Augmented Reality (AR), Business, China, Mobile, News, US, Virtual Reality (VR), VR World

China might beat the US in AR adoption, according to forecast

According to a report from Digi-Capital, China is likely to beat the United States in AR adoption. The company posits quite a few things relating to AR/VR in its study, so let’s break them down below. About Digi-Capital’s study Digi-Capital focuses on releasing detailed reports and statistics concerning the AR/VR markets and many related tech segments. Their most recent report, for Q2 2018, provides insights, interviews, and even a database on all kinds of market information. A considerable part of this report focused on VR and AR adoption, which we’ll detail below. How China could win in AR adoption, and our thoughts According to the

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Android, Augmented Reality (AR), iOS, Mobile, News, Software Programs, VR World

How Ubiquity6 is changing AR apps

A common challenge for VR/AR apps is social features, but Ubiquity6 is changing that in a big way. Progress has been made prior, to be clear. VR has gotten applications like VRChat, while AR games like Pokemon Go benefit from encouraging an outdoors, real-life MMO gaming experience. The big difference is that, until now, neither AR or VR apps have effectively managed to pull off the same kind of social experience as this. What is Ubiquity6? Ubiquity6 is an AR app that maintains consistent AR environments across multiple devices. Most AR experiences are tied to a single device, so nobody will see the same thing

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Augmented Reality (AR), Companies, Hardware, News, VR World

North Star from Leap Motion is the next level of AR interface

Years ago, Leap Motion made headlines when they released footage of their intuitive Leap Motion device. For those not familiar with their namesake, this peripheral allowed users to control everything on their PCs with intuitive motion controls and gestures, as seen in the video below. In the years since that video’s release, Leap has successfully released that product and used it to supplement VR controls and development. While they haven’t released anything else since, they’ve been working hard in the background on AR and VR, and through Project North Star, they’re hoping to take AR interfaces to the next level. When most people think augmented

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Artificial Intelligence, Augmented Reality (AR), Breaking, Event, , News, , Virtual Reality (VR), VR World

Facebook F8 Day 1: AI being used to create VR Memories and 3D Photos

Have you ever wanted to revisit your childhood home, or have 3D photos? Using the power of artificial intelligence, AR and other technologies, Facebook is making both of those things possible soon. 3D Photos is a new feature announced at Facebook F8 Keynote. These aren’t 360-degree videos or photos: rather, they are photographs that shift objects in the foreground and background as you scroll to provide the illusion of depth. It’s not an extremely-advanced feature, but it does make good use of the technology. Huh, Facebook is also working on “3D Photos” for News Feed, kind of hard to tell from the keynote screen but

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Augmented Reality (AR), News, Space and Science, VR World

AR being used to project medical images on the body with ProjectDR

Augmented reality has been staying in the news lately, and today ProjectDR is the reason why. As consumers grow more accustomed to the technology, more innovations in AR are being found and being pushed on the cutting-edge of science and hardware development. Apple’s huge announcement aside, this week also gave us a smaller but just-as-interesting story. Meet ProjectDR. ProjectDR is a system from the University of Alberta, which projects medical images (X-rays, CT scans, MRIs, etc) onto the body of a patient. In the demonstration video above, this is being shown on a realistic mannequin, and these images move in real-time with the rotation of

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Augmented Reality (AR), Breaking, Event, , News, , Virtual Reality (VR), VR World

Facebook F8 Day 1: Instagram AR is here, VR roadmap revealed

Today at Facebook’s F8 conference, the company announced new AR camera features for Instagram. Users can use augmented reality lenses and effects while sharing photos, videos and stories. These include AR face filters, which can do such things as project shades onto your face. In addition to basic AR functionalities, the Camera Effects Platform is coming to Instagram, in a closed beta for now. Camera Effects are user-developed filters and augmented reality effects that people can easily share with others. You can even use these new AR effects just by viewing an Instagram post utilizing them. Naturally, Facebook Messenger is also receiving new augmented reality

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Augmented Reality (AR), Mobile, News, Smartphones, Tablets, Toys, VR World

Hot Wheels joins LEGO and other toys in Augmented Reality

At the 2018 Toy Fair, Mattel showed off a new augmented reality app that works with its Hot Wheels toys. Specifically, the application renders real-time 3D models of Hot Wheels Cities playsets when you aim your camera at their boxes in stores. The rendering shows the fully-assembled set, and you can even press a “Try Me!” button onscreen to send a virtual Hot Wheels car through the track. Mattel says that they will be releasing this Hot Wheels AR app in Fall 2018. They aren’t the first toy company to use this idea, either: Lego debuted a similar in-store AR app in 2016. Meanwhile, Lego AR-Studio

