AMD, Augmented Reality (AR), Companies, Gaming, Hardware, Microsoft, News, Virtual Reality (VR), VR World

Stories You Might’ve Missed: Microsoft CLAW VR, AMDFLAWS and more

In the second week of March, from the 9th to the 16th, more stories broke. Microsoft, AMD and Bose were all in the news for vastly different reasons, but all of these reasons were relevant to the world of VR. Or, in Bose’s case, AR. This segment, Stories You Might’ve Missed, is for news stories that broke but weren’t given articles on our site. Let’s see what we missed. Microsoft shows off prototype CLAW VR controller One of the most interesting stories to break in March was the debut of the CLAW VR controller from Microsoft. In their blog post and YouTube video (embedded above),

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Augmented Reality (AR), News, Virtual Reality (VR), VR World

VR experience recreates world’s first major photography exhibition

The National Science and Media Museum in the United Kingdom has opened a new exhibition that combines old technology with virtual reality. Entitled “Thresholds,” the immersive experience recreates the world’s first major photography exhibition. Participants are taken back in time to 1839, when one of the founders of photography, William Henry Fox Talbot, presented what was then the first substantial exhibition of the then nascent discipline. Via virtual reality, visitors are transported to a virtualized room at King Edward’s School in Birmingham, and are able to walk freely throughout the environment. Designed by British Artist Mat Collishaw, the immersive experience even allows visitors to touch

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2018, Android, Apple, Augmented Reality (AR), Google, Mobile, News, Smartphones, Tablets, VR World

Google to release ARCore during the Mobile World Congress

2017 has been a busy one for VR/AR teams at Google, with company’s continued push into the space with Google Cardboard, AR for Pixel phones and, most recently, ARCore framework. The latter was announced mid-2017, and after all of this time in development, ARCore is finally ready to start shipping to developers and manufacturers. The framework will allow developers to more easily develop augmented reality applications for supported Android phones. While Google seems to want to make ARCore near-universal, there’s a fair chance that it will only launch for a select few devices for the time being, with the Pixel and Galaxy series being a

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Augmented Reality (AR), Mobile, News, Smartphones, Tablets, Toys, VR World

Hot Wheels joins LEGO and other toys in Augmented Reality

At the 2018 Toy Fair, Mattel showed off a new augmented reality app that works with its Hot Wheels toys. Specifically, the application renders real-time 3D models of Hot Wheels Cities playsets when you aim your camera at their boxes in stores. The rendering shows the fully-assembled set, and you can even press a “Try Me!” button onscreen to send a virtual Hot Wheels car through the track. Mattel says that they will be releasing this Hot Wheels AR app in Fall 2018. They aren’t the first toy company to use this idea, either: Lego debuted a similar in-store AR app in 2016. Meanwhile, Lego AR-Studio

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Augmented Reality (AR), Entertainment, Microsoft, Mixed Reality (MR), News, Sport, Virtual Reality (VR)

VR makes Checking Behind the Scene of Swimsuit Sports Illustrated possible

The long-awaited (especially with men population), next Swimsuit Edition of Sports Illustrated is going to be its most immersive experience, as the spread is set to become available in VR, including on Windows Mixed Reality. Courtesy of the LIFE VR app in the Microsoft Store, Swimsuit Editor MJ Day will offer viewers a behind-the-scenes look at how the issue was created. From a strolling the Caribbean sand beaches with Ashley Graham to a incredible sandstorm in the desert with Paige Spiranac, Swimsuit fans will now get to experience the stunning locations and go inside the shoots like never before. The issue will also feature exclusive

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Analysis, Augmented Reality (AR), Breaking, Hardware, Mobile, News, Qualcomm, Smartphones, Virtual Reality (VR), VR World, Wearables

Qualcomm pushing mobile VR: Lighthouse-free 6DOF and exclusive Q&A

Ahead of the 2018 Mobile World Congress, Qualcomm is pulling out the big guns with the announcement of their Snapdragon 845 chipset and its VR-centric features. They’re pushing these features under the wider “Xtended Reality (XR)” umbrella, which includes AR as well. With the Snapdragon 845 reference design, Qualcomm is bringing a number of features to the table. Foveated rendering, for instance, uses eye-tracking to render what you’re not looking at in low-res to save on performance. Most interestingly, Qualcomm is also hoping to provide a full, roomscale 6DOF (six degrees of freedom) VR experience. 6DOF tracks full head-and-body movements, while 3DOF only tracks the direction

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Artificial Intelligence, Augmented Reality (AR), News, Virtual Reality (VR), Wearables

