2018, Artificial Intelligence, Auto, Consumer Electronics Show (CES), Entertainment, Hardware, Intel, Internet, Mobile, News, Sport, Virtual Reality (VR)

CES: Intel CEO Krzanich keynote highlights AI and VR

Intel CEO Brian Krzanich used Monday’s CES 2018 keynote to highlight how data is changing our work and personal lives, while simultaneously pushing forward technological innovation both at his company and within the larger technology sector. His keynote also specifically addressed Intel’s new initiatives in the VR space. “Data is going to introduce social and economic changes that we see perhaps once or twice in a century,” Krzanich said. “We not only find data everywhere today, but it will be the creative force behind the innovations of the future. Data is going to redefine how we experience life – in our work, in our homes,

Read More...

2018, Augmented Reality (AR), Consumer Electronics Show (CES), Google, Hardware, Mixed Reality (MR), News, Samsung, Smartphones, Sport, Virtual Reality (VR)

CES: NextVR announces realism-boosting upgrades

NextVR, a leading provider of systems for broadcasting live sports and music events in virtual reality, yesterday previewed several upgrades to its technology platform. The announcement was made in conjunction with the opening of CES 2018 in Las Vegas. In what was billed as a “sneak peek,” NextVR unveiled three major initiatives: introducing Six Degrees of Freedom (6DoF) technology; improving fidelity of transmitted content; and adding augmented reality to their platform. NextVR is currently compatible with the Samsung Gear VR headset or Google Daydream View combined with an appropriate smartphone, PlayStation VR, or Windows Mixed Reality system. “VR is the most demanding visual medium ever

Read More...

3D, Amazon, Augmented Reality (AR), CPU, Graphics, Hardware, HTC, Internet, Mobile Computing, News, Virtual Reality (VR)

Smartphones gain PC-strength VR capabilities via new codec

NGCodec, a company that specializes in developing algorithms, silicon logic and FPGA implementations for cloud video processing, this week announced the availability of their potentially transformative cloud-based encoding technologies via the Amazon AWS Marketplace. The company’s RealityCodec acts as a low-delay H.265/HEVC encoder, which allows much of the processing load of VR video streams to be shifted into the cloud. The codec also boasts sufficiently low latency that it can reliably deliver VR streams to untethered, mobile, VR head-mounted displays. “We have worked diligently to bring our advanced video codecs to the Amazon Cloud and to demonstrate the potential for cloud media and virtual reality,”

Read More...

Hardware, News, Virtual Reality (VR), VR World

Kopin Bringing Their OLED Microdisplays To VR/AR Headsets

A long time ago, the machine you’re using to read this article would’ve been large enough to fill an entire room. Moore’s Law dictates that as time goes on, processing power increases and physical size decreases. Just as this applies to the smartphone in your hand or the PC on your desk, this also applies to Virtual Reality headsets and display technologies. Meet Kopin. Kopin manufactures what they call OLED microdisplays. These are essentially tiny OLED screens with huge resolution numbers. Their “Lightning” microdisplays, for instance, boast 2048 x 2048 resolution (per eye) at a 120 Hz refresh rate. This is well beyond the HTC

Read More...

Hardware, News, Virtual Reality (VR), VR World

Scanning Solution Creates VR Avatars In Ten Minutes

ICSpace is a virtual fitness environment from researchers at the Bielefeld University’s Cluster of Excellence Cognitive Interaction Technology. (Or CITEC for short.) As a blend of VR and AR technologies focused on fitness, ICSpace aims for realism to accomplish its goals. The most interesting part of ICSpace, however, is how it captures virtual avatars. Virtual avatars are nothing new to gamers, and are common in apps like VRChat as well- but more often than not, these avatars have little resemblance to their real counterparts. ICSpace changes that by using a setup of 40 DSLR cameras to photograph the user from all angles. Using these photographs, ICSpace can

Read More...

Hardware, News, VR World, Wearables

Hardlight VR Shows Off Mark III Haptic Vest

Hardlight VR is a company focused on making their Hardlight suit a reality. The Hardlight suit is essentially a suit that can be worn over your torso and arms to provide full haptic feedback in accordance with the games you’re playing, as well as detailed arm tracking. When used alongside VR motion controllers and a full head-tracking headset like the Vive, this pretty much brings your entire upper body into VR, sensation included. Recently, Hardlight VR showed off a Mark III version of their Hardlight suit. The Mark III drops the price of the Hardlight suit down to $300 from $630. How exactly they managed

Read More...

