Business, Entertainment, Event, Gaming, News, startups, Virtual Reality (VR)

eSports Goes VR: Is Counter-Strike: GO Entering VR?

While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.

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Augmented Reality (AR), Breaking, Graphics, Hardware, Mobile, News, Virtual Reality (VR), Wearables

MSI Backpack Brings Freedom into VR

One of key detractors for a complete immersion into virtual reality experience is the presence of cables which hinder your digital movement. Hence, the question for the VR industry is… what is freedom and how one becomes free? If you ask that question to someone from MSI, he or she would just smile and gave you something… backpack alike. You would than realize that suddenly it’s possible to have your cake and eat it too. It is possible to hunt dragons next to your sleeping girlfriend or boyfriend without waking her (or him). Actually, not just one pack but several big, ugly packs of dragons. What

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Breaking, Exclusive, Graphics, Hardware, News, startups, Virtual Reality (VR), VR World

Meet the First 4K VR Headset

While the initial development of VR HMD’s (Head Mounted Devices i.e. headsets) is coming out of United States, Taiwan and Singapore, it is widely expected that the next generation of VR devices, and most progress will come out of China. There are over a hundred headset manufacturers, and while some have doubtful track record – there are many manufacturers that see VR as  the ticked for their “place in the Sun”. One such vendor is PIMAX. Thanks to David from Gearbest VR equipment etail store, we learned of an exciting headset coming out of Shenzhen, China. PIMAX 4K UHD Virtual Reality Headset could the the

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Augmented Reality (AR), Breaking, Intel, Microsoft, News, Operating Systems, Software Programs, Virtual Reality (VR), VR World, Windows

Microsoft Windows 10 Holographic Edition to Run on 2017 PCs

Following the troublesome release of Windows 10 Anniversary Edition, which “bricked” tens of millions of webcams around the world, Microsoft is turning its attention to “Windows 10 Holographic Edition”. Unlike the HoloLens stand-alone computer, Holographic Edition will run on PCs, targeting discrete VR HMDs such as HTC Vive, Oculus Rift and a numerous upcoming headsets based on OSVR and Intel’s own Project Alloy. However, we would not advise you to expect rosy marketing statements to come true, promising Windows 10 Holographic Edition to run: “on an inexpensive and tiny Intel NUC at 90 fps.” Because that ‘tiny and inexpensive’ NUC is a 600 dollar Skylake-S based NUC6i7KYK, and secondly –

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Augmented Reality (AR), Breaking, Hardware, Intel, Mobile, News, Virtual Reality (VR), Wearables

Intel Doubles Down on VR and AR, Calls it Merged Reality

Slowly but certainly, Intel is unveiling its “Merged Reality” strategy. About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Exactly a year ago, that investment expanded with the launch of Open Source Virtual Reality or OSVR. Today, Razer is bringing Hacker Development Kit 2.0 to the market, and Intel announced their first lovechild codenamed Project Alloy. Project Alloy is best described as a VR Headset in the class of HTC Vive or Oculus Rift, but with the ability to “cut the VR cord”, since it features mobile processing similar to the

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Breaking, E3, Entertainment, Gaming, Graphics, News, Virtual Reality (VR), VR World

Is Everest VR the Most Immersive VR Experience?

In just a few weeks, the world of Virtual Reality Experiences (VRX) is going to get super immersive add-on. The first fully featured, 1.5 to 2 hour experience is coming to HTC Vive through Steam, Valve’s online store and undoubtedly world’s #1 e-tailer for games. Everest VR is being touted as one of key experiences which should drive the adoption of VR into mainstream. Together with The Climb for Oculus Rift, it probably represents the path forward for VRX. If we are to describe VRX in short, it would be a “cinematic or animated experience you can play”, but it is not a conventional game

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Breaking, Gaming, News, , Virtual Reality (VR)

