Today, Nintendo unveiled their next generation console, more known under the codename “NX”. The rumors of NVIDIA’s involvement turned very much true, as Tegra SoC was the only mobile processor deemed to have enough graphics horsepower to fulfill Nintendo’s mission of “gaming everywhere”. All we can say is watch the three-and-half minute video, enjoy in every second of it. In my personal view, Nintendo has done it again: This tablet-console-mobile gaming enables you to play high-resolution (even in Ultra HD quality thanks to upscaling) games on the TV, or on the go as a gaming ‘tablet’. Perhaps the key to Nintendo’s Switch is the logo, which symbolizes
What if I told you… that a banner advert on a website isn’t the only way you can market your business online? A recent article on marketingtechnews.net suggests that the way consumers are finding products and services online is changing at a rapid rate. More often than not, the consumer can browse any social media platform, video streaming site, or online article, and could find a form of advertising in each one. A shopper browsing online for new and exciting products or services can do so effortlessly, as they can read their favorite articles, watch their favorite videos, and view images from their favorite bloggers,
Art has the ability to provide emotional stimulation changing the perception of reality in a relationship. An idea, that new energy, can be born and ultimately change our consciousness, how the world may be happening. Technology is also beloved in part for this reason and VR is the next step. I was in a strange and distant places and met a strange and distant people and then at one point, between piles of incomprehensible words. Few short sentences, quote of movie and what was distant, became close. What’s left is just here: “Do Androids Dream of Electric Sheep” is a 1968 science fiction novel by Philip
Game Troopers need no introduction – this publisher of simple or mobile games just announced its entrance into the field of mobile VR games. The publisher teamed again with Craneballs, their development team to deliver their first VR title. Craneballs is known for Overkill 3, an action game that can be played as third person shooter on PC, and Android or… as a First Person Shooter in Virtual Reality environment. Overkill 3 was originally made as a TPS, but Game Troopers decided to fund the re-make into a VR title. The game features some cool features like crouch and stand combat, and quite awesome mechanics for taking cover.
“The Force is with you, young Skywalker, but… you are not a Jedi yet!” said Darth Vader in “Star Wars VI: Return of the Jedi,” known as the third and final installment in the original Star Wars trilogy. This was the first film where sound was mastered using the newly-established THX standards. This movie brought new levels of sound and accented the story, a brainchild of producer George Lucas and a gifted audio engineer and film theorist, Tomlinson M. Holman. The duo founded and developed a new sound quality assurance system which shared the name and was officially presented with the brand THX. THX stands
Learning is a process that starts from the birth of a living being and only stops once our travels on this realm end. A lot of the answers is to a question “What is an adventure?” Fire in the ancient home? Roaming with dinosaurs? Learning and education? With the development of VR in education, all the learning experiences are beginning to unite – that’s the driving force behind Lifeliqe. The company provides a platform for creation, sharing and deployment of 3D objects into mobile, VR, AR and 3D printable media. “VR experience offers a completely different level of immersion and engagement and that’s why it’s perfect for use
1968 was a year widely known for hippie culture, green smoke, free love etc. That year saw San Francisco hosting not just the hippies and free love, but a very significant presentation was held. The author was Doug Engelbart and his presentation became known as “The Mother of All Demos”. Instead of standing at a podium, Mr. Engelbart sat in a custom designed console, where he drove his presentation through the NLS computer residing 30 miles away in his research lab at the Stanford Research Institute. From the remote location, Mr. Engelbart transported images into a large projection screen overhead, flipping seamlessly between his presentation outline
Samsung Galaxy Note 7 will probably go down the line as the most troublesome product in history of Samsung, and that says something. The Note started the “phablet” craze which resulted in every manufacturer – including Apple – coming out with a large “barely hold in the hand” smartphone. When it comes to the sixth generation (Samsung skipped Note 6), it will stay forever in infamy. After a rocky start with several random fires, and recall + replacement of faulty Note 7 models, Samsung experienced yet another problem – overheating. After the company replaced phones, those new units started to have the same problem as the old ones.
