Virtual reality has changed the world of entertainment, and that isn’t limited to video games. Thanks to things like 360-degree cameras, virtual reality has found a home at live sporting events, and this year at the Winter Olympics, people will be able to watch the world’s leading athletes compete in VR. Eurosport will be capturing the entire event in VR, with apps available for Android, iOS, Gear VR, Daydream and Windows Mixed Reality. Interestingly, that isn’t the only sports-related VR announcement to come out recently. NextVR, an Oculus/Samsung-partnered service for spectating sports, has teamed up with WWE to bring your favourite wrestling matches into virtual
Virtual Reality had, until recently largely been in the gaming and gambling consumer segment, followed by proliferation of 360 degree videos. Today, we can see many positive externalities happening in different spheres. We read how VR is seen as beneficial to health sector, banking industries, tourism, science, schools etc. It is a definite fact that this technology is moving to the mainstream. The likes of Audi, Coca-Cola and even The New York Times are all using VR for visual marketing, but what about matching Virtual Reality and the reality itself? Just as GoPro and YouTube achieved a symbiotic relationship, propelling both companies to the new
While Samsung always had a clear plan that Google and its Android are just some of operating systems the company ships their products with, the company never disabled features that come with Android… until now. When Samsung Galaxy S8 arrives on the market on April 21st, it will probably take the crown of the world’s most powerful Android smartphone on the market… facing a different situation. At the moment, compared to Google’s Daydream, Samsung’s Gear VR is more rounded and polished. However, users that opt for Oculus’s mobile i.e. GearVR platform won’t be able to use Google’s own VR platform, known as Daydream. Just like YouTube platform
If there is one thing that gamers can be sure about right now, it is that we are going through a golden age of gaming. With consoles getting better and better, the PC showing the cutting edge of technology, and mobile gaming showing so much potential, the future is very bright. If one thing is pushing gaming to the next level, it is arguably VR. Technology has finally caught up with the potential of what Virtual Reality can do, and while most games may feel a little like technology demonstrations they do prove that the new headsets work. With the likes of Resident Evil 7,
Shenzhen has always been a hotbed for peak hardware development. Both Intel and Microsoft have hundreds of engineers in their R&D centers located around the city, while there are over 150 VR headset manufacturers (data from Shenzhen City Government). The city will be the host of Microsoft’s WinHEC Conference in December. Still, majority of volume is expected to come from local players which have their path. Similar to other giants in the area, Dlodlo is a fast rising VR manufacturer with a rapid release schedule of different headsets. One such headset visited our offices. We recently got our hands on the new Dlodlo Glass H1 3D VR
While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.
One of most widely used VR HMDs (Head Mounted Device) on the market is GearVR, a love child of collaboration between Facebook i.e. Oculus and Samsung. The device is growing in popularity as there are over 1.2 million active monthly users. Not to be outdone by swathes of competition – such as Chinese Baofeng Mojiong – Samsung is updating its GearVR with a third generation product. Targeting Galaxy Note 7 and Galaxy S7 / S7 Edge users, GearVR brings USB-C connector as well as improved controller. Under the majestically simple name “SM-R323”, third generation GearVR will be bundled with Galaxy Note 7 in some markets, while the most
Virtual Reality Gaming isn’t coming, it’s already here. With the introduction of Google Cardboard and the Daydream VR platform, Oculus and HTC discrete VR headsets and GearVR headsets for even smartphones like the Samsung’s Galaxy S7, the first tentative steps towards virtual reality gaming are being taken. With Facebook announcing its buy-in of virtual reality technology for a whopping $2 billion, Google has responded with its own VR system, a simple piece of cardboard that can turn your Android phone into a neat virtual reality headset. This all proves that VR gaming is here to stay. Already, the range and quality of available games is encouraging.
Running and building new roller coasters is a daunting experience, requiring tens of millions of dollars of investment. In the case of Ferrari World Abu Dhabi, the roller coaster they built there achieves equal speed to a Formula 1 car… just for 16 people accelerating 0-241 kph (150 mph) in less than 5 seconds. Once you experience that, you want to experience more and more. In a bid to get Virtual Reality Experience (#VRex) to the mainstream market, American theme park operator Six Flags is literally re-inventing the wheel. The company is creating VR content for its roller coasters, and has recently rolled not one, but
Cedars-Sinai Medical Center is a world-renowned medical institution which is on the forefront of medical research. Alongside with Mayo Clinic and Betty Ford Center, it is perhaps the most known medical ‘brand’ from the United States. There are many theoretical approaches to patient therapy and aiding the healing process, but only research work on the field can bring results or debunk theories. This is exactly what the medical experts at Cedars-Sinai decided to do by launching a virtual reality project. The Center embedded several Virtual Reality devices in different aspects of patient therapy / treatment, and monitored the results. Medical trials included Samsung GearVR device, as well as Oculus Developer
As we all know, the key to adopting a technology for mass market is hitting the ‘sweet price point’, which is typically based around three figures – $99, $199, $999. $999 was the price point when first VHS demolished Betamax, CD replaced vinyl, DVD replaced VHS, and so on. $199 was the price point that Apple hit with the iPhone and we all know what happened afterwards. $99 however, is a price point where a product becomes a commodity, whatever it is. After launching its first generation GearVR Innovator Edition for $199, Samsung teamed up with Facebook and Oculus to prepare a product which could