AMD, Breaking, Gaming, Graphics, Hardware, News, VR World

AMD Launches Polaris Refresh, Wants to Make World VR Ready

After a series of leaks, AMD finally launched a refresh – or a rebrand – or their Polaris GPU product family. Some minor tweaks enabled Polaris 10 became Polaris 20, and so on, and so forth. The products launching today are Radeon RX 550, 560, 570 and 580. As AMD states, the new line-up is designed to further reduce the barrier of entry to VR capable i.e. “VR Ready” hardware, enable performance at higher resolutions such as 2560×1440 or 3440×1440 etc. Gamers should be able to stream their titles, and achieve great frame rate in the most played titles of today and hopefully tomorrow. According to AMD,

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Breaking, Graphics, Hardware, News, Software Programs

Futuremark Brings Vulkan API to 3DMark

Founded in 1997, Futuremark is a company that continuously develops one of the greatest benchmark tools for measuring performance of computer hardware and software. Formerly known as ORB (Online Result dataBase), Futuremark today owns the world’s largest and most comprehensive hardware performance database with over 50,000,000 available benchmark results, mixing thousands of different CPU’s, GPU’s and mobile devices. Until recently, it was impossible to offer apples-to-apples comparison between different devises as they all used different API (Application Programming Interface). Luckily, with the work of The KHRONOS Group, Vulkan API is now gaining in popularity. In order to keep with times, Futuremark added Vulkan support their 3DMark

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AMD, Breaking, Business, Graphics, Hardware, Intel, News, Nvidia, Software Programs, Virtual Reality (VR), VR World

Futuremark Announced VRMark, The New VR Benchmark

Futuremark, a company best known for its 3DMark benchmark just announced the availability of their a new benchmark suite called VRMark. As the name implies, this benchmark is used for testing your system’s ability to run VR games and experiences, since the performance required to do so is much higher than normal gaming performance. As always, Futuremark did their best to use a custom game engine to drive the experiences to the levels which can make your systems slow to a crawl. With VR, the maneuvering space was limited, as reducing the framerate inside the VR experience could potentially get you in a bad shape.

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AMD, Breaking, Game Reviews, Gaming, Graphics, Nvidia, Reviews, VR World

What Do You need to Play Battlefield 1

In the eternal battle of Battlefield vs. Call of Duty, Electronic Arts once more pulled the trigger first and released Battlefield 1 on October 21th (to be followed by Call of Duty on November 4th). Following the first in-game experiences, we decided to do a review on game itself and on hardware needed to run this baby. There was much controversy surrounding Battlefield 1 and its return to World War I, also known as The Great War. Concerns about whether or not such delicate subject matter could ever be given the treatment it deserves, especially in a video game, are justified. This is unquestionably the

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CryEngine 5.3 is just around the corner

After an update on CryEngine roadmap we are revealing some interesting tidbits about their plans for the future of the CryEngine or, more importantly now in 5.3 patch which is scheduled to become available in mid-November. Biggest features coming to this particular iteration of the engine is definitely support for Vulkan graphics and rendering as well as physics, and support for Deprecate Lua and LLVM generated code helpers (C++ reflection). Also nice thing that caught our eyes is support for mobile GPUs via Vulkan. However their roadmap of course doesn’t stop there, it also looks ahead to tweaks in CryEngine 5.4 which is planned in

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Breaking, Game Developer Conference (GDC), Graphics, News, Reviews, Software Programs, Virtual Reality (VR)

Basemark Launches New VR Benchmark VRScore

At the CryTek event today at GDC 2016, Basemark unveiled VRScore, a VR benchmark. This is a first ultra-demanding, high-resolution, high-texture benchmark coming from the team that worked together on numerous iterations of Futuremark’s 3DMark. They spun of from Futuremark, developing ‘Basemark’ benchmark for mobile devices, and now are entering the dynamic VR scene. “From the first moment sitting down with the Crytek team through the development of VRScore, we’ve been thoroughly impressed with their talent and hard working,” said Tero Sarkkinen, founder of Basemark, “Today, we together put the fruits of this collaboration for the first time for the general public to see and I am

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Breaking, Gaming, Microsoft, News, VR World

Free Forza Motorsport 6 to arrive in Windows 10 Store

Windows 10 Store was recently exposed to a healthy dose of criticism showing the issues customers face if they purchase games inside Microsoft’s e-tail platform. Titles such as ‘Rise of the Tomb Raider’ and ‘Quantum Break’ come with a list of incredible limitations that software developers will really have to remove if Windows Store is to become anything else but “Games for Windows 2”. In order to bring the platform to the level of experience delivered by Valve’s Steam or EA’s Origin, Microsoft prepared a flagship title. This game will utilize all the latest technologies offered by Windows 10. We’re talking about DirectX 12 API, high-resolution textures and support

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2015, AMD, Companies, Computex Taipei, Event, VR World

AMD’s Carrizo Takes Center Stage at Computex 2015

AMD used Computex to show off its latest SoC.

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Companies, Gaming, Microsoft, VR World

DirectX 12 On Xbox One Coming First to Preview Members

Preview members get early access to DirectX 12 on Xbox One, but what exactly will the new API bring to the console?

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Gaming, Graphics, Hardware, Reviews

GeForce GTX 980 Review: More Performance at Lower Power

NVIDIA GeForce GTX 980

The Nvidia GeForce GTX 980 is Nvidia’s latest and greatest graphics card featuring the company’s new Maxwell GPU architecture. Nvidia claims that Maxwell is able to maintain performance while delivering better power efficiency. Sure, the Kepler architecture brought some amazing improvements when compared to the infamous Fermi architecture, but it was less revolutionary than the Maxwell architecture which debuted last year in the GTX 750 Ti. Below, you can see a single SMM block diagram of the Maxwell architecture, followed by the full GM-204 architecture. Keep in mind that this is not the full-blown version of Maxwell. The GeForce GTX 980 is based upon Nvidia’s GM-204 GPU

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Graphics, Software Programs, VR World

Mantle Goes Beta, Still Not Quite Open to All…

AMD’s Mantle API, since its inception has been considered to be a fairly exclusive program with AMD getting hundreds of requests (if not thousands) from developers all around the world to test out Mantle. Obviously, a company of AMD’s size isn’t entirely capable of supporting thousands of developers, yet. AMD is still struggling to achieve profitability and cannot commit enough engineering resources to the Mantle team in order to really give Mantle the attention it needs. Yes, Mantle is a proprietary set of low-level APIs and does give game developers unparalleled flexibility and that is why so many developers are excited to take a crack

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Entertainment, Gaming, Software Programs, VR World

Sid Meier's Civilization: Beyond Earth Trailer, to Support AMD's Mantle API

There’s a new Civilization game that was just announced with a new game trailer and some limited screen shots. This new game is called Sid Meier’s Civilization: Beyond Earth and it is basically the Civilization game franchise going beyond this planet and becoming SciFi. This game will focus on other worlds and universes and alien planets and will likely put humans against their environment and each other. Firaxis hasn’t said much about the game itself, but they did provide a pretty interesting trailer as well as some somewhat boring looking screenshots. Hopefully the game will look more interesting than the screenshots they provided when this

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