Intel Developer Forum i.e. IDF traditionally was an event that ends the summer break and opens new opportunities to do business. However, over the past couple of years we’ve heard numerous stories that the company is charging too much for the exhibit space, and does not know where the focus is. At the same time, its public arms – Public Relations (PR) and Investor Relations (IR) departments started to retreat into themselves, becoming more and more unavailable to the members of media, new media channels as well as industry analysts. Today, the biggest confirmation of “building a Wall around the company” came true, as Intel Developer
2016 will remain known as the year of the GPU. By looking into technology stocks, we can see that the growth of visualization, Virtual and Augmented Reality, Artificial Intelligence and Deep Learning drove GPU to the new heights. Central conference for GPU technologies remains the one organized by NVIDIA, entering its ninth year. From May 8-11, 2017, NVIDIA is getting ready to unveil vast number of news and features coming from the company and its ecosystem. GTC 2017 brings a very interesting opportunity for a few companies or teams that are working on creating new products for Virtual Reality or Augmented Reality. Conference organizers announced a contest where
Ever since its inception during what was a dark hour of world economy, Emerging Companies Summit became an integral part of NVIDIA’s GPU Technology Conference, bringing interesting startups into the limelight. Companies such as Elemental Technologies (acquired by Amazon for $296 million), Dave Perry’s GAIKAI (acquired by SONY for $380 million), Natural Motion (acquired by Zynga for $527 million), Oculus (acquired by Facebook for $2 billion) as well as automotive UI pioneer Rightware – all presented at this side event. 2016 Edition will be held on April 6 and last for 12 hours, from 9AM to 9PM (and probably well into the night at the Awards Ceremony). For this year, Emerging
At the Japanese edition of NVIDIA GTC (GPU Technology Conference), NVIDIA finally revealed details behind its 2016 graphics architecture, codenamed Pascal. The architecture was launched at the main GTC event, which took place in San Jose on March 17th, 2015 (watch Jen-Hsun Huang’s GTC keynote here). GTC Japan was hosted by Marc Hamilton. As always, the Pascal GPU will be manufactured in Taiwan Semiconductor Manufacturing Company (TSMC), using the brand new 16nm FinFET process. This process is much more than a simple number, since it marks the shift from planar, 2D transistors to the FinFET i.e. 3D transistors. This shift required that the engineers make lot of changes in the
Titan X offers a bandwidth of 336GB/s and an astounding 12GB video memory.
Not much is known about the specs of the Titan X, but these photos reveal a bit more about Nvidia’s upcoming card.