In 2006, the world saw a public debut of two add-on cards that promised to change the gaming experience forever. AGEIA debuted PhysX, or Physics Processing Unit (PPU), while a small team from Texas introduced a Killer NPU – Network Processing Unit. In 2008, AGEIA ended up acquired by NVIDIA, while Bigfoot Networks was acquired by Qualcomm and became a part of Qualcomm Atheros. A few weeks ago, we learned that something unusual happened. It is very rare that the technology, once acquired ends up back in a standalone company. To be more precise, in a company owned and run by the original co-founders. Yet,
Ever since developers started turning code into pixels, and pixels into virtual worlds, the overriding desire has been to make things more realistic. While Pong was the perfect way to pass the time back in the Seventies, its basic graphics and simple structure simply wouldn’t make it a hit in the modern day. Similarly, while Super Mario was a pioneering plumber in his day, the two-dimensional mushroom hater is now nothing more than a “classic” that inspires fond memories from “back in the day.”
Virtual Reality and Augmented Reality are starting to gather steam, and unlike previous technology pushes, we’re seeing adoption on a completely new level. Following its The Marriott Teleporter 4-D VR experience, hotel chain Marriott recently teamed up with Samsung in order to bring VR experience to hotel rooms. Dubbed VRoom, this pilot program launched in just two locations in New York (Marriott Marquis) and London (Marriott Park Lane). VRoom consists out of a business suitcase available to guests of respective hotels, which contains Samsung VRGear and headphones. Once connected to hotel WiFi, you can explore Marriott VR experiences – Virtual Reality Postcards – 360 degree panoramas of
There’s no doubt that Virtual Reality is starting to gather steam ahead of 2016, which should marked as the year when VR ‘broke in’ – with launches and general availability of consumer versions of numerous VR headsets, such as Oculus Rift, Sony Morpheus, HTC Vive (made in collaboration with Valve), Starbreeze StarVR and many others. Developing VR content is requiring a lot of hardware horsepower, and appropriate middleware. According to key content producers such as Crytek, CCP, EA and others, AMD has a leadership on VR with its Liqid VR set of tools. In order to stimulate content developers, and explain how VR is developing, AMD supported the
Several companies are working hard in the Virtual Reality field, producing some rather tantalizing previews of whats to come in the future. One of the companies making the VR look bright for the future is Iceland’s CCP Games. Their currently under-development EVE Valkyrie is considered a standard-bearer for VR games. Made for Oculus Rift and Sony’s Project Morpheus, this interesting and appealing space dogfighting game is definitely a sign of things to come as it attracts VR users everywhere. They also have a game called Gunjack, as a similar gaming experience albeit with less impressive graphics, being made for Samsung Gear VR device. In a
Today was a day for memory for NVIDIA, as the company’s meteoric stock rise got them on top of Fortune 100 stock moves, ahead of Tesla Motors, Inc. The reason for the growth of the stock, are both second quarter results and upbeat announcement of third quarter earnings. Following the trading close on Thursday, NVIDIA announced its results which were on record levels, even though the company had some serious write offs ($167 million) due to Icera modem business and SHIELD tablet recall; $1.15 billion represents their best second quarter result, up from $1.10 a year earlier. Net income was only 26 million, but that came after
Siggraph, the annual get-together of ‘all that matters in computer graphics’ is set to open its doors for the 42nd time, this time in Los Angeles Convention Center in California. As always, Siggraph brings a sea of announcements and we believe that this year, we will see never-before seen focus on Virtual and Augmented Reality. However, finding the right balance for Virtual Reality experience will require substantial effort on building a platform (powerful PC, or streaming server for mobile), and one of key requirements is to standardize benchmarking in order to find the proper balance between performance and cost. With immersive game titles such as EVE:
If you were wondering what Birdly VR really is, it is a virtual reality platform that employs Oculus Rift, creating an opportunity for you to see how would flying like a bird feel like, is what you want. It’s basically a virtual reality simulator of a bird flight, or yet another showcase of where exactly is virtual reality taking us and where we’ll be headed developing this technology. Flying always is an aspect many human beings would love to experience, but the physical limitations of any possible solution impeded such a quest overall. With Virtual Reality, it’s now fully possible! “Birdly is an installation which explores
When it comes to emerging technologies, which are the ones that stand out in 2015? While there are a number to choose from, it is undoubtedly virtual reality (VR) that is capturing the imaginations of developers, brands and consumers alike. Even Mark Zuckerberg is stating that “VR is the next step for Facebook.” Not only does this have the potential to be lucrative, for example, but it can also change the lives of customers and the world around us forever. Although the technology behind VR has been in development for more than a decade and remains one of the industries worst kept secrets, during the
