Breaking, Game Developer Conference (GDC), Graphics, News, Reviews, Software Programs, Virtual Reality (VR)

Basemark Launches New VR Benchmark VRScore

At the CryTek event today at GDC 2016, Basemark unveiled VRScore, a VR benchmark. This is a first ultra-demanding, high-resolution, high-texture benchmark coming from the team that worked together on numerous iterations of Futuremark’s 3DMark. They spun of from Futuremark, developing ‘Basemark’ benchmark for mobile devices, and now are entering the dynamic VR scene. “From the first moment sitting down with the Crytek team through the development of VRScore, we’ve been thoroughly impressed with their talent and hard working,” said Tero Sarkkinen, founder of Basemark, “Today, we together put the fruits of this collaboration for the first time for the general public to see and I am

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Breaking, Hardware, Mobile, Mobile Computing, Reviews, Smartphones, Tablets, Wearables

Basemark Launches Ultimate Mobile Benchmark

Measuring power consumption and analyzing performance of mobile devices is a tedious task. Unlike previous measurement devices on the market, Finnish company Basemark managed to develop a tool which is custom tailored to each and every mobile device on market. Basemark’s Power Analysis Tool (PAT) is capable of benchmarking smartphones and tablets, while future might see support for testing the wearable devices (smartwatches, Fitbits etc.) as well. This device is the first hardware product designed by the team that stuck together through the times of being Futuremark, MadOnion.com, then Futuremark again, spun off as Rightware and now operating as Basemark – once more being a company that sets benchmarking standards. Introducting

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3D, Augmented Reality (AR), Breaking, Gaming, Graphics, Hardware, News, Software Programs, Virtual Reality (VR), Windows

Siggraph: Basemark and Crytek to Launch VR Benchmark

Siggraph, the annual get-together of ‘all that matters in computer graphics’ is set to open its doors for the 42nd time, this time in Los Angeles Convention Center in California. As always, Siggraph brings a sea of announcements and we believe that this year, we will see never-before seen focus on Virtual and Augmented Reality. However, finding the right balance for Virtual Reality experience will require substantial effort on building a platform (powerful PC, or streaming server for mobile), and one of key requirements is to standardize benchmarking in order to find the proper balance between performance and cost. With immersive game titles such as EVE:

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