Don’t expect Oculus to be available for the holiday season.
Entrepreneur and PR strategist Murray Newlands shares insights on crowdfunding and why Facebook believes VR is the next big thing in computing.
Crowdfund-backed project allows the user to bring their hands into the virtual space.
Facebook is banking on virtual and augmented reality to play a big part in a revolution in computing platforms in the next 10 to 15 years.
Zero Point, the very first immersive 360-degree documentary film, is now available for download.
Oculus, Samsung and Sony have a new low-cost competitor in the VR headset space.
People are always talking about when digitally created art will surpass the point of realism, well, today may actually be the day that it happens. There have been countless CGI faces created from scans of real people’s faces and others that were drawn by artists, but the most realistic ones still come from digital scans of real people with vast amounts of depth data and minute flaws. This virtual world of computer generated people has slowly but surely been moving towards a point where one cannot tell the difference between a computer generated image and one that is simply a photo or a video of
Oculus’ big conference, Oclus Connect, took place last weekend in Los Angeles, and while the company didn’t unveil the consumer version it did show off a next-generation prototype version of the Oculus headset. Before the conference began VR World had a chance to sit down with Simon Solotko, founder of All Future Parties, a consultancy that partners with companies developing augmented reality products to help them accelerate and get to market. Below is the second part of the conversation. VR World: What sort of insight do you have into Oculus right now as the eventual release date for the consumer version of the Oculus headset
This past weekend at its Oculus Connect event in Los Angeles, Oculus unveiled its Crescent Bay headset which offers enhanced resolution and better tracking when compared to the current generation Developer Kit 2. Unfortunately for those interested in purchasing the headset Oculus is not planning to make it available anytime soon. When contacted by potential buyers interested in purchasing the headset, or exchanging their second-generation Oculus devices for the new headset, Oculus said that the Crescent Bay prototype demonstrated at Oculus Connect was not for sale. Oculus’ Crescent Bay headset promises better resolution, enhanced tracking, as well as improved audio. Though it hasn’t been confirmed,
This past weekend at the Oculus Connect conference in Los Angeles Oculus CEO Brendan Iribe unveiled the second-generation Oculus Rift VR headset called Crescent Bay which he said was a “massive leap” over the second-generation developer kit. “It’s as big of a leap as we made from DK1 to DK2,” Iribe is quoted as saying on stage. While Iribe cautioned this isn’t the consumer version of the headset, it does represent a fast-maturing technology. The next-gen headset has 360-degree head tracking, enhanced resolution as well as integrated audio. Reportedly, those who tried a demo unit say it offers a much more realistic sense of immersion
Oculus’ industry conference, Oculus Connect, kicks off this weekend in Los Angeles bringing developers and Oculus engineers together for a weekend of collaboration. This conference comes at a time where Oculus’ stranglehold on the consumer VR market is slipping. At one time the company had a near monopoly on the market; for the last few years consumer level virtual reality effectively equaled Oculus Rift. Now, the market is getting more and more crowded as Sony, Samsung and Google (which is equally focused on augmented reality) make plays with their own VR solution. To try and figure out where the augmented and virtual reality is going, VR World recently
Immersion is undoubtedly the most important aspect of VR. Who can deny the wonderful sensation of seeing and hearing inside a virtual fantasy world? But you know what’s even more fantastic? Bringing the ‘R’ in VR closer to us, and there’s no other better example of this than this upcoming VR game that lets you play with bikini-clad ladies at the beach. PlayGirls is the brainchild of PG Production and Japanese game company Illusion that combines VR and lovely AV actresses. Why are actresses involved you say? Well, the concept is described as the “Sexy Actress Perfect Simulation Project”, which, as suggested, recreates an actress
The VR boom that Oculus Rift has made created a lot of new innovations and ideas, but it has also spawned many creations that try to emulate the concept in a much simpler form. Take this new VR headset in Japan for example. If you need some quick and cheap VR experience, then this simple gadget might be the thing you need. Called the Smartphone Virtual 3D Goggles, this VR headset has the same concept of slapping your own smartphone into your face a la Google Cardboard. There’s not much tech specs to be introduced here, but it is advertised to be able to use most
Apple is now officially joining the VR revolution. Well, sort of. In our current world of HD, VR is now all the hype and it’s clear that the tech market is headed that way. However, access to this wonderful technology is still awfully limited, but thankfully this Kickstarter project will make VR a lot closer to us. AirVR is the name of the new project by the Canadian company Metatecture, and it is as you can see in the feature image, a VR headset that uses your iPad to give you that immersive VR experience. To be specific, it actually uses an iPad mini, in
Virtual reality is now the next big hype in consumer tech, and it is definitely proved by Samsung’s big announcement. Samsung unveiled a new flagship phone at the IFA 2014, which is the long awaited Galaxy Note 4. Aside from the new phone however, an even more interesting announcement came in the form of a new VR headset, the Samsung Gear VR, which the company also promptly presented at the event. The Gear VR is a VR headset that basically uses the Galaxy Note 4 as it base. It is very reminiscent of the Google Cardboard, where the unit is strapped in front of 3D