Taser manufacturer Axon bolsters VR efforts

Public safety technology company Axon announced last week that it has hired an imaging engineering team that will work from a new R&D office in Tampere, Finland. The engineers will focus on improving Axon’s wearable and in-car products, in addition to building solutions that utilize AR, VR and AI. While Axon is perhaps best known for their widely-used “Taser” electroshock weapons, the company also markets a range of other products and services, including body-worn and in-car cameras, digital evidence management solutions, and systems to assist prosecutors. “We are thrilled to bring this talented group of imaging engineers on board,” said Axon CEO and founder Rick

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Artificial Intelligence, Augmented Reality (AR), Business, Internet, VR World

eBay announces plans for new AR tools, AI development

eBay has joined the ranks of retailers dipping their toes in the augmented and virtual reality waters, according to a Fortune report. The online marketplace announced that it is currently developing an AR kit in order to add AR features to its website later this year. One proposed feature will allow shoppers to see how an item would look or fit in its intended space–such as by overlaying the image of tires on a car–before making a bid or a purchase. Another feature will let sellers choose the proper box size when packaging merchandise by showing images of the different size options over the item

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Analysis, Augmented Reality (AR), Internet, Mobile, News, Virtual Reality (VR), VR World

Verizon tests 5G network at the Super Bowl through VR

Time’s arrow never stops marching forward, and neither does technological advancements. Verizon has pushed the envelope at the Super Bowl, mixing “5G” mobile network alongside VR to do some pretty incredible things, even by 2018 standards. What is 5G and what is it capable of? 5G, as its name implies, is the 5th generation of mobile network technologies. While 4G offers speeds comparable to modern home Internet connections, 5G offers speeds and latencies equal to or better than these connections. Once it actually enters the market, different networks will have different performance under 5G. However, this should lead to across-the-board improvements in mobile network performance.

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Analysis, Augmented Reality (AR), Google, Mobile, News, Smartphones, Virtual Reality (VR), VR World

Google bring AR Stickers to Motion Stills…to mixed reception

Google’s interest in VR is no secret. From the wildly-successful Google Cardboard (and the movement it inspired), to their push for 360 content on YouTube, it’s clear that Google thinks VR is the future. This affinity extends to AR as well, and for right now it looks like Google is looking to compete with social media giants like Snapchat in the AR arena. At the tail-end of 2017, Snapchat started pushing AR tie-ins and a full-blown Lens Studio for AR effect creation. For its Pixel phones, Google launched AR Stickers as a demonstration of the power of the Pixel camera. The app and its eponymous

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Analysis, Augmented Reality (AR), Auto, Education, Gaming, Hardware, Virtual Reality (VR), Wearables

Improving the feel of virtual and augmented reality

Although VR headset technologies continue to improve, with a number of new technologies slated for release this year, and with a long-rumoured Apple AR device potentially in the works, it’s easy to lose sight of the fact that there are several more senses beyond sight and sound. And, because virtual taste technology appears to be nowhere near commercialization, and the only commercialized virtual smell technology remains in pre-order phase, sniffing virtual roses or eating a virtual slice of cheesecake are likely a long way off. Those looking for a bit more sensory engagement in virtual and augmented reality can take heart, however, because a number

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Augmented Reality (AR), Companies, Intel, News, Wearables

Intel planning to launch smart glasses this year

Intel Corp.’s augmented reality division could ship consumer-focused smart glasses before the end of the year, according to reports. This chip-giant values the division at as much as $350 million, said the people, declining to be identified since the plans aren’t public. Intel is also said to be seeking multiple investors for this unit, which has been developing smart glasses that pair by Bluetooth with a mobile phone. The spectacles, according to reports, will be able to display contextual information into the wearer’s field of view with a laser-based projector that reflects off the lens and onto the retina. Taiwan’s Quanta Computer Inc. is making the product

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AMD, Apple, Augmented Reality (AR), Consumer Electronics Show (CES), Gaming, Hardware, iOS, Microsoft, Mixed Reality (MR), Mobile, Mobile Computing, Nvidia, Operating Systems, Reviews, Smart Home, Smartphones, Virtual Reality (VR), VR World, Windows

VRWorld: Our Most Popular Stories of 2017

While we have recently covered our choices for the Top 10 VR/AR Stories of 2017, and while some of those stories happened to also be among the most popular amongst our readers last year, there were also a number of additional stories that proved popular. In this piece, we take at the top ten stories — based on reader popularity — in 2017. #10: Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR This summertime article addressed how AAA game developer Bethesda was poised to bring a dramatic improvement to VR gaming with the then-pending releases of Doom VFR, Fallout 4 VR and

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Augmented Reality (AR), Biotech, Education, News

Canadian researchers bring us a step closer to “x-ray goggles”

Students in Edmonton, Alberta, Canada are refining a new technology that allows clinicians to see inside a patient’s body using augmented reality. The system, named ProjectDR, has functionality reminiscent of fictional “x-ray goggles,” given its ability to overlay medical images onto a patient’s body while properly adjusting those images when a patient moves. The technology, which consists of infrared cameras and markers placed on the patient’s body as well as a projector, is being co-developed by graduate students Ian Watts and Michael Feist at the University of Alberta. Proposed uses of ProjectDR span a wide range of education, therapeutic, and medical applications. Pilot studies in

