Developer CCP Games has significantly cut the time and money it is investing in virtual-reality based games. A VR studio in Atlanta is being shut down, while another in Newcastle, UK, is being sold off. The latter spearheaded the development of EVE Valkyrie. About 30 jobs are being lost during the restructure, and staff has been given “severance packages” and a promise that company would help them find other work. A potential buyer had been found for the Newcastle office, said CCP, adding that negotiations over the sale were continuing. “EVE Valkyrie” is played by a loyal fan base around the world and it is hailed as one
CCP Invents Cross-Reality, Launches EVE: Valkyrie Warzone
Since its launch, EVE: Valkyrie is one of most immersive VR experiences, a fast paced space combat sim which might serve as a professional training tool for your neck muscles. Still, the fact that this game was VR only was limiting its reach, and given the multiplayer nature of it, CCP expanded the game from Oculus to Vive, added PlayStation VR and now ultimately, is adding a two-dimensional mode, i.e. computer display (PC) or a TV (PS4). “If you can play first-person shooters, you can pilot one of EVE: Valkyrie – Warzone’s amazing ships. Not having access to VR hardware will no longer hold gamers
Facebook Goes AAA with VR Content, Bundles EVE: Valkyrie with Oculus Rift
The success or death of a platform depends on the content that platform provides. While Facebook is now being used by over 1.4 billion people around the globe, the social media platform would not become nowhere as near as popular if there wasn’t for several multi-billion enterprises that were built on the content which used Facebook to spread – FarmVille might be a laugh, but the game was at one point – the most popular ‘multiplayer’ game on face of the planet, and the same story followed by Candy Crush Saga. Last year, Facebook made a two billion dollar bet on the next platform to expand its
EVE: Valkyrie Shows the Future of Gaming with VR Technology
It is widely regarded that the first 3D games were Wolfenstein 3D, Formula One Grand Prix (or World Circuit) and Descent. Each in its own genre, they introduced first person view into the world of gaming, and in case of Descent, brought six degrees of freedom and caused a lot of sleepless nights. Immersion of these titles brought forward Doom, Gran Turismo, Freespace and many other titles which now make for an industry larger than movie and music industry combined. Fast forward some 21 years (legal drinking age in the U.S.), and we have a new pioneer in the world of immersive gaming. There is little doubt that
Pico-Falcon Is The Tiniest RC Helicopter Yet
It’s not a handheld, it’s a fingerheld. Quadcopter drones may be the mainstream toy for most flying RC hobbyists, but for more casual enthusiasts, there are simpler and even cheaper options to enjoy that flying RC experience. No we’re not talking about flying rotors, we’re talking about miniature RC helicopters, and this one really takes the word “miniature” quite literally. The Pico-Falcon is a toy developed by CCP, a Japanese subsidiary company owned by Bandai that specializes in home electronics. As you can see from the feature image above, this coaxial rotor miniature RC helicopter is really tiny, having a mere body size of 4.6