Three Interesting VR Games No One is Talking About

With the ongoing rollout of VR headsets over the course of 2016, we’ve begun to see dozens of games either released to the public or demo’d for release in the near future. In some cases, these games are essentially little puzzles or creative experiences designed to test out the fundamentals of VR; in others, they’re full-fledged, action-packed games akin to what we expect on major consoles. And inevitably, many of the more ambitious games have emerged at the forefront of our discussions about VR games. But with so many titles already announced and revealed, there are some very interesting games being overlooked. Here are three

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Breaking, Graphics, Hardware, News, Nvidia, Virtual Reality (VR)

Not all GeForce GTX 1070 and 1080 are VR Ready

When Nvidia launched the Pascal-based GeForce GTX 1070 and 1080, the company touted Virtual Reality as one of key pillars of the “Power of 10” line-up. As the time moves on, we’re starting to see more custom models that offer its potential buyers more bang for buck. Sadly, according to reports from Nvidia’s official forums, Reddit and our colleagues at Tom’s Hardware – it looks like prospective owners of GeForce GTX 1070/1080 might experience issues when connecting the card to HTC Vive. The GeForce GTX 1070 and GTX 1080 both come with identical display configuration – three DisplayPort 1.4, single HDMI 2.0b and DVI ports. If you use

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Breaking, Business, E3, Entertainment, Gaming, Graphics, Hardware, Interviews, startups, Virtual Reality (VR), VR World

Jake Rowell: How The best VR Experience Came to Life

After spending the past ten days in Hollywood, we met with numerous industry members who are working on next generation of Virtual Reality content. There’s little doubt that we are witnessing the dawn of a new medium, with Hollywood leading the charge when it comes to content development. As an industry, we need immersive experiences that will show what VR brings to the table and so far, there are two experiences one should go through: WeVR’s “theBlu” for HTC Vive and Crytek’s “The Climb” for Oculus Rift. For a pure enjoyment, theBlu experiences simply are the best way to immerse a person in virtual reality,

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Amazon, AMD, Breaking, E3, , Gaming, Graphics, Hardware, Intel, Nvidia, Virtual Reality (VR)

GeForce GTX 1070 and 1080 Shortage Until August?

With the conclusion of E3 2016 trade show, which took place last week in Los Angeles, California – many international guests went on for the hunt for several hot ticketed items – HTC Vive, Oculus Rift and of course, Pascal-based GeForce GTX 1070 and GTX 1080. The ‘retail’ mission was the only option after availability from online e-tailers simply did not transpire. HTC Vive is available in 3 out of five Microsoft stores we’ve checked, while Oculus Rift availability was tied to Intel’s Retail Experience. Best Buy in West Hollywood didn’t had Intel Retail Experience and there was no Rift, but the story changed in

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Augmented Reality (AR), Breaking, Business, Entertainment, Exclusive, Graphics, Interviews, startups, Virtual Reality (VR)

Can Virtually Live Replace Pay Per View Television?

Couple of years ago, we witnessed a trend of “cutting the cord”, i.e. canceling the cable subscription in the United States. Still to this date, cable subscription is the primary way how majority of households receives its TV channels. Their offering got expanded with the advance of expensive PPV (pay-per-view) programs, such as UFC / MMA fight nights and the shift of Formula 1 World Championship from FTA (free-to-air) to the PPV model. The arrival of Virtual Reality headsets is bringing another possibility – unlike TV, which puts you in a passive position – VR can make you ‘a part of the match’, or a ‘part of

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Breaking, Gaming, News, startups, Virtual Reality (VR)

Is WEVR’s theBlu the Ultimate VR Experience?

