Augmented Reality (AR), News, Oculus, Sport, Virtual Reality (VR)

Father-son duo bring VR to lacrosse training

While VR training tools are already relatively commonplace for players and coaches in many professional sports, such technologies are not often seen at the high-school, college and amateur level. When it comes to lacrosse — and as VRWorld has learned, possibly other sports in the near future — that may be changing, thanks to the father and son team at Nelson Design Group. Doug, a high school lacrosse coach with nearly two decades of experience, and his son, who is well-versed in software development, have combined their efforts to create a comprehensive lacrosse goalie practice system. Leveraging an Oculus headset, their software allows lacrosse goalies

Read More...

2018, Artificial Intelligence, Augmented Reality (AR), Cloud Computing, Companies, Consumer Electronics Show (CES), Google, Hardware, HTC, Mobile, News, Qualcomm, Smartphones, Virtual Reality (VR)

CES: Lenovo introduces quartet of new AR and VR technologies

Lenovo used this week’s CES in Las Vegas to highlight several aspects of their 2018 product and service lineup in the augmented reality and virtual reality spaces. These announcements spanned both consumer and commercial/industrial applications, and include the Lenovo Mirage Solo headset, Mirage Camera, C220 Smart Glasses and NBD AH Cloud 2.0. Lenovo Mirage Solo and Mirage Camera with Daydream Billed as a “new take on VR consumption and creation,” this complementary product duo is targeted primarily at consumer markets. The Mirage Solo stands as the first stand-alone headset offering that is part of Google’s Daydream platform; an ill-fated offering from HTC was announced and

Read More...

2018, Augmented Reality (AR), Consumer Electronics Show (CES), Enterprise, Hardware, News, Virtual Reality (VR)

CES: Pico Interactive and uSens join hands

Headset manufacturer Pico Interactive, Inc. and HCI system developer uSens., Inc. have established a partnership that will see the Pico Goblin all-in-one VR headset incorporate uSens’ hand-tracking technology. The announcement came at this week’s CES 2018 in Las Vegas. “uSens and Pico already have a long-standing relationship, originating from developing custom business solutions together,” said uSens CTO and co-founder Dr. Yue Fei. “We are excited to formally work together into 2018 to bring our HCI solutions to their user base, as we see all-in-one and mobile headsets as the driving force behind growth in the VR market,” he continued. The partnership will see uSens’ 26DOF

Read More...

2018, Augmented Reality (AR), Auto, Consumer Electronics Show (CES), energy, Hardware, News, Wearables

CES: HiScene demos communication-focused AR glasses

HiScene, a Chinese provider of AR products and services is demoing it’s recently-launched HiAR augmented reality glasses at this year’s CES in Las Vegas. The product, which is intended for fields including aerospace, power, automotive manufacturing and education, previously won an Innovation Award at CES Asia and the Red Dot Design Award 2017. Notably, the company says their product is the first mass-produced binocular AR smart glasses in China. According to HiScene, the glasses improve brightness and heat dissipation compared to earlier models, while also featuring a minimalist user interface that is particularly well-suited to augmented reality. Of further interest is that the glasses integrate

Read More...

2018, Android, Apple, Augmented Reality (AR), Consumer Electronics Show (CES), Google, Hardware, Internet of Things (IoT), Mobile, News, Samsung, Smartphones

CES: uSens strives to bring augmented reality to billions of users

HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. uSensAR is designed to run optimally on lower-end Android hardware, including systems with lower-resolution cameras and comparatively underpowered CPUs. “ARcore currently only serves about 30 million Android phones, which is just five percent of the entire Android smartphone ecosystem,” said Dr. Yue Fei, uSens CTO and co-founder. The company indicated their platform could expand the reach of AR technologies to an estimated two billion smartphones. “With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those

Read More...

2018, Apple, Augmented Reality (AR), Consumer Electronics Show (CES), Mobile, News, Wearables, Wearables

CES: Lumus provides sneak peak of its AR pipeline

Lumus, a developer of transparent displays for augmented reality hardware is showcasing its latest technological innovations this week, at CES 2018. The company is demoing both its new Vision optical engine — a solution in the AR visor space — and is also providing a sneak-peak of technologies that will be used to empower a glasses-style AR device. The Vision engine boasts a top-down, 40 degree field of view at 1080 pixel resolution in full colour and daylight viewability, displayed via transparent lenses that do not distort the user’s view of their natural environment. “From ongoing discussions with tier one companies and major ODMs working

Read More...

2018, Augmented Reality (AR), Consumer Electronics Show (CES), Entertainment, Mixed Reality (MR), Mobile, News, Sport, Virtual Reality (VR)

CES: DisplayLink unveils their latest untethered VR solution

DisplayLink, a maker of graphics products including wireless VR solutions, announced that it is showcasing their newest multi-user wireless VR solution at CES 2018. The technology demo features the virtual racketball game Racket: Nx, and places participants in a mixed reality arena that boasts complete freedom-of-movement in a cable free environment. Spectators can view the competition, in real time, in mixed reality. “VR opens so many new opportunities for business, enterprise and gaming. We cut the cord last year and now we’re showcasing VR in an untethered, multi-player virtual arena,” said John Cummins, Senior Vice President Sales and Marketing at DisplayLink. Wireless VR technologies are

Read More...

