Apple, Augmented Reality (AR), News, Virtual Reality (VR), VR World

Details of Project T288, Apple’s hybrid VR/AR headset, emerge

Recently, Shara Tibken of CNET came out with an exclusive scoop on Apple’s next revolutionary hardware release called Project T288. Project T288 looks to create what may be the ultimate VR/AR headset, then release it to the public in 2020. If what we get in two years looks anything like what these leaks entail, it’ll change everything. That Apple has a vested interest in AR is no secret. Through initiatives like ARKit, which we’ve covered before, Apple has been pushing for augmented reality development for a while now. ARKit has enabled a number of AR applications on iOS devices and has served as a natural

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Apple, Augmented Reality (AR), News, transportation, Virtual Reality (VR), VR World

Stories You Might’ve Missed: Apple Swift Playgrounds and how VR is hopping into cars

Image Credit: Apple Swift Playgrounds In this Stories You Might’ve Missed segment, we’ll be covering the third week of March, from the 17th to the 24th. Namely, we’ll be covering two stories that broke over this span of time, most interestingly a new module for Apple’s Swift Playground program. Apple introduces AR module for Swift Playgrounds Swift is a proprietary programming language from Apple, and Swift Playgrounds is an interactive iPad app that helps users- even children- learn to code with Swift in an easy way. The Fundamentals of Swift lesson, for instance, is a full and playable 3D game where people have to input

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Apple, VR World

Apple patents ambitious zombie VR experience for self-driving car

Do you like zombies, self-driving cars or VR? That may sound like a question randomly-assembled from trending topics of the day, but it’s actually relevant to today’s story from Apple. In addition to Apple’s focus on excellent smart devices, they’re also getting active in self-driving car and VR development. Perhaps as part of their self-driving car initiative, Apple has put out patents alluding to in-car interactive VR experiences for passengers that will help alleviate boredom and motion sickness. Image Credit: CNET The most popular of these experiences is a zombie chase, but there are others, including hang-gliding. The potential range of experiences made possible by

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Apple, Augmented Reality (AR), Hardware, Rumors, Virtual Reality (VR), VR World

More hints emerge about Apple’s AR effort

While the web is perennially rife with speculation about Apple’s plans to develop a hardware device in the AR/VR space, a somewhat under-the-radar story out of Taiwan may shed a bit more light on the company’s plans. As reported by the Nikkei Asian Review, one of Apple’s supply chain partners, MacBook and Watch assembler Quanta Computer, hinted during their most recent earnings conference call that they may be playing a significant role in the development of an augmented reality device. Reportedly, such a device built by Quanta would be released no later than 2019. Although Quanta executives did not state for whom they would be

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Entertainment, Gaming, Graphics, Hardware, VR World

Apple iPhone VR Headsets Arriving This Fall?

Last month, Mark Zuckerberg said that since the launch of Samsung’s Gear VR back in November 2015, more than a million hours of video have been consumed using the device. He said the response to Gear VR has been “incredibly strong,” and creates the best mainstream VR experience by combining Facebook’s Oculus-based technology and Samsung hardware. The drawback to Gear VR is that it’s compatible with only a few select Samsung phones. Google Cardboard VR, on the other hand, is a cheaper alternative that has the same basic principle: slide the phone in and load up a special app. The good thing with Cardboard is that

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