Analysis, Fintech, News, VR World

China banks introduce VR and other cutting-edge technologies

A new branch from the state-owned China Construction Bank is making a plunge into the world of cutting-edge technology. VR World is taking a look at what’s in play to see how this technology may one day spread to banks closer to home. First and foremost is the face-and-voice recognition. At the entrance to the bank, customers interact with a greeting robot that can speak back using voice recognition. Using their ID or facial recognition, clients can then enter the bank and start using the machines inside to do their bidding. Some functions, like buying gold, exchanging currency or withdrawing money are all done on

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Analysis, News, Opinion, VR World

What are the implications of police training in VR?

In Scranton, Pennsylvania, the police force may soon be trained with virtual reality. When you think of the police, chances are you think of the recent controversies surrounding their use of force, at least if you live in the United States. We aren’t going to dive too deep into the political wormhole here, but there are a few things we should get out of the way before continuing: A lot of people are killed by police every year There are many cases where these people are unarmed or do not pose a reasonable danger The reason we are bringing this up on the pages of VR

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Analysis, Augmented Reality (AR), Business, Companies, Mobile, News, VR World

Snapchat’s big bet on augmented marketing

Snapchat may have debuted as a platform for impermanent messaging, but in recent years they’ve also emerged as a leader in augmented reality. Speaking to people in public about AR may raise some eyebrows, but explaining that things like their favourite Snapchat Lenses or Pokemon Go are the result of AR will instantly familiarize them. Having long embraced the new technology in its application, Snapchat is now embracing an AR marketing initiative on multiple fronts. The most prominent of these stories to come out recently is in Shoppable AR, a platform through which advertisers can use augmented reality to advertise their products within the Snapchat

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Analysis, Augmented Reality (AR), Gaming, News, Oculus, Rumors, Virtual Reality (VR), VR World

Oculus AR rumors abound, Rift gets Google Chrome support

Is Oculus AR just around the corner? The tech community thinks so. Thanks to a small change to its Terms of Service on April 19th, many tech journalists are convinced that Oculus has an Augmented Reality-related surprise just around the corner. There are multiple stacks of compelling evidence. The one that raised alarm was the added mention of AR to Oculus’ updated documents, but since Oculus is owned by Facebook, it doesn’t stop there. Initiatives like Facebook AR Studio show a clear interest in AR from the folks over at Facebook, and the close-knit nature of AR and VR technology makes Oculus a perfect fit.

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Hardware, News, Virtual Reality (VR), VR World, Wearables

Meet iQiyi’s new VR headset, the VR II

iQiyi is a prominent Chinese video streaming service owned by Baidu, a massive Internet conglomerate of same origin, often referred to as Google of China. This week, the company announced its intent to release a new headset – specifically, a 4K VR headset. An earlier version of this headset, the Qiyu VR II, was shown off at CES earlier this year. Since that time, iQiyi has announced a May release window, renamed the headset to just VR II, and has significantly improved its components. The current VR II now offers 8K panoramic video support, which is achieved by downsampling to the 4K display inside of

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Augmented Reality (AR), Entertainment, Game Developer Conference (GDC), Gaming, Google, Mobile, News, Nvidia, VR World

Star Wars Ray-Tracing Demo and Google’s Maps API at GDC

In this Stories You Might’ve Missed segment, we’ll be covering the final week of March, from the 25th to 31st. Quite a few interesting stories broke in this time, so buckle up while we run you through them. (Also, Skyrim VR launched for PC yesterday if you’re interested in checking it out.) Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo If the video above looks visually-pleasing, get this: it’s rendered in real-time. Visuals like this used to take hours, if not days, to render. So how is this possible? Through a technology called real-time ray-tracing. Nvidia is pushing real-time ray-tracing for its

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Apple, Augmented Reality (AR), News, transportation, Virtual Reality (VR), VR World

Stories You Might’ve Missed: Apple Swift Playgrounds and how VR is hopping into cars