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Artificial Intelligence, Augmented Reality (AR), Cryptocurrency, Gaming, Hardware, News, Software Programs, Virtual Reality (VR)

MIT-hosted tech accelerator opens for second batch of applications

Play Labs, LLC and the MIT Game Lab announced this week that they are open to applications from a new round of startups who wish to participate in their “playful technology” accelerator program. Successful applicants will receive mentoring, facilities, and funding (in cash or Bitcoin) in return for common stock. The incubator hopes to receive applicants from startups developing technologies for use across a broad spectrum of industries, including finance, healthcare and manufacturing. Examples of technologies the incubator hopes to see amongst startups span the realm of digital currency/blockchain, eSports/video games, VR/AR and machine learning/AI. The program will be ran by Rizwan Virk, an MIT

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Analysis, Augmented Reality (AR), , Hardware, HTC, Microsoft, Mixed Reality (MR), News, Oculus, Opinion, Sony, Virtual Reality (VR), VR World

Top 10 AR/VR Stories of 2017

Although 2017 has come and gone, its impact on the augmented/virtual reality industry will undoubtedly be felt for decades to come. While it remains to be seen if 2017 will be recognized as the year AR/VR finally made its first real push into the mainstream, there were a veritable plethora of events that occurred last year that will continue to influence the industry. After substantial contemplation, we have picked what we at VRWorld believe to be the Top Ten VR/AR Stories of 2017. Here they are, counting down from #10: #10 – Pimax 8k First discussed by VRWorld last January, the Pimax 8k would go

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Augmented Reality (AR), Companies, Dell, Hardware, HTC, Microsoft, Mixed Reality (MR), News, Samsung, Sony, Virtual Reality (VR), Wearables, Wearables

VR Headset Price Cuts Lead to Quarterly Sales of More Than 1 Million Units

Virtual reality has taken the world by storm in the last couple of years – except it has not. Although the excitement about its potential to become nothing short of awesome has been discussed in great detail in the press, this hasn’t translated into sales. While people will gladly pay amounts close to $1,000 for smartphones that allow them to play real money online video casino games and others as fluidly as possible, they seem to be reluctant to invest a smaller amount into VR gear that has a similar – or often smaller – price. And while it would be a bit harsh to

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Augmented Reality (AR), News, Oculus, Sport, Virtual Reality (VR)

Father-son duo bring VR to lacrosse training

While VR training tools are already relatively commonplace for players and coaches in many professional sports, such technologies are not often seen at the high-school, college and amateur level. When it comes to lacrosse — and as VRWorld has learned, possibly other sports in the near future — that may be changing, thanks to the father and son team at Nelson Design Group. Doug, a high school lacrosse coach with nearly two decades of experience, and his son, who is well-versed in software development, have combined their efforts to create a comprehensive lacrosse goalie practice system. Leveraging an Oculus headset, their software allows lacrosse goalies

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2018, Artificial Intelligence, Augmented Reality (AR), Cloud Computing, Companies, Consumer Electronics Show (CES), Google, Hardware, HTC, Mobile, News, Qualcomm, Smartphones, Virtual Reality (VR)

CES: Lenovo introduces quartet of new AR and VR technologies

Lenovo used this week’s CES in Las Vegas to highlight several aspects of their 2018 product and service lineup in the augmented reality and virtual reality spaces. These announcements spanned both consumer and commercial/industrial applications, and include the Lenovo Mirage Solo headset, Mirage Camera, C220 Smart Glasses and NBD AH Cloud 2.0. Lenovo Mirage Solo and Mirage Camera with Daydream Billed as a “new take on VR consumption and creation,” this complementary product duo is targeted primarily at consumer markets. The Mirage Solo stands as the first stand-alone headset offering that is part of Google’s Daydream platform; an ill-fated offering from HTC was announced and

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2018, Augmented Reality (AR), Consumer Electronics Show (CES), Enterprise, Hardware, News, Virtual Reality (VR)

CES: Pico Interactive and uSens join hands

Headset manufacturer Pico Interactive, Inc. and HCI system developer uSens., Inc. have established a partnership that will see the Pico Goblin all-in-one VR headset incorporate uSens’ hand-tracking technology. The announcement came at this week’s CES 2018 in Las Vegas. “uSens and Pico already have a long-standing relationship, originating from developing custom business solutions together,” said uSens CTO and co-founder Dr. Yue Fei. “We are excited to formally work together into 2018 to bring our HCI solutions to their user base, as we see all-in-one and mobile headsets as the driving force behind growth in the VR market,” he continued. The partnership will see uSens’ 26DOF

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