Consumer Electronics Show (CES), Graphics, Hardware, News, Nvidia, Virtual Reality (VR), VR World

EVGA Launches ‘VR Edition’ Graphics Cards

Regardless of how fast the adoption of Virtual Reality happens, 2016 could be remembered as the ‘year of VR’, where a lot of companies will have to change their own design in order to create a VR experience. Adoption of VR requires significant changes to the product lineup, and the approaches could not be more different. Oculus Rift is based around stationary position, HTC Vive Pre bases itself around a living room experience (with unfortunate wires), Microsoft HoloLens concept has a whole on-your-head computer (but also requires a hook up to a very powerful multi-GPU server), etc. Regardless of what you may think about VR, the fact is that this

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Augmented Reality (AR), Consumer Electronics Show (CES), Gaming, Hardware, News, Virtual Reality (VR), Wearables

Preview: HTC’s Vive Pre VR is a New Design

Several weeks ago, HTC came out with a statement that their Vive VR system, which is being developed together with Valve Corporation and their SteamVR platform – is being pushed back from December 2015 to April 2016. While the company kept mum on the reasons for the delay, they insisted it wasn’t related to manufacturing issues, but rather because of ‘technological breakthrough’. On CES 2016, HTC and Valve finally released the images of completed products, and we have to admit they look quite different compared to the Vive VR setup we tested in November. Under the retail product name HTC Vive Pre, the company introduced what is a third generation of

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Augmented Reality (AR), Consumer Electronics Show (CES), Gaming, Hardware, Military, News, Virtual Reality (VR), Wearables

Vuzix Launches New AR and VR Products

While there is a lot of focus on companies that are announcing their VR and AR products, the realities are that those ‘loud’ announcements serve to hide the fact that those companies are not shipping. On the other hand, there are companies such as Vuzix Corporation, which ship AR/VR products for years now – just not in the limelight. “Augmented and Virtual Reality are no longer concepts from science fiction movies, and we are at the forefront of bringing that technology to the world,” says Paul Travers, President and Chief Executive Officer at Vuzix. “Our award-winning lineup of AR/VR solutions and patented technologies reflect our extensive experience

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3D, AMD, Consumer Electronics Show (CES), CPU, Graphics, Hardware, News, Nvidia, Virtual Reality (VR), VR World

AMD to Launch Polaris Graphics Architecture with a Mainstream Card

Back in early December 2015, AMD invited their preferred media partners to brief them about the new company structure, where Radeon Technology Group (RTG, also known as ATI 2.0) will continue to bring products to market under the AMD banner until the (almost inevitable) spin-off occurs. In a run-up to CES 2016, which takes place in Las Vegas, NV, AMD made a formal announcement introducing the Polaris GPU architecture. In a video bewlo, Raja Koduri (head of RTG) spoke of innovation that was enabled by a logical transition from planar transistors (single-gate, i.e. 2-D) to multi-gate (i.e. 3-D) technology, with a variant of 3-D transistors being called FinFET. If

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3D, Consumer Electronics Show (CES), Hardware, News, Virtual Reality (VR), Wearables

Oculus Launches Rift Pre-Orders on CES 2016

The wait is (almost) over. Two years after Facebook acquired the company in an all-cash, $2 billion transaction, the world waited the arrival of Oculus Rift. On the first day of CES (January 6, 2016) at 8AM Pacific, Oculus opened pre-orders for the Rift Virtual Reality headset. Unlike the DK1 and DK2 editions, the consumer version of Rift will not cost $349. Instead, Rift will retail/e-tail for $250 more, i.e. $599, with the price including the Xbox One wireless controller and the hard shell plastic ‘suitcase’ which Oculus used to ship the original Development Kit 1. Naturally, the design and typing will be updated to fit all

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Entertainment, Gaming, Virtual Reality (VR), VR World

Virtuix Ships Its First Omni Platform

Virtuix Inc. said on Wednesday that it has delivered its first Omni platform to an individual who backed the Kickstarter campaign on its first day. That means production is finally in full swing after the project first launched back in June 2013. The Virtuix Omni is built for virtual reality gaming. It consists of a concave platform and a support ring that attaches to the base to keep you in position. The base features grooves that special Omni shoes slide into. The platform doesn’t move, thus you’re essentially walking in place and stepping forward at the same time. I took the Virtuix Omni for a

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Augmented Reality (AR), Entertainment, Gaming, Graphics, News, Virtual Reality (VR), VR World

Facebook Goes AAA with VR Content, Bundles EVE: Valkyrie with Oculus Rift

The success or death of a platform depends on the content that platform provides. While Facebook is now being used by over 1.4 billion people around the globe, the social media platform would not become nowhere as near as popular if there wasn’t for several multi-billion enterprises that were built on the content which used Facebook to spread – FarmVille might be a laugh, but the game was at one point – the most popular ‘multiplayer’ game on face of the planet, and the same story followed by Candy Crush Saga. Last year, Facebook made a two billion dollar bet on the next platform to expand its