Image Credit: Apple Swift Playgrounds In this Stories You Might’ve Missed segment, we’ll be covering the third week of March, from the 17th to the 24th. Namely, we’ll be covering two stories that broke over this span of time, most interestingly a new module for Apple’s Swift Playground program. Apple introduces AR module for Swift Playgrounds Swift is a proprietary programming language from Apple, and Swift Playgrounds is an interactive iPad app that helps users- even children- learn to code with Swift in an easy way. The Fundamentals of Swift lesson, for instance, is a full and playable 3D game where people have to input

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Augmented Reality (AR), Mobile, News, Virtual Reality (VR), VR World

321 Launch is an AR rocket launch app

321 Launch is an app developed by USA Today, and it provides a unique experience centering around rocket launches. 321 Launch is an app developed to take advantage of augmented reality and does so in two different-but-equally-interesting ways. There are two main functionalities available in 321 Launch application: Live Mission and Launch Simulations. Live Missions provide a live feed and commentary of current rocket launches. Unfortunately, there’s a key downside: Live Missions are only live, and you aren’t able to view archives of older launches. You’ll need to actually be using the app when the launch happens if you want to be able to view

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Business, News, Virtual Reality (VR), VR World

FlyView offers a flying VR tour of Paris

Have you ever wanted to fly with a jetpack? In those jetpack fantasies, have you ever thought about flying over Paris? Source: FlyView If this fairly specific fantasy appeals to you, you’re in luck. FlyView Paris is a tourist attraction in Paris, accessible from the Place de l’Opera in Downtown Paris. It’s a permanent attraction, boasting HTC Vive-powered helmets and jetpacks to fully simulate the flying experience. Once you hop onto the jetpacks, you’ll be able to look around in 360° for a full 13 minutes of actual, real-life footage taken from flying over Paris. In addition to the 360° footage, the jetpack will move

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Gaming, Hardware, News, Virtual Reality (VR), VR World

SteamVR adds resolution scaling feature for HTC Vive and other headsets

A common staple of PC gaming is the ability to change resolution and other graphical settings in accordance with your own machine’s performance levels. Despite how common this is in PC gaming, it’s actually surprisingly scarce in VR gaming (PC and console alike) due to the way that most VR titles are made to target a specific hardware configuration. A new feature for SteamVR hopes to alleviate this by adding a resolution-scaling feature to SteamVR. Screenshot credit: TechRadar.com The implementation of this feature opens up possibilities in two different directions. In one direction are people on the lower-end of the VR spec (GPU especially), who

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Apple, VR World

Apple patents ambitious zombie VR experience for self-driving car

Do you like zombies, self-driving cars or VR? That may sound like a question randomly-assembled from trending topics of the day, but it’s actually relevant to today’s story from Apple. In addition to Apple’s focus on excellent smart devices, they’re also getting active in self-driving car and VR development. Perhaps as part of their self-driving car initiative, Apple has put out patents alluding to in-car interactive VR experiences for passengers that will help alleviate boredom and motion sickness. Image Credit: CNET The most popular of these experiences is a zombie chase, but there are others, including hang-gliding. The potential range of experiences made possible by

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Augmented Reality (AR), Gaming, News, Virtual Reality (VR), VR World

VR Square, a VR theme park, is opening in Seoul

Image Credit: Korea Bizwire In Seoul, South Korea, a new VR theme park is opening. It’s called VR Square. We’ve covered a great number of stories concerning VR parks, but what sets VR Square apart is that this one is smack-dab in Seoul- its Hongdae neighborhood, in particular. The South Korean Ministry of Culture, Sports, and Tourism and the Korea Creative Content Agency are responsible for making this project happen, likely in hopes of drawing people from all over the world to their VR facilities. VR Square has a lot to offer, from basic VR headset setups to full room-scale experiences like the one seen

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Gaming, News, Nvidia, Virtual Reality (VR), VR World

Researchers using eye-tracking to exploit saccadic suppression in VR

Story and Image Source: RoadToVR At Nvidia’s GTC 2018 conference, researchers from Nvidia, Adobe, and Stony Brook University showed off a new system for redirected walking. This redirected walking uses quirks of human vision to get a user to think they’re walking in a larger VR space than the room they’re in would allow. The way this system works is by exploiting saccadic suppression. Saccades refer to rapid eye movements, and saccadic suppression refers to the period of blindness we experience when this happens, which can be counted in milliseconds. With high-end eye-tracking technology, this saccadic suppression can be detected and used to rotate the

