Just two decades ago, if somebody prophesized that reality TV would have the lion’s share of airtime on some channels, a job posting for a soothsayer wouldn’t be too far behind. There’s something bizarre about tuning in to watch others do things we’re capable of doing ourselves, not so much the pro sports of this world but the bundling everybody in the same house (Real World) expanded to sitting on sofas (Big Brother) or partying (Jersey Shore), and the arguing that typifies an hour with the Kardashians. Thus, the question present itself – are eSports and the popular forms of entertainment – actual sports themselves? Twitch
While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.
As we move into 2016 it’s time to look ahead to the newest technology being used in gaming releases next year. For once, the eSports tournaments are now increasingly attended and these might incorporate elements of the latest technologies on the market. eSports traditionally have been considered of a flop as the reality never quite lives up to the consumer idea. Many go along expecting a virtual reality environment and are disappointed when presented with a room of gamers going head to head. The broadcasting of these matches can leave a lot to be desired, with large screens displaying out of ratio game screens. Still, eSports