After a series of leaks, AMD finally launched a refresh – or a rebrand – or their Polaris GPU product family. Some minor tweaks enabled Polaris 10 became Polaris 20, and so on, and so forth. The products launching today are Radeon RX 550, 560, 570 and 580. As AMD states, the new line-up is designed to further reduce the barrier of entry to VR capable i.e. “VR Ready” hardware, enable performance at higher resolutions such as 2560×1440 or 3440×1440 etc. Gamers should be able to stream their titles, and achieve great frame rate in the most played titles of today and hopefully tomorrow. According to AMD,
Battlefield V is Battlefield 1, a World War I Epic Shooter
At the Dreamhack 2016, which is taking place in Austin, TX – Electronic Arts and DICE unveiled a trailer for Battlefield 1. The name of the game stands for World War I, where this epic shooter will take place. Perhaps the most underrepresented clash in the world of computer games, WWI gave birth to modern warfare. Battles were taking place not on a single battlefield, where two armies would stand one against another and shoot until one party won, but rather fight to the death regardless of time of day. Watch this intensive trailer and see what are we talking about: The Official Reveal Trailer shows battlefields
Leslie Pirritano Joins AMD, Builds a Furyosa Gaming PC
If you are in the game development community, one of best kept secrets in the industry is Leslie Pirritano. A person whose interests include priesthood (she did marry two of my friends) is not exactly who you would expect handling game developers. Then again, people like her were the ones that enabled the gaming industry as we know it today, crossing the (corporate) boundaries in order to create best possible experiences. Leslie worked on orchestrating one of best Back to School campaigns for Apple Computer in the post-and-pre Jobs era, and then switched to a new cool kid on the block, Nvidia Corporation, where she spent 13 years working
Best VR Experience? Crytek’s The Climb will Give You Vertigo
During the E3 2015 show, we managed to play a beta version of Crytek’s “The Cliff”, a Virtual Reality experience that will play tricks with your senses. This ‘game’ can serve either as a cure of fear of heights, or make you scared of heights to the point where you will no longer look down. 10 months later, Crytek released the final version of the game. The Climb places you in a role of an extreme free solo rock climber, taking on some of most difficult climbs you can imagine. All the in-game locations are inspired by the real world, and they will make you feel like when Tom Cruise climbed the Dead
Basemark Launches New VR Benchmark VRScore
At the CryTek event today at GDC 2016, Basemark unveiled VRScore, a VR benchmark. This is a first ultra-demanding, high-resolution, high-texture benchmark coming from the team that worked together on numerous iterations of Futuremark’s 3DMark. They spun of from Futuremark, developing ‘Basemark’ benchmark for mobile devices, and now are entering the dynamic VR scene. “From the first moment sitting down with the Crytek team through the development of VRScore, we’ve been thoroughly impressed with their talent and hard working,” said Tero Sarkkinen, founder of Basemark, “Today, we together put the fruits of this collaboration for the first time for the general public to see and I am
Free Forza Motorsport 6 to arrive in Windows 10 Store
Windows 10 Store was recently exposed to a healthy dose of criticism showing the issues customers face if they purchase games inside Microsoft’s e-tail platform. Titles such as ‘Rise of the Tomb Raider’ and ‘Quantum Break’ come with a list of incredible limitations that software developers will really have to remove if Windows Store is to become anything else but “Games for Windows 2”. In order to bring the platform to the level of experience delivered by Valve’s Steam or EA’s Origin, Microsoft prepared a flagship title. This game will utilize all the latest technologies offered by Windows 10. We’re talking about DirectX 12 API, high-resolution textures and support
Square Enix’s DirectX 12 Tech Demo is a Real Eye Opener
Witness the potential of DirectX 12 in a breath-taking, real-time tech demonstration built in Square Enix’s LUMINOUS engine.
DirectX 12 On Xbox One Coming First to Preview Members
Preview members get early access to DirectX 12 on Xbox One, but what exactly will the new API bring to the console?
Futuremark 3DMark API Overhead Feature Test Lets You Benchmark DirectX 12 And Mantle
Microsoft: DirectX 12 to Ship With Windows 10
Microsoft has confirmed that DirectX 12 will be included in Windows 10, but the company still needs to work on building support for the new API.
GeForce GTX 980 Review: More Performance at Lower Power
The Nvidia GeForce GTX 980 is Nvidia’s latest and greatest graphics card featuring the company’s new Maxwell GPU architecture. Nvidia claims that Maxwell is able to maintain performance while delivering better power efficiency. Sure, the Kepler architecture brought some amazing improvements when compared to the infamous Fermi architecture, but it was less revolutionary than the Maxwell architecture which debuted last year in the GTX 750 Ti. Below, you can see a single SMM block diagram of the Maxwell architecture, followed by the full GM-204 architecture. Keep in mind that this is not the full-blown version of Maxwell. The GeForce GTX 980 is based upon Nvidia’s GM-204 GPU
Intel and DirectX 12’s Big Day Out: Intel Chats On The Intel-Microsoft API Partnership
For all the talk from AMD about Mantle being revolutionary for game developers and consumers, for a while it seemed to be forgotten that AMD doesn’t have a monopoly on the competitive advantage Mantle promises. DirectX, with its near universal adoption amongst developers, is fully capable of offering the low overhead and close to the metal programming environment that Mantle promises. Earlier this month at SIGGRAPH in Vancouver Microsoft proved just that, running DirectX 12 on an Intel-powered Surface Pro 3. During the benchmarks displayed at Intel’s booth on the show floor, DirectX 12 provided a fairly serious performance gains over the previous version. Last week
Mantle Goes Beta, Still Not Quite Open to All…
AMD’s Mantle API, since its inception has been considered to be a fairly exclusive program with AMD getting hundreds of requests (if not thousands) from developers all around the world to test out Mantle. Obviously, a company of AMD’s size isn’t entirely capable of supporting thousands of developers, yet. AMD is still struggling to achieve profitability and cannot commit enough engineering resources to the Mantle team in order to really give Mantle the attention it needs. Yes, Mantle is a proprietary set of low-level APIs and does give game developers unparalleled flexibility and that is why so many developers are excited to take a crack