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OTOY’s New Model Brings 20,000 GPUs into Cloud

From its early days, the main focus for OTOY was disruption of the visual effects industry (FX). Split between quick-but-unreliable rasterizing and slow-but-correct ray-tracing, both computer games and movies suffer from the same fate when it comes to rendering physically and perspective-correct worlds. OTOY is working on changing that through their Octane Renderer and Brigade, mixed RT/ROP engine. However, OTOY did not want to stop at creating a physically correct graphics engine. During our visit at the company’s HQ in 2013, OTOY was working on initial deployment of Kepler-based graphics cards, with an initial target of deploying 3,000 GPUs for their cloud rendering business. Under the

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