Several years ago, the testing giant UL acquired a legend of PC benchmarking, Futuremark Oy. Fast forward to Computex Taipei 2017, and the release of what is perhaps the most important productivity benchmark on the planet, one that influences government and business purchases, as well as influence the consumer. Unlike Intel-related BAPCo, no one can doubt the sheer lack of bias coming from UL. Ladies and gentlemen, the time has finally come for “PCMark 10”. As the name says, PCMark is Futuremark’s family of benchmarks designed to measure overall system performance through tests that are based on real-world applications and activities. Given the number of
VR First launched in January 2016 as a initiative inside troubled Crytek GmbH, with the goal of establishing VR laboratories in universities around the world. Over the past 15 months, VR First helped build 26 labs in North America, Europe, Australia, and Asia. At this point in time, 14 more locations are in various stages of completion. More lab installations will surely follow as the VR First initiative received over 280 applications thus far, out of almost 600 universities that have applied for the program. The initiative is starting to gain traction in the industry, as legendary benchmark maker Futuremark revealed that it teamed forces with
Founded in 1997, Futuremark is a company that continuously develops one of the greatest benchmark tools for measuring performance of computer hardware and software. Formerly known as ORB (Online Result dataBase), Futuremark today owns the world’s largest and most comprehensive hardware performance database with over 50,000,000 available benchmark results, mixing thousands of different CPU’s, GPU’s and mobile devices. Until recently, it was impossible to offer apples-to-apples comparison between different devises as they all used different API (Application Programming Interface). Luckily, with the work of The KHRONOS Group, Vulkan API is now gaining in popularity. In order to keep with times, Futuremark added Vulkan support their 3DMark
Futuremark, a company best known for its 3DMark benchmark just announced the availability of their a new benchmark suite called VRMark. As the name implies, this benchmark is used for testing your system’s ability to run VR games and experiences, since the performance required to do so is much higher than normal gaming performance. As always, Futuremark did their best to use a custom game engine to drive the experiences to the levels which can make your systems slow to a crawl. With VR, the maneuvering space was limited, as reducing the framerate inside the VR experience could potentially get you in a bad shape.
Want to benchmark DirectX 12? Now you can.
The patent wars continue, with Samsung firing back at Nvidia after they were sued by Nvidia for infringing upon their GPU patents, using Qualcomm chips.
Futuremark, the world famous and respected benchmarking company has been acquired by world renowned safety certification company Underwriters Laboratories
With PCMark, Futuremark is offering a better benchmarking utility for users looking to gauge the performance of their smartphones and tablets.
It has been a long time coming, but the people at Futuremark finally have delivered their own system benchmark for Android, PCMark for Android
Futuremark has released a new 4K gaming benchmark based on their popular Fire Strike test inside of their 3DMark graphics benchmark suite.
Futuremark has today announced their new 3DMark DX11 benchmark called Sky Diver. Futuremark’s announcement of the new Sky Diver DX11 benchmark is clearly a pre-announcement ahead of Computex Taipei next week, which we’ll be covering for you from Taipei. This makes Sky Diver the fourth benchmark as part of the 3DMark suite of benchmarks slotting in as the 2nd most strenuous test that 3DMark will offer cross-platform to PC and Mobile users ranging from smartphones all the way up to gaming desktops. Sure, it means that there’s yet another test to run, however this is a high-end test specifically designed to be able to run
And the winners of PALIT Folding Challenge 2008 are…
November 13, 2008 is the day I will remember for two things: Firstly, this blog clocked one month of existence and my F@H team passed the two million points mark. In the last 30 days, this site was visited 13,150 times (at the time of writing), and showing almost exponential growth. I’ve received a lot of your suggestions and thoughts – I will do my best to improve the site, but bear in mind that this site is a side project, while “the big thing” is taking shape (and taking almost all of my time). It will take some time to get it to life,
Two weeks ago, a very high, S-level exec from the automotive industry asked me about upcoming technologies, since he didn’t understand the importance of new interfaces that are coming in mainstream computing. I was shocked, since operating the car interface while driving should require minimum attention. Drive on the highway in Germany at 150 mph and play with BMW’s i-Drive, Mercedes’es non-touch COMMAND or Audi’s Futuremark-designed MMI3D and you’ll see where you feel the safest (hint, the one that cannot be benchmarked, but still comes from a benchmark maker ;-). There is an obvious need for development of true user-friendly computer interfaces. In this long