To buy or not to buy? Xur returns to the Tower for another week of sales, but his wares aren’t very exceptional.
With record revenue and profits, impressive growth in China and an upcoming wearable device, Apple is in for a good start this FY2015.
Facebook cites hundreds of billions per year in economic impact worldwide, but is the social network overstating its importance in the global economy?
Bungie is temporarily locking huge portions of Destiny’s end-game content behind DLC paywalls in an effort to push sales.
PlayStation is 20; do you feel old yet?
Here is the daily roundup from Japanese consumer tech and tech business websites for November 26, 2014.
Thinking of going digital for next-gen games? You might want to think again.
As casual gamers turn to mobile devices for time-killing fun, the makers of the hit Farmville series will need to find a new niche in order to bounce back.
Reporting a strong quarter, Ziff Davis’ parent company believes rich, actionable content is the future for the publications business.
With Yahoo exceeding its Q3 2014 forecasts and bolstering its cash position through the Alibaba IPO, there is question as to its strategies moving forward.
IBM will reportedly pay GlobalFoundries to take over its chipmaking division in exchange for access to intellectual property.
With Bitcoin-oriented startups gaining ground with institutional investors, we take a look into the challenges ahead for companies and the cryptocurrency community.
With BlockChain raising a $30 million in Series A funding, Bitcoin-related startups gain more support from mainstream investors. What are the prospects for Bitcoin in the long run?
The mainstream news media is often-accused as having a structural liberal bias, which is also becoming apparent in the gaming press post GamerGate.
As sensationalism and bias is rampant within GamerGate coverage, it’s important to take a closer look how sensational and controversial content impacts society and those surrounded in scandals.
The world’s mobile industry is on the brink of a major shakeup. With European Vodafone Group (LON: VOD) having divested its stake in US carrier Verizon Wireless (NYSE: VZ) , the stage is open for a possible deal with yet another American player, AT&T (NYSE: T). Sources close to both Vodafone and AT&T have said that executives from the two companies are laying the groundwork for a possible acquisition, merger or partnership, which will boost the combined network’s coverage to about 500 million subscribers — second only to China Mobile’s (HKG: 0941) 740 million. In a deal estimated to reach US$175 billion at Vodafone’s current market capitalization, AT&T is
After the close of the first day of Intel’s Developer Forum in San Francisco, long term shareholders of Intel (NASDAQ:INTC) may be left with mixed feelings. After all, the company put equal, but not equally prominent time, into its traditional high-margin market — servers — and also to the unproven, currently unprofitable, market of wearables and mobile. Granted, the much awaited and much needed refresh of Intel’s Xeon CPU was Intel’s first announcement of the show — but that occurred at a day zero event before IDF kicked off which lacked the prominence or importance of the forum’s opening keynote. The reason for this is
With Bitcoin gaining popularity and then some semblance of stability in its real-world value, will the cryptocurrency remain in the lead amongst other digital tender? Virtual currencies are not exactly new. While purely digital currencies like Bitcoin are often the subject of news today, technology startups have explored virtual currencies as early as the 1990s. Take for example Beenz.com, which launched a currency called “Beenz” meant for earning loyalty points and paying online. After raising $100 million in VC funding, the startup failed to gain traction and eventually folded in 2001. Even virtual currencies used in multi-player online games do hold real-world value in terms of their
The gaming industry is at a crossroads, with clearly defined heroes on one side nefarious shadowy villains on the other. Yet another scandal has riven the community, sending shockwaves felt throughout the industry. Unlike many scandals in the past, key gaming publications have remained almost silent on this conflict due to its controversial and sensitive nature. This new battle, dubbed “Quinngate”, has indie devs, journalists and gamers themselves brawling it out across social networks and forums across the internet. So far what little reporting on the scandal has been decidedly one-sided. No one is looking at the other side to see why gamers are up-in-arms, and why they want to strike out. To
Exclusive games once defined the brands they were attached to and were major motivators in terms of console choice. In those days gamers chose the platform that aligned with their taste in gaming, and for the most part, these titles stayed within their selected exclusive boundaries. Even a quick cursory glance at the industry is enough to see that things have longed changed since those days where the Xbox and PlayStation 2 reigned supreme. And the definition of “exclusive” has shifted quite a bit. Now we have concepts like timed-exclusives, pre-loading and a slew of key AAA titles across all platforms–and the most glaring difference is