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Artificial Intelligence, Augmented Reality (AR), News, Virtual Reality (VR), Wearables

Taser manufacturer Axon bolsters VR efforts

Public safety technology company Axon announced last week that it has hired an imaging engineering team that will work from a new R&D office in Tampere, Finland. The engineers will focus on improving Axon’s wearable and in-car products, in addition to building solutions that utilize AR, VR and AI. While Axon is perhaps best known for their widely-used “Taser” electroshock weapons, the company also markets a range of other products and services, including body-worn and in-car cameras, digital evidence management solutions, and systems to assist prosecutors. “We are thrilled to bring this talented group of imaging engineers on board,” said Axon CEO and founder Rick

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Artificial Intelligence, Augmented Reality (AR), Business, Internet, VR World

eBay announces plans for new AR tools, AI development

eBay has joined the ranks of retailers dipping their toes in the augmented and virtual reality waters, according to a Fortune report. The online marketplace announced that it is currently developing an AR kit in order to add AR features to its website later this year. One proposed feature will allow shoppers to see how an item would look or fit in its intended space–such as by overlaying the image of tires on a car–before making a bid or a purchase. Another feature will let sellers choose the proper box size when packaging merchandise by showing images of the different size options over the item

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AMD, Apple, Augmented Reality (AR), Consumer Electronics Show (CES), Gaming, Hardware, iOS, Microsoft, Mixed Reality (MR), Mobile, Mobile Computing, Nvidia, Operating Systems, Reviews, Smart Home, Smartphones, Virtual Reality (VR), VR World, Windows

VRWorld: Our Most Popular Stories of 2017

While we have recently covered our choices for the Top 10 VR/AR Stories of 2017, and while some of those stories happened to also be among the most popular amongst our readers last year, there were also a number of additional stories that proved popular. In this piece, we take at the top ten stories — based on reader popularity — in 2017. #10: Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR This summertime article addressed how AAA game developer Bethesda was poised to bring a dramatic improvement to VR gaming with the then-pending releases of Doom VFR, Fallout 4 VR and

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Augmented Reality (AR), Biotech, Education, News

Canadian researchers bring us a step closer to “x-ray goggles”

Students in Edmonton, Alberta, Canada are refining a new technology that allows clinicians to see inside a patient’s body using augmented reality. The system, named ProjectDR, has functionality reminiscent of fictional “x-ray goggles,” given its ability to overlay medical images onto a patient’s body while properly adjusting those images when a patient moves. The technology, which consists of infrared cameras and markers placed on the patient’s body as well as a projector, is being co-developed by graduate students Ian Watts and Michael Feist at the University of Alberta. Proposed uses of ProjectDR span a wide range of education, therapeutic, and medical applications. Pilot studies in

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Artificial Intelligence, Augmented Reality (AR), Cryptocurrency, Gaming, Hardware, News, Software Programs, Virtual Reality (VR)

MIT-hosted tech accelerator opens for second batch of applications

Play Labs, LLC and the MIT Game Lab announced this week that they are open to applications from a new round of startups who wish to participate in their “playful technology” accelerator program. Successful applicants will receive mentoring, facilities, and funding (in cash or Bitcoin) in return for common stock. The incubator hopes to receive applicants from startups developing technologies for use across a broad spectrum of industries, including finance, healthcare and manufacturing. Examples of technologies the incubator hopes to see amongst startups span the realm of digital currency/blockchain, eSports/video games, VR/AR and machine learning/AI. The program will be ran by Rizwan Virk, an MIT

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Entertainment, Event, News, VR World

VR and AR at the Sundance Film Festival

The bastion of cinema — the Sundance Film Festival — is bravely exploring the VR medium and trying to engage its audience into the new immersive experience this week in Park City, Utah. While gaming and simulations are the most common applications for virtual and augmented reality, some creators want to take these experiences in a more cinematic direction, using Sundance as the fitting platform to showcase their tech inspired entertainment. Prominent VR attractions include Awavena, a VR experience following the Yawanawa, an indigenous people based in the Amazon. There’s also BattleScar, an impressive CG animated film following a homeless teen based in a fictionalized 70’s New York,

