2018, Augmented Reality (AR), Consumer Electronics Show (CES), Entertainment, Mixed Reality (MR), Mobile, News, Sport, Virtual Reality (VR)

CES: DisplayLink unveils their latest untethered VR solution

DisplayLink, a maker of graphics products including wireless VR solutions, announced that it is showcasing their newest multi-user wireless VR solution at CES 2018. The technology demo features the virtual racketball game Racket: Nx, and places participants in a mixed reality arena that boasts complete freedom-of-movement in a cable free environment. Spectators can view the competition, in real time, in mixed reality. “VR opens so many new opportunities for business, enterprise and gaming. We cut the cord last year and now we’re showcasing VR in an untethered, multi-player virtual arena,” said John Cummins, Senior Vice President Sales and Marketing at DisplayLink. Wireless VR technologies are

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2018, Augmented Reality (AR), Consumer Electronics Show (CES), Google, Hardware, Mixed Reality (MR), News, Samsung, Smartphones, Sport, Virtual Reality (VR)

CES: NextVR announces realism-boosting upgrades

NextVR, a leading provider of systems for broadcasting live sports and music events in virtual reality, yesterday previewed several upgrades to its technology platform. The announcement was made in conjunction with the opening of CES 2018 in Las Vegas. In what was billed as a “sneak peek,” NextVR unveiled three major initiatives: introducing Six Degrees of Freedom (6DoF) technology; improving fidelity of transmitted content; and adding augmented reality to their platform. NextVR is currently compatible with the Samsung Gear VR headset or Google Daydream View combined with an appropriate smartphone, PlayStation VR, or Windows Mixed Reality system. “VR is the most demanding visual medium ever

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Gaming, Mixed Reality (MR), News, VR World, Windows

Bigscreen coming to Windows Mixed Reality

For the uninitiated, Bigscreen is a virtual desktop application for VR headsets. It originally launched for the HTC Vive and Oculus Rift as a desktop environment for those headsets, and as of the turn of the New Year, Bigscreen is now available on Windows Mixed Reality headsets. Bigscreen coming to Windows MR headsets is good news for the platform. While Windows Mixed Reality does have SteamVR support, the platform still has a way to go to become a true competitor to the HTC Vive or the Oculus Rift. Bigscreen porting their application to Mixed Reality is a good sign, though, and with any luck, many other

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Augmented Reality (AR), Hardware, Mixed Reality (MR), News, Virtual Reality (VR), Windows

Acer releases first Windows Mixed Reality headset in India

Taiwan-based computer hardware manufacturer Acer this week introduced their Windows mixed reality headset to consumers in India. The announcement came at the conclusion of the Acer-sponsored Predator League gaming event in Bengaluru. The headset, which boasts a 2880 x 1440p resolution and up to 90 Hz refresh rate, was released in North America in early October. The headset also features a 13-foot cable. Pricing in India is not yet available, although will likely be near US pricing, which is approximately 19,200 Rs. given exchange rates at the time of this article. This is, notably, the first Windows MR headset to be made available in India.

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Artificial Intelligence, Augmented Reality (AR), Entertainment, Mixed Reality (MR), News, Virtual Reality (VR), VR World

VR, MR and AI features to play prominent role at Sundance Film Festival

Next year’s Sundance Film Festival will see a very prominent role for VR, MR and AI-centric productions, based on a media release by the Sundance Institute. More than twenty films, experiences and installations variously utilizing AI, MR, and VR technologies will be part of the upcoming festival, which runs from January 18 to 28, 2018, in Park City, Utah. The productions have been fostered as part of Sundance’s New Frontier initiative. Launched in 2007, it is directed at curating productions “at the convergence of film, art, media, live performance, music and technology.” This latest production batch follows from an open call for VR work earlier

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