Bulky, expensive hardware, technical glitches and questionable content are certainly the key barrier to mass adoption of AR and VR technology. Mass adoption is needed in order for any technology to became pervasive. With VR, that adoption is even more important as digital immersion can be overwhelming. As far as gaming content goes, it takes several years to create a big game, if you are being backed by a large publisher. To close the circle – when compared to the global gaming market, market for premium VR gaming is small. Oculus and HTC are both promising numerous experiences that will push those boundaries, such as Top
As you might be aware, virtual reality shopping is well on its way to being commonplace. Alibaba, eBay, Ikea, Wayfair, even the hypercar manufacturer Pagani are all dabbling with the usage of VR headsets to help sell products. But this is all well and good for large companies who have the budget to trial such projects, but what about small and medium-sized online businesses who are unsure of whether VR will catch on? To begin with, there is seemingly nothing wrong with simply selling from your website like we’ve known for the last decade. It’s easy, efficient, and for anyone who has ever gone through the
Virtual Reality. Reality, immersion, virtual space in which you can walk around. On the level of awareness, what does it means to look real? VR is hope of more intense experience. The ‘wow’ sense of presence. The question really is… is VR finally ready to make a big impact on the world? Resolution and data bandwidth requirements represent one of key obstacles that break the illusion of immersion in VR content. With the new generation of immersive content, the industry needs to solve this new and harder engineering challenges. Pixvana is startup company focused on developing a cloud-based video-processing at the speed of delivery over
Feeling of lightness. Sparkles of beauty. Shine. This description describes the luxury fashion company Versace and their aura. Versace promises their wearers a taste of La dolce Vita (Italian: sweet life). Yet, Donatella Versace could not stay away from responsibility to propel STEM education (Science, Technology, Engineering, Math). Versace-backed American fashion model Karlie Kloss developed an idea and drove effort to open a new outlook for young girls and women, bringing them into the world of computer programming, as well as change the perspective towards the women in IT. Through two scholarship opportunities, Camp Scholarship and Career Scholarship, Kode With Klossy organization works to increase access to
As widely expected Google announced the Pixel and Pixel XL, its first purely self-branded smartphones. They represent an attempt to put all of the power of its services in one sleek package, carrying nothing but Pixel branding on them. While perhaps not remarkable by themselves, the phones are part of Google’s big push into consumer hardware today which also includes Google Home, Google Wi-Fi, Daydream View, and more. Pixel phones (should we call them Pixels? Ed.) come with five main points for these phones: Google Assistant, Photography, Google Photos, Communications, and Virtual Reality. They have assistant built in, hardware optimizations for a great camera experience (DXOMark record broken!), they back up your photos
October is gearing as the key month for the future of VR. The number of announcements on every single day is becoming to ramp up – with the key announcements coming soon. In the space of just two weeks, locomotives driving the VR momentum will reveal their trump cards. Google has a press event on October 4 – revealing Pixel and Pixel XL smartphones as well as the Daydream VR mobile platform, Oculus Connect 3 developer conference opens tomorrow – October 5-7 and Sony’s PlayStation VR will hit the market on October 13. Technical details aside, the announced PlayStation VR headset’s price of $399 price tag makes it one of the
Matterport, the company which got famous because their low-cost 3D Scanner that allows anyone to quickly and easily produce a realistic 3D model today announced the launch of CoreVR. This feature technology is a simple option to add VR support to any Matterport 3D Space, and that allows it to be one of the biggest, quickest, least expensive and easiest end-to-end system for delivering a VR experience of real-world space. With the launch of CoreVR, Matterport will enable CoreVR option for over 250,000 existing Matterport 3D Spaces free of charge and will continue to enable the CoreVR option for free for any 3D Space created through
After a rocky start some Samsung Galaxy Note 7’s costumers are facing a new nightmare. This week brings new information from South Korean buyers who have already received their replacements complain about various issues with the phones, including overheating and battery problems such as fast battery draining and overheating. It’s not clear at this time how widespread the issues are, but they’re significant enough to make the news. On the other hand, given that Samsung’s recall is one of the most important things happening in tech this month, intense scrutiny is only to be expected. According to “The Wall Street Journal,” South Korean TV news network
Talk about the expansion of VR and AR content is great but the question beckons… How big is the access to funds needed to accelerate the production of VR/AR content? Perkins Coie tried to provide an answer with the survey among industry executives. The survey reveals some interesting, if not troublesome signs. Perkins Coie LLP is a legal firm providing a full array of corporate, commercial litigation and intellectual property legal services. It was ranked #42 among the highest-grossing U.S. legal firms and named one of the “100 Best Companies to Work For” for 14 consecutive years by FORTUNE magazine, 2003–2016. They teamed up with Upload VR, one
Google Daydream VR platform is set to launch in fall 2016, but only a select group of developers will be able to publish Daydream apps. Google Play store is limiting access until some point in 2017. While any Android developer can submit Cardboard applications to the Google Play store, Google decided to limit Daydream apps releases. Only developers are accepted into the Daydream Access Program (DAP) will be allowed to publish apps starting with October 4th, the day of Daydream launch. Everyone else will be allowed to publish apps “early next year.” Developers can apply now to join the DAP. The application form consists of some basic information gathering,
Even though they’re not the only VR headsets on the market, HTC Vive and Oculus Rift attract the most attention and command the mainstream media presence. When announced, Oculus Rift launch price of $599 presented a main advantage over HTC Vive’s $799. In markets such as the European Union, that price went as high as Euro 699 (Rift) vs. 899 (Vive). Translated into USD, $785 vs. 1010. From the very start, explanation for the Vive price was that the package enables “room scale VR,” with the included tracking solution (Lighthouse) and a pair of motion controllers, while the Oculus Rift only comes with a Microsoft Xbox controller.
While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.