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Business, Gaming, HTC, Intel, Mobile, News, startups, Virtual Reality (VR), VR World

Stories You Might’ve Missed: HTC 5G VR, CLOVR and more

Today in stories you might’ve missed, we’ll be covering stories that broke from March 1st to March 8th that we didn’t cover in their own articles. Big names like HTC and Intel made headlines this week, and even a Kickstarter project called CLOVR got a day in the limelight as well. To find out why, keep reading! HTC CEO believes that 5G can turn any compatible smartphone into a VR powerhouse Cher Wang, founder and CEO of HTC, believes that 5G networks can turn any entry-level VR device into something comparable to an HTC Vive. Considering HTC’s authority in VR- especially with their aforementioned Vive

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AMD, Augmented Reality (AR), Companies, Gaming, Hardware, Microsoft, News, Virtual Reality (VR), VR World

Stories You Might’ve Missed: Microsoft CLAW VR, AMDFLAWS and more

In the second week of March, from the 9th to the 16th, more stories broke. Microsoft, AMD and Bose were all in the news for vastly different reasons, but all of these reasons were relevant to the world of VR. Or, in Bose’s case, AR. This segment, Stories You Might’ve Missed, is for news stories that broke but weren’t given articles on our site. Let’s see what we missed. Microsoft shows off prototype CLAW VR controller One of the most interesting stories to break in March was the debut of the CLAW VR controller from Microsoft. In their blog post and YouTube video (embedded above),

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Entertainment, News, Virtual Reality (VR), VR World

How Ready Player One may impact sale of new VR products

Ready Player One, a movie directed by Steven Spielberg adapted from a sci-fi novel of the same name by Ernest Cline, is making waves. This is no secret. If you’ve spent time on the Internet lately, chances are you’ve probably heard the buzz. Whether the buzz is about its box office performance or criticisms of its poster, you’ve probably heard a thing or two. It’s a simple enough hero’s journey crammed full of pop culture love, and it seems to be something that people are enjoying. So, how is it relevant to our site, VR World? Well, a key part of Ready Player One is

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Breaking, News, Oculus, Virtual Reality (VR), VR World

Oculus Rifts are turning into bricks: Here’s why and what you can do

Oculus Virtual Reality DK2

Are you a fan of the Oculus Rift? Statistics indicate that if you’re reading this article, you probably are. Unfortunately for fans of the Rift, their favorite VR headset stopped working today. Attempts to use the Oculus Rift in any applications have failed, meaning that these $400+ VR headsets are, as of today, effectively worthless. Oculus is scrambling for a fix to this issue, but this begs two big questions: What happened Essentially, the “signature” that allows Oculus software to run expired. Certificates exist for all kinds of things- websites, applications, etc- and they all need to be periodically renewed. In the case of code

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HTC, Oculus, Virtual Reality (VR), VR World, Wearables

Oculus Rift overtakes HTC Vive in Steam survey

The Oculus Rift surpassed the HTC Vive in popularity among Steam users for the first time, according to the results of the latest monthly Steam Hardware & Software Survey. The survey, which scans users’ PCs for different hardware components, found that the Oculus Rift accounts for 47.31 percent of VR headset use, compared to the HTC Vive’s 45.38 percent share of the market. Last January’s survey saw the gap between the two devices closing, with the Vive representing 46.96 percent of headset use while the Oculus Rift took 46.09 percent. Now the Rift sits in first place, just edging out HTC’s product. Windows Mixed Reality is

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Augmented Reality (AR), News, Virtual Reality (VR), VR World

VR experience recreates world’s first major photography exhibition

The National Science and Media Museum in the United Kingdom has opened a new exhibition that combines old technology with virtual reality. Entitled “Thresholds,” the immersive experience recreates the world’s first major photography exhibition. Participants are taken back in time to 1839, when one of the founders of photography, William Henry Fox Talbot, presented what was then the first substantial exhibition of the then nascent discipline. Via virtual reality, visitors are transported to a virtualized room at King Edward’s School in Birmingham, and are able to walk freely throughout the environment. Designed by British Artist Mat Collishaw, the immersive experience even allows visitors to touch

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