In 1980s, a breakthrough movie came out that influenced a whole generation of film makers. This is a movie where Luc Besson started to make its mark on filmography, with legendary producers like James Cameron saying they were influenced by it, creating Abyss and search for the Titanic. When it comes to Virtual Reality, this young industry just encountered The Big Blue moment with a similar name. Prospective VR startup WEVR gathered almost $40 million through five funding rounds, focusing on delivering “high performance VR playback software for VR producers.”  While mainstream media called them ‘YouTube for VR’, WEVR is not focusing on content distribution but rather enabling VRproducers – should we call

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Breaking, Entertainment, Gaming, Graphics, Virtual Reality (VR), VR World

Valve Releases Session 1, 2 of SteamVR Dev Roundtable

Last week, Valve Software published the first session of its SteamVR Developer Roundtable, featuring VR developers Justin Liebregts (Cloudlands Minigolf), Andy Moore (Fantastic Contraption), Dylan Fitterer (Audioshield), Richard Stitselaar (Arizona Sunshine), Dave Walsh (Elite Dangerous), and Joachim Holmér (Budget Cuts). These “pioneers” spent just over 26 minutes talking about their experience developing virtual reality games for the SteamVR platform and the upcoming HTC Vive. The video opens up with Andy Moore talking about Fantastic Contraption, a building game for VR. He says most people don’t know how mind-blowing VR can be because they mostly see screenshots. He makes a valid point: after jumping into a

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Breaking, Business, News, Virtual Reality (VR), VR World

HTC Vive: Pricing Inequality Strikes Again

Pre-orders for HTC Vive are showing clear market response to the lure of Virtual Reality. In mere first 10 minutes of pre-orders, HTC sold no less than 15,000 units, and it kept going for the past 24 hours. Unofficially, we learned that the company received more than 10 times the orders from those first 10 minutes, meaning the sale results are already into six figures. Given that this is an at least an $800 part which requires at least a $1000 PC to run properly. However, pricing is far from being the same and depending where you live, it might be worth to avoid the official

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Augmented Reality (AR), Breaking, Microsoft, News, VR World

Get Microsoft HoloLens for $3,000

Even though February 29th happens once every four years, but February 29th, 2016 will stay in memory as a very important day for Virtual and Mixed Reality. First, HTC launched pre-orders for its Vive Virtual Reality system, then Microsoft launched pre-orders for its Augmented Reality system, HoloLens. Naturally, there is a big difference between the two – HTC Vive will retail for anywhere between $799 (United States) to €899 (European Union), while Microsoft is starting to sell HoloLens Development Edition. This is far from a retail product, and just like Google Glass of yesteryear, Microsoft is pushing all the cost down to developers, and probably not loosing any money

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AMD, Breaking, Gaming, Graphics, Nvidia, Reviews, Virtual Reality (VR)

Valve VR Test: AMD Wins Against NVIDIA?

Update March 17th, 2016 16:52 GMT – The AMD R9 Nano x2 was the performance achieved by Radeon Pro Duo. We have discussed the SteamVR benchmark with Valve and they are working on expanding the benchmark score to incorporate more frames. The Fidelity test will stay just that (“Crank it up to 11”), but the benchmark will be enhanced to factor in the developments of graphics hardware. We will follow up as more developments around SteamVR happen. Original Article: Over the past three weeks, we saw two VR vendors releasing their tests to check can your machine deliver an optimal VR experience or not. As it goes, one vendor (Oculus) did

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Breaking, Game Developer Conference (GDC), Gaming, News, Virtual Reality (VR)

Epic Games Shows Unreal Creation in Virtual Reality

In 1998, a company then known as Epic MegaGames introduced Unreal Engine editor which enabled their customers and enthusiasts to build world levels in three dimensions, causing a revolution in how the games were made. Their approach to building digital worlds was nothing short of revolutionary, and have set the trend for others to follow. Fast forward to 2016, and we’re starting to see middleware and product design tool vendors to discuss how can VR be used for more efficient product development. For example, PTC acquired Vuforia while Dassault launched a Life Sciences (medial) tool using Virtual Reality. But what we’ve seen so far, Epic Games takes the cake. In their ‘come to the GDC’

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2015, Event, Game Developer Conference (GDC), Gaming, Virtual Reality (VR), VR World

FeelReal Brings Sense of Smell To Virtual Reality

FeelReal has made the virtual reality equivalent of smell-o-vision with a curious mask that simulates the sense of smell and even wind breeze.

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