Breaking, Business, News, Nvidia, startups

Virtual Reality is hot for 2016 Emerging Companies Summit

Ever since its inception during what was a dark hour of world economy, Emerging Companies Summit became an integral part of NVIDIA’s GPU Technology Conference, bringing interesting startups into the limelight. Companies such as Elemental Technologies (acquired by Amazon for $296 million), Dave Perry’s GAIKAI (acquired by SONY for $380 million), Natural Motion (acquired by Zynga for $527 million), Oculus (acquired by Facebook for $2 billion) as well as automotive UI pioneer Rightware – all presented at this side event. 2016 Edition will be held on April 6 and last for 12 hours, from 9AM to 9PM (and probably well into the night at the Awards Ceremony). For this year, Emerging


Analysis, Breaking, Exclusive, Hardware, Nvidia, Virtual Reality (VR), VR World

NVIDIA Light Field Stereoscopy VR Explained

At the recently held VRLA Expo, NVIDIA grabbed a lot of attention by demonstrating a research prototype of its ‘Light Field Display’ project. Originally demonstrated at the last year’s Siggraph, the project explores another angle at tackling the problem of motion sickness and depth perception. We contacted NVIDIA’s PR representative, Mr. Brian Burke who followed up with the following statement: “What we showed at VRLA is a research prototype built in collaboration with Stanford University to explore how future lightfield technologies can improve the VR experience.  NVIDIA regularly conducts research on future technologies to help the industry find solutions to tough visual computing challenges.  The prototype was first


Audio/Video, Event, Graphics, Hardware, Mobile Computing, VR World

SIGGRAPH 2014: Nvidia Shows Off Cascaded Displays

Some Nvidia researchers have found a way to create very high fidelity images by stacking two LCDs with offset pixel layers in order to create a higher resolution image than what the displays themselves are capable of. Because of their methodology, they are able to multiply the pixels in the panels to achieve the higher image quality rather than adding the pixels together. This is accomplished through Simultaneous Multiplicative Superposition, which can and will be explained through their whitepaper or the video below. Nvidia’s research team proceeded to combine these two cascaded displays together into a single display using their own custom built 3D printed