Artificial Intelligence, startups, Virtual Reality (VR), VR World

Sensory reality pods let workers de-stress in VR

Dutch startup Sensiks claims it has the answer to job stress and fatigue in the workplace, in the form of a sensory reality pod (SRP) that stimulates multiple senses to immerse its users in relaxing virtual environments. The company also mentions the ability to “recall memories from the past” using its multisensory simulations. Each pod is 240 cm tall and 140 cm wide. Workers sit inside, donning a VR headset that presents them with 360-degree video while corresponding scent cartridges release smells like burning wood and freshly-cut lawn. Other sensory manipulations involve changes in temperature, air flow, and light frequencies. Visuals may take a person to

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Apple, Augmented Reality (AR), News, Software Programs, Virtual Reality (VR), VR World

Apple adds VR features to Final Cut Pro

Apple this week announced a significant upgrade to its pro video editing app, Final Cut Pro X. Released contemporaneously with the new, high-performance iMac Pro, the application introduces a variety of new features, including 360-degree VR video editing and support for full-resolution 8K video. Also upgraded are Apple’s Motion and Compression applications. Motion is Apple’s companion app that is used for creating and editing motion graphics, titling, and composting, while Compressor is intended for video and media compression. Among the new VR-specific features in Final cut Pro X are 360-degree 2D or 3D titles; VR-specific blurs, glows and other effects; controls to assist in editing

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Entertainment, News, Software Programs, Virtual Reality (VR), VR World

Foundry upgrades Cara VR toolset

Creative software developer, Foundry, this week announced the launch of Cara VR 2.0, the latest version of its virtual reality plug-in toolset for its Nuke digital compositing application. The software combination helps VR producers work more efficiently when producing VR and 360 video content. Nuke is used by many professional studios, including Digital Domain, Walt Disney Animation Studios, DreamWorks Animation, Sony Pictures Imageworks, Sony Pictures Animation, Framestore, Weta Digital and Industrial Light & Magic. “To fully realise the potential of VR, we need to enable content creators to build experiences that are more immersive than anything before,” the company said in a media release. “The

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Android, Audio/Video, Breaking, Hardware, iOS, Mobile, Reviews, Software Programs, Virtual Reality (VR), VR World

Xiaomi Mijia MI SPHERE 360 Camera Review

Xiaomi is slowly opening itself and their products to the west. The Chinese smartphone giant is expanding its availability on global markets thanks to its e-tailers. One of their leading partners is turning out to be GearBest, who recently sent us the Xiaomi Mijia MI SPHERE 360 Camera. I took the camera to the city of Varazdin in Croatia and checked the real world performance. Given the price of mere $255, can Xiaomi’s 360 degree camera offer the ultimate price / performance ratio? First off, I have to admit that setting the camera was a real pain in the behind, trying to figure out how to install phone

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Audio/Video, Augmented Reality (AR), Breaking, Event, GPU Technology Conference, News, Nvidia, press releases, Software Programs, Virtual Reality (VR), VR World

NVIDIA Announces Bigger, Better Toolkit for VR Developers

GPU Technology Conference 2017 is premier, NVIDIA just announced first set of VR news coming from the conference. Maybe the highlight of today is that the company is releasing VRWorks Audio and 360 Video software development kits. With this move NVIDIA is making VR more immersive, and VR development easier. So lets recap all that came to our knowledge today: VRWorks is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences. It enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality. Key components of VRWorks are being

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Audio/Video, Breaking, Entertainment, News, Software Programs, Virtual Reality (VR)

CyberLink Enters VR with the New PowerDVD 17

CyberLink is one of first software companies coming out of Taiwan that succeeded in becoming a major international player. From the dawn of multi-media and first DVD-ROM drives, PowerDVD software was there to play the content (and yes, we’ll never forget the ability to change the regional lock through software). Just like everything changes with time, PowerDVD gained tens of millions of users. With PowerDVD 17, their flagship movie and media player  is bringing native support for 360 and 3D-360 video for VR headsets, Ultra HD Blu-ray video, as well as HDR10 format support. PowerDVD 17 adds support for Oculus Rift and HTC Vive VR headsets to bring

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Breaking, Business, Cloud Computing, News, startups, Virtual Reality (VR)

Can Pixvana FOVAS Technology Resolve Resolution Issues in VR?

Virtual Reality. Reality, immersion, virtual space in which you can walk around. On the level of awareness, what does it means to look real? VR is hope of more intense experience. The ‘wow’ sense of presence. The question really is… is VR finally ready to make a big impact on the world? Resolution and data bandwidth requirements represent one of key obstacles that break the illusion of immersion in VR content. With the new generation of immersive content, the industry needs to solve this new and harder engineering challenges. Pixvana is startup company focused on developing a cloud-based video-processing at the speed of delivery over

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Audio/Video, Augmented Reality (AR), Auto, Breaking, Entertainment, Hardware, Internet, Mobile, News, startups, Virtual Reality (VR), Wearables

360fly and RaceRender Linkup Brings Immersive Racing Videos

“I think there are lot of things that can be done around gaming, VR [Virtual Reality] and AR [Augmented Reality].” said Greg Maffei, CEO of Liberty Media. “There’s an enormous amount of video feed and data that we have about the races that we are already capturing that we are not in any way processing incrementally for the dedicated fan, or opportunities around things like gambling.” When such words come from the co-owner of FIA Formula E Championship, and the new owner of Formula One World Championship i.e. F1 it is clear that the way how we consume sports is going to change in the future

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Breaking, Entertainment, Event, News, Samsung, Virtual Reality (VR), VR World

2016 Olympics Feature 85 hours of Virtual Reality Coverage

August 5, 2016 is the opening date for the 31st Summer Olympic Games. Taking place in Rio de Janeiro, Brazil, the “Rio Olympics” will mark a major technological breakthrough, by changing the number of channels offered to the broadcasters and ultimately, the global audience. The opening event will be broadcast in Full HD, 8K “Super-Hi Vision” and Virtual Reality (i.e. 360 degree stereoscopic video). Regardless of the format, the Olympics will be shot and reformatted using HDR (High Dynamic Range). Sadly, 8K Super-Hi Vision is only limited to Japan, while the regular TV viewers will only get 1080p, Full HD video. Owners of VR glasses will be able to watch

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Auto, Breaking, Entertainment, News, VR World

Formula E: eSports and VR are The Future

As a category of motorsport, an all-electric FIA Formula E championship is gaining in popularity. Even though it is only in its second year, the sport made a lot of progress by interacting with the fans and the media in a more open way than any other branch of motorsport. The Formula E organization is taking a full advantage of its collaboration with its technical partners. From offering the races live on YouTube throughout the race day (most of them last for 9hrs+) to replays and highlights shot with HD and 360 ‘virtual reality’ videos, the championship is more attractive than ever. If you want to follow

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Breaking, Entertainment, Graphics, Hardware, Software Programs, Virtual Reality (VR), VR World

2016 Coachella Goes VR with Google Cardboard VR

Coachella VR

The Coachella Valley Music and Arts Annual Festival has teamed up with Vantage.tv to provide fans with a virtual reality experience right out of the Welcome Box. This package, while containing the customer’s tickets, entry wristbands, a welcome guide, and other goodies, will also provide a VR headset based on Google Cardboard that can be used with special Coachella VR apps listed on Google Play and Apple’s iTunes. The Welcome Box will be distributed to ticket holders in early March. “Before, during, and after the festival in April, fans from all over the world can be immersed in performances from top artists, experience 360-degree panoramic

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