Apple, CPU, Hardware, News, OSx, Virtual Reality (VR)

Most powerful Mac ever could cost you over $13,000

Those in the market for a very expensive, last-minute Christmas gift may be in luck — on December 14, Apple made its new iMac Pro available for purchase. Lauded as the most powerful Mac in the company’s history, the workstation-class iMac Pro features Xeon multi-core processors, a 27” 5K Retina display, and heaps of additional features. That this new machine is being released at the same time as a significant upgrade to Final Cut Pro X is not coincidental. This is decidedly not a computer intended for consumer audiences — it is, rather, a powerful workstation intended to provide the raw computing power needed for

Read More...

Augmented Reality (AR), Hardware, Mixed Reality (MR), News, Virtual Reality (VR), Windows

Acer releases first Windows Mixed Reality headset in India

Taiwan-based computer hardware manufacturer Acer this week introduced their Windows mixed reality headset to consumers in India. The announcement came at the conclusion of the Acer-sponsored Predator League gaming event in Bengaluru. The headset, which boasts a 2880 x 1440p resolution and up to 90 Hz refresh rate, was released in North America in early October. The headset also features a 13-foot cable. Pricing in India is not yet available, although will likely be near US pricing, which is approximately 19,200 Rs. given exchange rates at the time of this article. This is, notably, the first Windows MR headset to be made available in India.

Read More...

Hardware, Opinion, startups, VR World

VR pen project’s developer and development status short on details

A seemingly impressive VR development that came out of “stealth mode” this week remains short on details. Drawboard, which according to its Twitter account is based in San Francisco, appeared rather suddenly on the web last week. Its website is seeking pre-orders for a pen to be used in VR, offering features such as six degree-of-freedom, sub-millimeter tracking; 512 levels of pressure sensitivity; USB charging; and tactile feedback. The pen apparently “works with Windows Mixed Reality headsets or Rift/Vive via Leap Motion,” and will be available in a “limited production run” in early 2018. However, the current state of the product’s development is unclear, as

Read More...

Business, Companies, Hardware, News, Virtual Reality (VR), VR World

Huawei’s VR Controller Seen In FCC Filing: Headset Closer Than We Think?

A Chinese smartphone manufacturer Huawei may not have extensive mainstream penetration in the West like Apple and Samsung do, but in 2016 they hit #9 in revenue for tech companies around the world. A lot of their success is based in China, and they often trade places with Apple as the 2nd largest smartphone manufacturer in the world. Huawei is a big name in the industry, to say the least. That they’re working on a Gear VR-styled headset has been known for a while: journalists at Road To VR went hands-on with a Huawei VR headset at CES 2017 earlier this year. Now, they’re developing their

Read More...

Apple, Augmented Reality (AR), Business, Companies, Google, Hardware, Microsoft, Military, News, VR World, Wearables

Apple Manufacturer Quanta Partners With Lumus For AR Displays

Quanta Computer Inc. is a manufacturing partner for Apple and many other hardware manufacturers in the PC/smartphone space. They’re one of the most important companies that consumers have never heard of. Recently,  they reached out to Lumus, an Israel-based business that designs displays for AR glasses and headsets. If you recall Google’s “Glass” project from a few years back (which included very limited shipments of Google Glasses), Lumus works on similar hardware and has been doing so for quite a while. In 2008, they sold the PD-18, one of the first AR glasses of its kind, and just a few years later they started producing hardware

Read More...

Enterprise, News, startups, Virtual Reality (VR), VR World, Wearables

Varjo Alpha Prototype VR Headset: What You Need To Know

If you haven’t heard of Varjo Technologies yet, there’s a good chance that’ll soon change. The Finnish startup is working on an advanced VR headset, built from modified Oculus Rift’s and other components, and is aimed at professional users. The Varjo Alpha Prototype (a work-in-progress name) offers a 1080p display for each eye, with a 35-degree horizontal FOV for each. There is also a “context display”, which offers a 100 FOV view and runs at 1080 x 1200 at 90hz refresh rate. According to Varjo, the refresh rate on these headsets may eventually go as high as 120hz, for true-to-life motion. While the headset may

Read More...

Augmented Reality (AR), Graphics, News, Virtual Reality (VR), VR World

New real-time 3D lighting technique heralded as “Holy Grail”

A pair of computer scientists from Aalto University in Otaniemi, Finland, will soon present a new approach to computing real-time lighting effects that represents a major improvement in both efficiency and accuracy over existing methods. The new technique was developed by Ari Silvennoinen, a PhD candidate in computer science and Jaakko Lehtinen, an associate professor of computer science and scientist at NVIDIA. They pair will be presenting their research at the ACM’s SIGGRAPH Asia 2017 conference in Bangkok this week. Current lighting approaches in games and VR environments are computationally intensive, particularly if software attempts to perform pixel-by-pixel computation of all light paths in a

Read More...

