In this Stories You Might’ve Missed segment, we’ll be covering the final week of March, from the 25th to 31st. Quite a few interesting stories broke in this time, so buckle up while we run you through them. (Also, Skyrim VR launched for PC yesterday if you’re interested in checking it out.) Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo If the video above looks visually-pleasing, get this: it’s rendered in real-time. Visuals like this used to take hours, if not days, to render. So how is this possible? Through a technology called real-time ray-tracing. Nvidia is pushing real-time ray-tracing for its
At the Game Developers Conference (GDC) earlier this year, LG debuted a new VR headset. This headset was a SteamVR-powered prototype with an OLED display, a 110 degree field of view and a 90 hz refresh rate. Aside from the previously-mentioned tech specs, this headset also boasts a unique “visor” form factor, which allows much better display adjustments…up to and including flipping the display off without needing to remove the headset. Specs aside, Mobiel Kopien stumbled upon an LG trademark for something called the LG UltraGear. The UltraGear is a VR headset, according to the trademark. It stands to reason, then, that the UltraGear is the
Valve Corporation sent out a short press release citing that SteamVR Benchmark is not the only piece of VR software the company is working on. During the next week’s Game Developer’s Conference, the company plans to introduce a compilation of different VR demos, targeting their SteamVR platform (read: HTC Vive). Without further adue, this is the press release in its entirety: “VALVE ANNOUNCES THE LAB March 7, 2016 — Valve has announced plans to debut “The Lab,” a compilation of new VR experiments, at next week’s Game Developers Conference in San Francisco, CA. Set in a pocket universe of Aperture Science, “The Lab” offers multiple ways
Titan X offers a bandwidth of 336GB/s and an astounding 12GB video memory.