Breaking, Hardware, HTC, News, Oculus, Virtual Reality (VR), Wearables

HTC Responds to Oculus, Slashes Vive Price by 25% to $599

Just as Oculus and their “time limited” summer discount for Oculus Rift + Touch at mere $399 turned into a full time pricing, HTC could not sleep in peace after seeing the tide shifting in favor of its rival, owned by Faceb00k. HTC could not afford to continue selling Vive VR headset for $799 at the time when $458.99 gets you a roomscale Oculus Rift + Touch + Sensor. Ever since its debut, HTC received many accolades and support in the gaming industry. Keeping the open approach to content and not going for exclusives proved to be a winning bet for the company which got

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Augmented Reality (AR), Entertainment, Gaming, News, , Virtual Reality (VR), VR World, Wearables

How is VR Changing the Face of Alternative Online Entertainment?

While Virtual Reality is an exciting new technology, it didn’t “BOOM” quite as it was expected to, mostly due to lack of innovative content which is expected in the fourth quarter of this year, as well as into the 2017 – look for Hollywood franchise tie-ins as VR experience centers roll out, such as the collaboration between Acer, IMAX and Starbreeze. As a technology, VR is certainly a revolutionary innovation, but it probably won’t become as mass-adopted as smartphones, for example. VR is here, and it has already started its quest to revolutionize entertainment as we know it. And it will have its effects on all

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Breaking, E3, Entertainment, Gaming, Graphics, News, Virtual Reality (VR), VR World

Is Everest VR the Most Immersive VR Experience?

In just a few weeks, the world of Virtual Reality Experiences (VRX) is going to get super immersive add-on. The first fully featured, 1.5 to 2 hour experience is coming to HTC Vive through Steam, Valve’s online store and undoubtedly world’s #1 e-tailer for games. Everest VR is being touted as one of key experiences which should drive the adoption of VR into mainstream. Together with The Climb for Oculus Rift, it probably represents the path forward for VRX. If we are to describe VRX in short, it would be a “cinematic or animated experience you can play”, but it is not a conventional game

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