Without any doubt, Nokia is one of most versatile companies in the world. This company was founded in 1865, and the products the company made since its inception till today is almost deserves to name the company chameleon, not Nokia. After a lot of changes, the company is now consisted out of three business units (Nokia Networks, Nokia Here and Nokia Technologies), one of which is currently in the process of sale, probably to a joint German automotive maker effort (VAG AG represented by Audi, Daimler AG represented by Mercedes-Benz and BMW). Given that Nokia Technologies is tasked with the return to mobile space, we were caught off-guard
Couple of years ago, the world of mobile apps was shocked with the appearance of World Lens app, which detected words on live cameras. Even though the mobile phones at the time had quite limited camera capabilities, what World Lens showed to us was the future of translation. Naturally, revolutionary apps like that do not just disappear as Google proved by acquiring the app maker, Quest Visual. Given that World Lens for Google Glass was one of most impressive things I’ve personally used on Google’s first attempt at Augmented Reality, as you can see on video below: Now, over a year passed since the acquisition of
Once upon a time, Virtual Reality meant clunky hardware, patchy software, dodgy films starring Pierce Brosnan, and a seemingly permanent membership of the ‘Next Big Thing’ club. In 2015, however, falling prices and endorsements from the major companies mean that VR is back on the agenda. Film-makers are using VR to make documentaries, Smithsonian is replicating first flight, gaming manufacturers are eyeing up the possibilities, while Mark Zuckerberg has been busy splashing the cash with a $2 billion Facebook acquisition of the Oculus VR start-up firm – which will come out with a retail product in the first quarter of 2016. With Virtual Reality back
As we enter the second half of 2015, we are presented with a virtual reality market that is saturated with high-end and entry level products. From the low-cost Merge VR headset to Microsoft’s HoloLens, the VR market has exploded and offers an incredibly diverse array of products for consumers to consider. With this in mind, several of the frontiers opposing virtual reality have been overcome already. Take the suggestion that VR hardware would be prohibitively priced, for example, as while some headsets are relatively costly there are others that have targeted the lower end of the market (think of Google’s simplistic Cardboard invention). There are
Just a couple of weeks ago, the Electronic Entertainment Expo was hosted in the beautiful city of Los Angeles, and will be held once more on June 14-16, 2016. This annual event, which is better known to followers simply as ‘E3’, is always a hive of activity and usually offers some fascinating insights into the real-time gaming world. This years’ offering was no exception, with game hardware and the rise of virtual reality (VR) technology firmly under the spotlight. While there may have been a strong focus on VR technology at the event, however, there was a strong suggestion that some of the most intriguing
In the past five years, virtual reality has left the realm of pipeline dream and established itself as something that will soon become a must have gaming apparatus. However, VR headsets offer much more than just an immersive gaming experience, they may be of benefit in the everyday world, especially for those who are involved in sport. This piece will look at how virtual reality can relate to the sport of football as well as football video games. In regards to football games, we will use EA Sports’ FIFA franchise over Konami’s Pro Evolution Soccer, simply because FIFA is the far more popular and the 2014
It is widely regarded that the first 3D games were Wolfenstein 3D, Formula One Grand Prix (or World Circuit) and Descent. Each in its own genre, they introduced first person view into the world of gaming, and in case of Descent, brought six degrees of freedom and caused a lot of sleepless nights. Immersion of these titles brought forward Doom, Gran Turismo, Freespace and many other titles which now make for an industry larger than movie and music industry combined. Fast forward some 21 years (legal drinking age in the U.S.), and we have a new pioneer in the world of immersive gaming. There is little doubt that
There is no doubt that AMD and NVIDIA will launch their ‘latest and greatest’ graphics cards in June 2015. While the exact schedule is lacking details, it is rumored that both companies will split their unveilings between Computex Taipei 2015 (June 2-5) and E3 2015 (June 16-18). AMD recently fired the first salvo, with a teaser trailer for its upcoming Fiji XT graphics card, high end model for the otherwise rebranded number of GPUs belonging to the ‘300’ series. As you can see on a leaked image from TechPowerUp, this board is going to be quite smaller than the previous high-end cards, even though it is
You’ll need higher-end hardware to run the Oculus Rift, which isn’t so surprising since it runs at 2160×1200 at 90Hz split over dual displays.
Consumers will get their hands on the Rift anywhere from January to March of next year, with pre-orders to open up in 2015.
Facebook doesn’t have any specific plans to launch the finalized Oculus Rift in 2015.