2018, Artificial Intelligence, Augmented Reality (AR), Auto, Consumer Electronics Show (CES), Hardware, Internet of Things (IoT), News, Smart Home

CES: Coffee machine and AR mirror turn conversational

SoundHound Inc., a developer of AI and conversational intelligence technologies, this week introduced a range of integrations empowered by their Houndify Voice AI platform. Demonstrations of some of those integrations will occur at this week’s CES in Las Vegas. The integrations run a very wide range of IoT categories, including automotive, connected speakers, robotics, appliances, augmented reality experiences, smart home, and wearables, from companies including Hyundai, HUMAX, Mayfield Robotics, AvatarMind Robots, PhotoSpring and Onkyo. “Conversational voice interfaces represent the next shift in how we interact with the devices around us and the user behavior of speaking to things will quickly become an integral part of

Read More...

2018, Amazon, Augmented Reality (AR), Consumer Electronics Show (CES), Google, Internet, Microsoft, Mobile, Mobile Computing, News, Smartphones, Wearables

CES: Rokid unveils AR glasses prototype

AI and robotics firm Rokid has unveiled a prototype of its planned augmented reality product, Rokid Glass, this week at CES. The company, better known for its home assistant products (that bear similarities in looks and functionality to Amazon’s Alexa Dot and Google’s Home Mini), appears to be making its first foray into the augmented reality space. Reportedly, the glasses will operate as a standalone headset, but also provide functionality to connect to smartphones or other devices via Bluetooth or WiFi to bolster processing power and network range. The glasses run a variant of Android 6.0 — suggesting it may eventually leverage Google’s ARCore to

Read More...

2018, Augmented Reality (AR), Consumer Electronics Show (CES), Google, Hardware, Mixed Reality (MR), News, Samsung, Smartphones, Sport, Virtual Reality (VR)

CES: NextVR announces realism-boosting upgrades

NextVR, a leading provider of systems for broadcasting live sports and music events in virtual reality, yesterday previewed several upgrades to its technology platform. The announcement was made in conjunction with the opening of CES 2018 in Las Vegas. In what was billed as a “sneak peek,” NextVR unveiled three major initiatives: introducing Six Degrees of Freedom (6DoF) technology; improving fidelity of transmitted content; and adding augmented reality to their platform. NextVR is currently compatible with the Samsung Gear VR headset or Google Daydream View combined with an appropriate smartphone, PlayStation VR, or Windows Mixed Reality system. “VR is the most demanding visual medium ever

Read More...

3D, Amazon, Augmented Reality (AR), CPU, Graphics, Hardware, HTC, Internet, Mobile Computing, News, Virtual Reality (VR)

Smartphones gain PC-strength VR capabilities via new codec

NGCodec, a company that specializes in developing algorithms, silicon logic and FPGA implementations for cloud video processing, this week announced the availability of their potentially transformative cloud-based encoding technologies via the Amazon AWS Marketplace. The company’s RealityCodec acts as a low-delay H.265/HEVC encoder, which allows much of the processing load of VR video streams to be shifted into the cloud. The codec also boasts sufficiently low latency that it can reliably deliver VR streams to untethered, mobile, VR head-mounted displays. “We have worked diligently to bring our advanced video codecs to the Amazon Cloud and to demonstrate the potential for cloud media and virtual reality,”

Read More...

Amazon, Augmented Reality (AR), News

Amazon patent reflects another push into 1.7 trillion dollar industry

A patent issued on the first business day of the new year may herald a breakthrough in online fashion retailing. US Patent 9,858,719 was Issued on January 2nd to Amazon Services Inc. It suggests the company is developing an augmented reality-type system consisting of a mirror, display and camera combination that allows individuals to virtually preview the look of clothing prior to purchase, and to do so while also virtualizing their locale. The invention, as described, appears to go a long way towards solving the many issues pertaining to look and fit that tend to plague the purchase of fashion items online. Currently, these challenges

Read More...

Augmented Reality (AR), News, VR World

New Pico Neo VR Headset With Vive Wave Support Coming Soon

The original Pico Neo headset was, well, pretty forgettable. It was an Android gaming-centric VR headset that bundled all of its hardware into a small, SNES-esque gamepad, and decent tech specs. It released in 2016 to little fanfare, but now the Pico Neo is making a comeback with a truly standalone VR headset. The new Pico Neo comes with the same Snapdragon 835 chipset, but now has full head tracking and is compatible with Vive Wave, like the upcoming HTC Vive Focus. In addition to Vive Wave/Viveport support, the Neo headset will also have access to the Pico Store to download VR games and applications. Interestingly,

Read More...

