qualcomm and then spun off several years later, is now focusing on delivering the best experience not just for gamers,
Logtown Studios is an indie VR gaming developer that is entering the scene with Cloudborn, a first-person VR climbing title for HTC Vive and Oculus Rift. Those who have been following the VR gaming scene for a while will notice immediate similarities to The Climb, a game from Crytek (the developers of Crysis) utilizing the CRYENGINE to offer a realistic, Oculus-exclusive climbing title. Cloudborn takes the basic gameplay aspects of The Climb and tries to take it in a new direction by offering a larger-scaled world with stylized cel-shaded graphics reminiscent of titles like The Legend of Zelda: Breath of the Wild or Wind Waker.
Advrty, a Swedish-based pioneer of disruptive advertising wants to offer a new avenue of monetization for virtual reality developers, which doesn’t involve full Field-of-View pop-up ads, according to Venturebeat.com. Instead, it’s a software overlay, advertising platform aimed toward designing and incorporating non-intrusive product placement. It’s still in beta. “Initially, think billboards, posters and product placements using images or video,” said CEO and co-founder Niklas Bakos. He also added that the most important thing is not to break immersion. Bakos said that their technology will be able to track where users are looking and what they’re interacting with. It is true that VR is bringing a
While VR headsets like HTC Vive or the Oculus Rift require a somewhat expensive ‘VR-ready’ gaming PC, all you really might need to enjoy the pleasures of pure immersion are a battle-worn Commodore 64 and a 10 dollar pair of VR goggles. Yep, that’s right – a true Commodore 64 fan actually created a pair of virtual reality goggles for the classic 8-bit computer, that can be easily found for just a few dollars at thrift shops around the country. Jim_64 added an LCD display to a cheap pair of VR goggles that mirrors what’s seen on an old CRT TV connected to his Commodore 64.
In recent years, virtual reality has been thrown into the limelight as an evolved technology that offers a very realistic experience for its users. VR has been embraced by developers within the gambling industry to help create a new generation of VR casinos for online gamblers to visit. Casinos currently utilizing the amazing VR technology include Slots Million and Casino VR. But is VR really a good thing? Offering VR is all well and good but to actually grab the opportunity with both own hands and maximize its potential is another thing. Can online casinos offer a futuristic product or is it all an aesthetic
Last winter Microsoft announced that the company started working together with its PC hardware partners to develop headsets that support a mixed mode, between virtual and augmented reality. These headsets run a new version of Microsoft’s software called Windows Mixed Reality, a version of Windows that natively supports both augmented (AR) and virtual reality (VR) experiences. At the Internationale Funkausstellung Berlin, or IFA, the biggest annual consumer electronics trade fair in Europe which started last week, this software giant took the center stage. They said that they will include their “Windows Mixed Reality” in the upcoming Windows 10 Fall Creators Update (available from Oct 17).
Today, we are introducing a new section with our top picks for hardware-focused YouTube channels. These will generally lean toward PC gaming, but the ways that they approach PC gaming and hardware will differs depending on the channel. We’re hoping to provide enough variety and quality content to get you started on tech YouTubers. Before we jump right into the list, let’s take a moment to discuss how everyone got here. As this article is an ambitious, multi-act tale, we’d probably call this “The Exposition”. How did the channels made it to this list, and what we will be looking for in our upcoming lists?
Nowadays it’s perfectly normal to have a laptop on your desk, a tablet in your bag and a smart phone in your pocket. When you’re in the mood to play a game, you can – all you have to do is open the select app and start playing. Why wouldn’t we let this opportunities into our lives, not just for fun – but for solving health issues? Video games have been known to have a wide variety of effects on the mind of people. It hasn’t been long since Virtual Reality became a vital part of gaming industry as such. During the years of researching, studies had
There’s no shortage of funding for new and exciting companies which are focusing on providing a new experience for the consumers. One such examples is the “mainstreamization” of eSports, with tournaments receiving as much visitors as many mainstream sport events. That’s not all, as eSport streamers drove YouTube and Twitch to new heights in terms of videos being generated and followed. Building on its launch in 2016, SLIVER.tv signed numerous partnerships to bring their technology into eSports. The company signed agreements and started streaming numerous events, bringing brands such as DreamHack, ESL One and Intel Extreme Masters. Their focus on Counter-Strike: Global Offensive (CS:GO) and
It is one thing to watch Sebastian Vettel and Lewis Hamilton take on the famous Grand Hotel Hairpin bend by Fairmont Hotel in Monte Carlo’s Formula 1 track while sipping on lemonade and sitting comfortably on your couch. It is another to be sitting in the car itself, calculating every inch of that upcoming u-shaped curve, braking and accelerating at the most precise of times. Ever wonder what that’s like? Well, put your lemonade down and get your VR headset on, because one San Francisco-based company is doing just that – placing you directly in the driver’s seat. It is just the Formula E circuit
Hollywood content factory is kicking into high gear when it comes to VR Experiences. After IMAX launched its VR arcades, and a $50 million content fund. The Void came to life promising spectacular multiplayer experiences, and their Ghostbusters VR experience is to dream off. However, there’s new field of VR entertainment coming… scaring the c**p out of you. Stephen King’s IT is coming back into the movie theaters, and this time around the effects are created to give you a proper fright. In order to capture as much audience as possible, Stephen King and Twentieth Century Fox teamed up to bring a scary VR experience
Since its launch, EVE: Valkyrie is one of most immersive VR experiences, a fast paced space combat sim which might serve as a professional training tool for your neck muscles. Still, the fact that this game was VR only was limiting its reach, and given the multiplayer nature of it, CCP expanded the game from Oculus to Vive, added PlayStation VR and now ultimately, is adding a two-dimensional mode, i.e. computer display (PC) or a TV (PS4). “If you can play first-person shooters, you can pilot one of EVE: Valkyrie – Warzone’s amazing ships. Not having access to VR hardware will no longer hold gamers