Apple, Augmented Reality (AR), Hardware, Rumors, Virtual Reality (VR), VR World

More hints emerge about Apple’s AR effort

While the web is perennially rife with speculation about Apple’s plans to develop a hardware device in the AR/VR space, a somewhat under-the-radar story out of Taiwan may shed a bit more light on the company’s plans. As reported by the Nikkei Asian Review, one of Apple’s supply chain partners, MacBook and Watch assembler Quanta Computer, hinted during their most recent earnings conference call that they may be playing a significant role in the development of an augmented reality device. Reportedly, such a device built by Quanta would be released no later than 2019. Although Quanta executives did not state for whom they would be

Read More...

Hardware, HTC, News, Virtual Reality (VR), VR World

Meet The HTC Vive Focus

HTCs latest announcement is a new headset, but it’s not the Vive 2 or anything. Not exactly. The new headset is called the HTC Vive Focus, and for the time being it seems to be aimed squarely at the Chinese, so how relevant it is for Western consumers is a valid question to ask. Even without Western availability, though, the Vive Focus is still worth talking about, for multiple reasons. First and foremost is that it’s a completely standalone headset, meaning that it functions separately from any smartphone or PC. Its internal hardware boasts, among other things, a high-res AMOLED display and a Snapdragon 835

Read More...

Artificial Intelligence, Auto, Business, Companies, Hardware, News, Nvidia

Volta Chips Secured Nvidia Record Growth

Shares of Nvidia Corp hit a record on Friday, after it posted stellar quarterly results powered by higher demand for graphics chips used in gaming and data centers, and the rapid adoption of its new Volta chips for AI and driverless cars. Shares of this chipmaker rose about 6 percent in morning trade on Friday – hitting a record of $217.18. CEO Jensen Huang called it a “great quarter across all of our growth drivers.“ “Our Volta GPU has been embraced by every major internet and cloud service provider and computer maker. Our new TensorRT inference acceleration platform opens us to growth in hyperscale datacenters. GeForce and

Read More...

Gaming, Hardware, Microsoft, Virtual Reality (VR), VR World, Windows

SteamVR Preview Coming To Windows Mixed Reality, Requires Higher Specs

SteamVR is essentially an extension of Steam, allowing a virtual hub for playing and purchasing VR applications. Since its release with the HTC Vive (and eventual compatibility with the Oculus Rift), SteamVR has been a favorite among VR enthusiasts everywhere. With the debut of Windows Mixed Reality headsets on PC, many were left wondering if Mixed Reality headsets could support the same software, and it looks like the answer to that question is a resounding yes. SteamVR is coming to Windows Mixed Reality headsets in an official preview state on November 15th, 2017. Full, official compatibility is somewhere further down the line, likely depending on the

Read More...

Companies, Entertainment, Gaming, Graphics, News, Nvidia, press releases, Virtual Reality (VR)

NVIDIA aligns with the Force with new video cards

Fans of Star Wars who desire high-end graphics hardware can look forward to NVIDIA’s imminent release of two collector’s edition GPUs: the new Jedi Order™ and Galactic Empire™ editions of their TITAN Xp line. The cards utilize NVIDIA’s Pascal-based GP102 GPU technology, featuring 33,840 CUDA cores running at 1.6GHz and 12GB of GDDR5X memory running at 11.4Gbps. This equates to 12TFLOPs of processing power — more than sufficient for highly-demanding applications at the highest detail settings, and well-suited for VR use cases (such as the Trials on Tatooine VR experience). But, besides high performance is a commitment to style, with the cards mirroring the light

Read More...

Breaking, Entertainment, Gaming, Hardware, Sony, VR World

Sony announces Skyrim VR hardware bundle

Those looking for a hotly-anticipated VR experience and a complete VR hardware bundle may be in luck on or after November 17th: according to Sony, not only will that date mark the release of The Elder Scrolls V: Skyrim VR, but the title will also be made available with a hardware bundle. The PlayStation VR Skyrim VR Bundle will include the PS VR system, a PlayStation Camera, two PlayStation Move controllers, and a PS VR Demo Disc containing samples of 13 PS VR titles. US pricing is $449.99, while Canadians will pay $579.99 CAD. Incremental upgrades will also be rolled out with this hardware release.

Read More...

3D, Augmented Reality (AR), Business, Companies, Google, Graphics, Virtual Reality (VR)

Google Created Poly – Both AR and VR Platform

Google is opening a new platform called Poly where people can find and distribute virtual and augmented reality objects. Built for development kits like Google’s own ARCore, or Apple’s ARKit, Poly allows anyone to upload or view 3D objects in a mobile or desktop browser. Google has been offering a number of tools to make it easier to create those 3D assets for several months now, including the development of the free Tilt Brush and Blocks solutions and their associated websites. Now, Google Poly, makes it easy for creative types both share and access a warehouse of 3D objects and scenes. The 3D objects that are uploaded to Poly are published

Read More...