Augmented Reality (AR), Gaming, iOS, Mobile, News, VR World

Augmented Reality FPS WAR of the AI releases on iOS

Trailblazing VR is a startup company focused on pushing forward women in the VR/AR development. Their first game is War of the AI, developed using Apple’s ARKit tools (like the LEGO game we covered a while back) and available for free on iOS. While War of the AI has a somewhat ‘dull’ name, what it does – is quite impressive. War of the AI is a first-person shooter that’s playable in augmented reality, which has been done before (with the help of peripherals, e.g. Father.io), but not quite like this. War of the AI doesn’t require any extra peripherals, and utilizing ARKit’s features, enables a full

Read More...

Analysis, Augmented Reality (AR), News, Smartphones, Virtual Reality (VR)

VR and AR shipments to grow 517% by 2021

Market intelligence firm IDC sees substantial growth in store for the VR and AR markets, with shipments expected to reach 59.2 million headsets by 2021, up from 9.6 million this year. These projects come in IDC’s “Worldwide Quarterly Augmented and Virtual Reality Headset Tracker” research report, published last week. The firm notes that low-cost, screenless VR viewers (e.g. headsets that utilize smartphones) have dominated the market to date, but sees this category losing market share going forward, with a shift into tethered and standalone VR/AR solutions. According to their report, screenless viewers will represent less than 15% of the total VR/AR market in 2021, with

Read More...

Augmented Reality (AR), , HTC, News, Oculus, Virtual Reality (VR)

Facebook Spaces now available on Vive, other platforms pending

Facebook has brought its beta social VR app, Spaces, to users of the HTC Vive. First announced in April, Spaces had previously only been available to users of the Oculus Rift. Spaces is among a handful of apps that combine social media with an immersive VR experience. Using the app, users can meet in VR; go Live; play games; make video calls; and create and share 3D objects, videos, and photos. These features are identical to those available to Rift users. Interestingly, however, the Spaces app is not available via the Steam store, and is instead being offered for direct download via Facebook’s website. “VR

Read More...

Android, Augmented Reality (AR), Google, News

Google dances away from Tango

Google has announced that they are moving on from Tango, their augmented reality platform, in favour of their newer ARCore platform. The announcement came via Twitter last Friday. “We’re turning down support for Tango on March 1, 2018,” the Tango team said in a Tweet. “Thank you to our incredible community of developers who made such progress with Tango over the last three years. We look forward to continuing the journey with you on ARCore,” they concluded. Tango’s fate appears to be largely a result of software becoming more capable. While Tango required cameras and IR sensors to locate and orient itself to objects in

Read More...

Augmented Reality (AR), Companies, Entertainment, News, startups, Wearables

Magic Leap Finally reveals their AR Goggles

After a really long time of waiting, Magic Leap surprised their fans for christmas by unveiling its augmented reality goggles – Magic Leap One. Dubbed Lightwear, the goggle-style headset promises “amazing experiences that feel natural,” all powered by a hip-mounted, puck-shaped computer called a Lightpack. “Engineered to be lightweight and comfortable for hours of exploration. We’ve combined our Digital Lightfield technology with environment mapping, precision tracking and soundfield audio to produce amazing experiences that feel natural,” it says on their website. In terms of the possibilities of the Magic Leap One, it looks like it has somewhat similar AR features as Microsoft HoloLens and ARKit: digital graphics seamlessly merged

Read More...

Augmented Reality (AR), Auto, Companies, News, press releases

Honda sent Beautiful AR Holiday Card for Sick Kids

That holiday season isn’t always just about presents, overindulging or shopping – Honda tried to explain with their project “Happy Honda Days”. Using augmented reality to deliver the “Ultimate Get Well Card“, a magical card filled with messages from well-wishers around the country and personalized for pediatric patients at the Children’s Hospital of Orange County (CHOC) has been made. Honda transformed an actual CHOC hospital room into an augmented reality winter wonderland in order to bring to life crowdsourced messages from well-wishers to be viewed by young patients through an iPad, held in a custom designed holder, triggering a wintery augmented reality experience. “Sending warm wishes to

Read More...

Augmented Reality (AR), Companies, Entertainment, News, startups, Virtual Reality (VR)

Google-backed Magic Leap Reveals Mixed Reality Music App

Way in October, Magic Leap, the still-in-stealth-mode company developing an augmented-reality headset, announced that it has raised $502 million in Series D equity funding, led by Singapore investment firm Temasek Holdings. The problem was, that at that time, they just promised to create a headset using a type of light-field technology that would result in superior augmented reality experiences, an area most major consumer technology companies are chasing. But it has never given a launch date for its device, nor offered much detail on how it would work. But it seems, something is actually happening. They invited a reporter from Pitchfork, an online music magazine, to

Read More...