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3D, AMD, Augmented Reality (AR), Breaking, Companies, Graphics, Hardware, Intel, News, Nvidia, Virtual Reality (VR), VR World

14nm AMD Greenland tapes out: Attack on NVIDIA Pascal, Intel Xeon Phi

Couple of days ago, GlobalFoundries issued a press release stating that they ‘demonstrated silicon success on the first AMD (NASDAQ: AMD) products using GLOBALFOUNDRIES’ most advanced 14nm FinFET process technology.’ “FinFET technology is expected to play a critical foundational role across multiple AMD product lines, starting in 2016. GLOBALFOUNDRIES has worked tirelessly to reach this key milestone on its 14LPP process. We look forward to GLOBALFOUNDRIES’ continued progress towards full production readiness and expect to leverage the advanced 14LPP process technology across a broad set of our CPU, APU, and GPU products,” said Mark Papermaster, Senior Vice President and Chief Technology Officer at Advanced Micro Devices.

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3D, Gaming, Hardware, Mobile, News, Smartphones, Virtual Reality (VR)

VR hits Magical $99 Price with Samsung’s New GearVR

As we all know, the key to adopting a technology for mass market is hitting the ‘sweet price point’, which is typically based around three figures – $99, $199, $999. $999 was the price point when first VHS demolished Betamax, CD replaced vinyl, DVD replaced VHS, and so on. $199 was the price point that Apple hit with the iPhone and we all know what happened afterwards. $99 however, is a price point where a product becomes a commodity, whatever it is. After launching its first generation GearVR Innovator Edition for $199, Samsung teamed up with Facebook and Oculus to prepare a product which could

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Augmented Reality (AR), Business, Exclusive, Gaming, Hardware, Interviews, Qualcomm, Virtual Reality (VR), VR World

Inside Rivet Networks: How is Killer Reinventing Themselves?

In 2006, the world saw a public debut of two add-on cards that promised to change the gaming experience forever. AGEIA debuted PhysX, or Physics Processing Unit (PPU), while a small team from Texas introduced a Killer NPU – Network Processing Unit. In 2008, AGEIA ended up acquired by NVIDIA, while Bigfoot Networks was acquired by Qualcomm and became a part of Qualcomm Atheros. A few weeks ago, we learned that something unusual happened. It is very rare that the technology, once acquired ends up back in a standalone company. To be more precise, in a company owned and run by the original co-founders. Yet,

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Analysis, Augmented Reality (AR), Exclusive, Gaming, News, , Virtual Reality (VR)

Gaming of the Future: When Virtual Becomes Reality

Ever since developers started turning code into pixels, and pixels into virtual worlds, the overriding desire has been to make things more realistic. While Pong was the perfect way to pass the time back in the Seventies, its basic graphics and simple structure simply wouldn’t make it a hit in the modern day. Similarly, while Super Mario was a pioneering plumber in his day, the two-dimensional mushroom hater is now nothing more than a “classic” that inspires fond memories from “back in the day.”

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Augmented Reality (AR), Business, Companies, Entertainment, Graphics, News, Virtual Reality (VR), VR World

Marriott Introduces VR Experience with Samsung GearVR

Virtual Reality and Augmented Reality are starting to gather steam, and unlike previous technology pushes, we’re seeing adoption on a completely new level. Following its The Marriott Teleporter 4-D VR experience, hotel chain Marriott recently teamed up with Samsung in order to bring VR experience to hotel rooms. Dubbed VRoom, this pilot program launched in just two locations in New York (Marriott Marquis) and London (Marriott Park Lane). VRoom consists out of a business suitcase available to guests of respective hotels, which contains Samsung VRGear and headphones. Once connected to hotel WiFi, you can explore Marriott VR experiences – Virtual Reality Postcards – 360 degree panoramas of

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AMD, Augmented Reality (AR), Business, Companies, Entertainment, Event, News, Virtual Reality (VR)

Watch AMD’s Roy Taylor Keynote on VR Content Strategy

There’s no doubt that Virtual Reality is starting to gather steam ahead of 2016, which should marked as the year when VR ‘broke in’ – with launches and general availability of consumer versions of numerous VR headsets, such as Oculus Rift, Sony Morpheus, HTC Vive (made in collaboration with Valve), Starbreeze StarVR and many others. Developing VR content is requiring a lot of hardware horsepower, and appropriate middleware. According to key content producers such as Crytek, CCP, EA and others, AMD has a leadership on VR with its Liqid VR set of tools. In order to stimulate content developers, and explain how VR is developing, AMD supported the

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Gaming, Hardware, Internet of Things (IoT), Virtual Reality (VR), VR World

Does The Future Of VR Look Bright Thanks To This Icelandic Company?

