While the second generation handsets from HTC and Oculus are getting shape hidden from the public eye, there are significant changes being announced or previewed for the upcoming Holiday season. The new controllers were ‘leaked’ a while ago, and should arrive as bundled and separate purchase (for people that have already purchased the Vive). Still, the biggest hurdle for the mass adoption of VR is, or it was, the necessity of a wired connection between the headset and computer. Headset must receive a very high bandwidth picture, so high that a signal from the computer to the headset had to be done by wire, using fastest
Intel Doubles Down on VR and AR, Calls it Merged Reality
Slowly but certainly, Intel is unveiling its “Merged Reality” strategy. About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Exactly a year ago, that investment expanded with the launch of Open Source Virtual Reality or OSVR. Today, Razer is bringing Hacker Development Kit 2.0 to the market, and Intel announced their first lovechild codenamed Project Alloy. Project Alloy is best described as a VR Headset in the class of HTC Vive or Oculus Rift, but with the ability to “cut the VR cord”, since it features mobile processing similar to the
The Three Games I Want to Play in VR This Year
Virtual Reality (VR) has undergone an amazing evolution in the last two decades. Can anyone recall the bulky headsets I’ve seen in the 1990s, which offered a less than ideal experience. I’ve tried Fortix VFX-1, which was a capable device, released well ahead of its time, which could have started a VR revolution back then – but failed to become a mainstream technology. But today VR is living its renaissance, with headsets like Oculus Rift and its likes, and can bring on a new revolution. Especially in gaming. The problem with the headset above was the fact that it asked a very steep price, but those were
Vuzix Launches New AR and VR Products
While there is a lot of focus on companies that are announcing their VR and AR products, the realities are that those ‘loud’ announcements serve to hide the fact that those companies are not shipping. On the other hand, there are companies such as Vuzix Corporation, which ship AR/VR products for years now – just not in the limelight. “Augmented and Virtual Reality are no longer concepts from science fiction movies, and we are at the forefront of bringing that technology to the world,” says Paul Travers, President and Chief Executive Officer at Vuzix. “Our award-winning lineup of AR/VR solutions and patented technologies reflect our extensive experience
SIGGRAPH 2014: Nvidia Shows Off Cascaded Displays
Some Nvidia researchers have found a way to create very high fidelity images by stacking two LCDs with offset pixel layers in order to create a higher resolution image than what the displays themselves are capable of. Because of their methodology, they are able to multiply the pixels in the panels to achieve the higher image quality rather than adding the pixels together. This is accomplished through Simultaneous Multiplicative Superposition, which can and will be explained through their whitepaper or the video below. Nvidia’s research team proceeded to combine these two cascaded displays together into a single display using their own custom built 3D printed
Watch: Elders React to Google Glass
Usually, the YouTube channel TheFineBros asks people of differing ages (usually much older or much younger) to react to a certain type of video, but sometimes they ask someone to respond to a physical technology item that they might not understand. In the past, they did a video about how kids reacted to a Sony Walkman cassette player with admittedly hilarious results. In this video, however, they’ve flipped the technology and the audience and tried to see what it was like for older people to react to Google Glass, and unsurprisingly enough they were far more aware of what it was and were far more able