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Analysis, Augmented Reality (AR), , Hardware, HTC, Microsoft, Mixed Reality (MR), News, Oculus, Opinion, Sony, Virtual Reality (VR), VR World

Top 10 AR/VR Stories of 2017

Although 2017 has come and gone, its impact on the augmented/virtual reality industry will undoubtedly be felt for decades to come. While it remains to be seen if 2017 will be recognized as the year AR/VR finally made its first real push into the mainstream, there were a veritable plethora of events that occurred last year that will continue to influence the industry. After substantial contemplation, we have picked what we at VRWorld believe to be the Top Ten VR/AR Stories of 2017. Here they are, counting down from #10: #10 – Pimax 8k First discussed by VRWorld last January, the Pimax 8k would go

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2018, Artificial Intelligence, Augmented Reality (AR), Cloud Computing, Companies, Consumer Electronics Show (CES), Google, Hardware, HTC, Mobile, News, Qualcomm, Smartphones, Virtual Reality (VR)

CES: Lenovo introduces quartet of new AR and VR technologies

Lenovo used this week’s CES in Las Vegas to highlight several aspects of their 2018 product and service lineup in the augmented reality and virtual reality spaces. These announcements spanned both consumer and commercial/industrial applications, and include the Lenovo Mirage Solo headset, Mirage Camera, C220 Smart Glasses and NBD AH Cloud 2.0. Lenovo Mirage Solo and Mirage Camera with Daydream Billed as a “new take on VR consumption and creation,” this complementary product duo is targeted primarily at consumer markets. The Mirage Solo stands as the first stand-alone headset offering that is part of Google’s Daydream platform; an ill-fated offering from HTC was announced and

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2018, Augmented Reality (AR), Consumer Electronics Show (CES), Enterprise, Hardware, News, Virtual Reality (VR)

CES: Pico Interactive and uSens join hands

Headset manufacturer Pico Interactive, Inc. and HCI system developer uSens., Inc. have established a partnership that will see the Pico Goblin all-in-one VR headset incorporate uSens’ hand-tracking technology. The announcement came at this week’s CES 2018 in Las Vegas. “uSens and Pico already have a long-standing relationship, originating from developing custom business solutions together,” said uSens CTO and co-founder Dr. Yue Fei. “We are excited to formally work together into 2018 to bring our HCI solutions to their user base, as we see all-in-one and mobile headsets as the driving force behind growth in the VR market,” he continued. The partnership will see uSens’ 26DOF

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2018, Augmented Reality (AR), Auto, Consumer Electronics Show (CES), energy, Hardware, News, Wearables

CES: HiScene demos communication-focused AR glasses

HiScene, a Chinese provider of AR products and services is demoing it’s recently-launched HiAR augmented reality glasses at this year’s CES in Las Vegas. The product, which is intended for fields including aerospace, power, automotive manufacturing and education, previously won an Innovation Award at CES Asia and the Red Dot Design Award 2017. Notably, the company says their product is the first mass-produced binocular AR smart glasses in China. According to HiScene, the glasses improve brightness and heat dissipation compared to earlier models, while also featuring a minimalist user interface that is particularly well-suited to augmented reality. Of further interest is that the glasses integrate

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2018, Android, Apple, Augmented Reality (AR), Consumer Electronics Show (CES), Google, Hardware, Internet of Things (IoT), Mobile, News, Samsung, Smartphones

CES: uSens strives to bring augmented reality to billions of users

HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. uSensAR is designed to run optimally on lower-end Android hardware, including systems with lower-resolution cameras and comparatively underpowered CPUs. “ARcore currently only serves about 30 million Android phones, which is just five percent of the entire Android smartphone ecosystem,” said Dr. Yue Fei, uSens CTO and co-founder. The company indicated their platform could expand the reach of AR technologies to an estimated two billion smartphones. “With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those

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2018, Apple, Augmented Reality (AR), Consumer Electronics Show (CES), Mobile, News, Wearables, Wearables

CES: Lumus provides sneak peak of its AR pipeline

Lumus, a developer of transparent displays for augmented reality hardware is showcasing its latest technological innovations this week, at CES 2018. The company is demoing both its new Vision optical engine — a solution in the AR visor space — and is also providing a sneak-peak of technologies that will be used to empower a glasses-style AR device. The Vision engine boasts a top-down, 40 degree field of view at 1080 pixel resolution in full colour and daylight viewability, displayed via transparent lenses that do not distort the user’s view of their natural environment. “From ongoing discussions with tier one companies and major ODMs working

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