Several companies are working hard in the Virtual Reality field, producing some rather tantalizing previews of whats to come in the future. One of the companies making the VR look bright for the future is Iceland’s CCP Games. Their currently under-development EVE Valkyrie is considered a standard-bearer for VR games. Made for Oculus Rift and Sony’s Project Morpheus, this interesting and appealing space dogfighting game is definitely a sign of things to come as it attracts VR users everywhere. They also have a game called Gunjack, as a similar gaming experience albeit with less impressive graphics, being made for Samsung Gear VR device. In a

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3D, Analysis, Business, Companies, Graphics, Hardware, News, Nvidia, Virtual Reality (VR)

NVIDIA Shares Skyrocket After Great Financial Results

Today was a day for memory for NVIDIA, as the company’s meteoric stock rise got them on top of Fortune 100 stock moves, ahead of Tesla Motors, Inc. The reason for the growth of the stock, are both second quarter results and upbeat announcement of third quarter earnings. Following the trading close on Thursday, NVIDIA announced its results which were on record levels, even though the company had some serious write offs ($167 million) due to Icera modem business and SHIELD tablet recall; $1.15 billion represents their best second quarter result, up from $1.10 a year earlier. Net income was only 26 million, but that came after

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3D, Augmented Reality (AR), Breaking, Gaming, Graphics, Hardware, News, Software Programs, Virtual Reality (VR), Windows

Siggraph: Basemark and Crytek to Launch VR Benchmark

Siggraph, the annual get-together of ‘all that matters in computer graphics’ is set to open its doors for the 42nd time, this time in Los Angeles Convention Center in California. As always, Siggraph brings a sea of announcements and we believe that this year, we will see never-before seen focus on Virtual and Augmented Reality. However, finding the right balance for Virtual Reality experience will require substantial effort on building a platform (powerful PC, or streaming server for mobile), and one of key requirements is to standardize benchmarking in order to find the proper balance between performance and cost. With immersive game titles such as EVE:

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3D, AMD, Augmented Reality (AR), Gaming, Graphics, Hardware, News, Virtual Reality (VR), VR World

Video: Birdly VR Enables You to Fly Like a Bird

If you were wondering what Birdly VR really is, it is a virtual reality platform that employs Oculus Rift, creating an opportunity for you to see how would flying like a bird feel like, is what you want. It’s basically a virtual reality simulator of a bird flight, or yet another showcase of where exactly is virtual reality taking us and where we’ll be headed developing this technology. Flying always is an aspect many human beings would love to experience, but the physical limitations of any possible solution impeded such a quest overall. With Virtual Reality, it’s now fully possible! “Birdly is an installation which explores

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Augmented Reality (AR), Business, Entertainment, Exclusive, , Gaming, Google, Graphics, Hardware, Microsoft, News, Opinion, , Virtual Reality (VR), VR World

OPINION: What is the Future of Virtual Reality?

When it comes to emerging technologies, which are the ones that stand out in 2015? While there are a number to choose from, it is undoubtedly virtual reality (VR) that is capturing the imaginations of developers, brands and consumers alike. Even Mark Zuckerberg is stating that “VR is the next step for Facebook.” Not only does this have the potential to be lucrative, for example, but it can also change the lives of customers and the world around us forever. Although the technology behind VR has been in development for more than a decade and remains one of the industries worst kept secrets, during the

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3D, Audio/Video, Augmented Reality (AR), Breaking, Business, Entertainment, Graphics, Hardware, News, Virtual Reality (VR), VR World

Nokia Launches a Surprising VR Device: Professional Camera

Without any doubt, Nokia is one of most versatile companies in the world. This company was founded in 1865, and the products the company made since its inception till today is almost deserves to name the company chameleon, not Nokia. After a lot of changes, the company is now consisted out of three business units (Nokia Networks, Nokia Here and Nokia Technologies), one of which is currently in the process of sale, probably to a joint German automotive maker effort (VAG AG represented by Audi, Daimler AG represented by Mercedes-Benz and BMW). Given that Nokia Technologies is tasked with the return to mobile space, we were caught off-guard

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Android, Apple, Augmented Reality (AR), Breaking, Business, Cloud Computing, Google, Internet, iOS, Mobile Computing, News, Software Programs

Google Translate Translates Almost Everything in 27 Languages

Couple of years ago, the world of mobile apps was shocked with the appearance of World Lens app, which detected words on live cameras. Even though the mobile phones at the time had quite limited camera capabilities, what World Lens showed to us was the future of translation. Naturally, revolutionary apps like that do not just disappear as Google proved by acquiring the app maker, Quest Visual. Given that World Lens for Google Glass was one of most impressive things I’ve personally used on Google’s first attempt at Augmented Reality, as you can see on video below: Now, over a year passed since the acquisition of

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