Augmented Reality (AR), Business, Samsung, Space and Science, Virtual Reality (VR), VR World, Wearables

SyncThink Updates Their Eye-Sync Headset For Offline Compatibility

Virtual reality is seemingly constantly up in the news for surprising utilizations outside of gaming, and today’s story on the Eye-Sync headset is no different. The Eye-Sync headset comes from the business SyncThink, which focuses on eye-tracking technology to supplement existing VR implementations. Eye-tracking isn’t a new concept to the world of virtual reality: businesses like Tobii and FOVE have been known for quite a while for working on eye-tracking tech, but usually for gaming implementations. With the introduction of the Eye-Sync, however, eye-tracking has taken a decidedly different direction: the diagnosis of head injury, particularly concussion. Those who have undergone head trauma and suffered

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Analysis, Breaking, Business, News, Samsung, Smartphones, Virtual Reality (VR)

Samsung’s New Strategy: VR First

Over the past decade, we’ve heard ‘Mobile First’ mentioned by all major CEOs, with companies shifting their focus to ‘Mobile First’, a strategy where development of solutions for mobile devices takes precedence over everything else. Mobile First saw the rise of ‘client lite’ computing, but not in a way IBM and Oracle have hoped, with the major benefactor being Intel – its x86 servers powered almost every cat video you saw on your favorite social network. The dawn of mixed reality will require completely different focus. While delivering content on a small surface screen was nothing more than shifting the desktop and communication from the workplace, the advent

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