Breaking, E3, Entertainment, Gaming, Graphics, News, Virtual Reality (VR), VR World

Is Everest VR the Most Immersive VR Experience?

In just a few weeks, the world of Virtual Reality Experiences (VRX) is going to get super immersive add-on. The first fully featured, 1.5 to 2 hour experience is coming to HTC Vive through Steam, Valve’s online store and undoubtedly world’s #1 e-tailer for games. Everest VR is being touted as one of key experiences which should drive the adoption of VR into mainstream. Together with The Climb for Oculus Rift, it probably represents the path forward for VRX. If we are to describe VRX in short, it would be a “cinematic or animated experience you can play”, but it is not a conventional game

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AMD, Business, Companies, Graphics, Intel, Software Programs

New Everest utility supports OpenGL 3.0

Early this morning, I received word from Tamas Miklos, author of EVEREST. This popular system benchmark and utility just got a major upgrade, supporting several new and useful tests. In fact, this is the very first benchmark that checks your compliance with OpenGL 3.0 API, but it doesn’t stop there. GPGPU devices information is also added, supporting both ATI Stream and Nvidia CUDA APIs. Given the speed of development, we might even get GPU-independent GPGPU benchmark, who knows. New feature is also Alert – sensor monitoring utility that triggers audio visual alert on overheating, voltage drop, overvoltage or cooling fan failure. This might prove quite

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