Asia Pacific (APAC), Global Politics, Japan, Software Programs, VR World

New Smart Eyewear Boosts Japanese Shogi

When it comes to smart eyewear, we usually think of floating interfaces, navigation guides, and augmented reality. Board games certainly weren’t on top of the list, but this idea from Japan takes the traditional game of Shogi and pushes it into the next generation with a new smart eyewear unit. The Shogi smart eyewear unit is the product of the collaborative effort between software developers and prominent Shogi players in Japan. The unit has no official name, and it is probably best to tell you early on that this particular model won’t be commercially available soon. The primary function of the Shogi smart eyewear is

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Asia Pacific (APAC), Global Politics, Japan, Virtual Reality (VR), VR World

Need a Quick VR? Slap Your Phone Into This Device

The VR boom that Oculus Rift has made created a lot of new innovations and ideas, but it has also spawned many creations that try to emulate the concept in a much simpler form. Take this new VR headset in Japan for example. If you need some quick and cheap VR experience, then this simple gadget might be the thing you need. Called the Smartphone Virtual 3D Goggles, this VR headset has the same concept of slapping your own smartphone into your face a la Google Cardboard. There’s not much tech specs to be introduced here, but it is advertised to be able to use most

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Analysis, Asia Pacific (APAC), Global Politics, Japan, Opinion

Japanese Research Takes Another Look At Violent Video Games

Does violence in games really have an effect on gamers after all? A recent study at the University of Tokyo reopens this long time issue in video games, albeit with a little twist. If you’re a gamer, don’t worry. This won’t be about reflected behaviors and supposed killer instinct issues, though some of it may sound a little bit familiar. The research’s primary objective is to find out some of the long term neurological effects of violent video games.  In order to learn more about this, the researchers sampled a small group of adult men and women, and gave them one popular, mainstream violent and

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Asia Pacific (APAC), Gaming, Global Politics, Japan, VR World

Microsoft’s Xbox One launch flops in Japan

[Photo: Famitsu] Microsoft’s (NASDAQ: MSFT) Xbox One console recently launched in Japan on September 4, and so far the all-in-one system has been met with markedly lukewarm reception in the Japanese market. A lowly 23, 562 consoles were sold in the first week of launch availability, Famitsu reports, making it a considerable flop. In comparison, Japan’s Xbox 360 launch saw more than 60,000 units sold back in 2005. What attributed to this lack of sales? As Kotaku reports, a handful of big-name Japanese retailers resembled vacant ghost-towns during the Xbox One’s midnight launch. So far the Xbox One exclusive Titanfall leads Japanese game sales charts for the console with 22,416 copies sold, followed by the

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Asia Pacific (APAC), Global Politics, Japan, VR World

HaptoMirage Creates ‘Tangible’ Holograms

3D holograms may still look a bit too gimmicky, but the technology is getting better and better, as more and more new concepts for glassless 3D imaging are developed. In fact, this one particular breakthrough developed by a media design team at Keio University may be the closest to being a true hologram yet, as it introduces the idea of ‘tangible’ full-3D images. HaptoMirage is a new display system that uses what its developers call as Active-Shuttered Real Image Autostereoscopy (ARIA). It is described as a 3D imaging technique that creates “seamless interactive multi-user mixed reality” with a full 180-degree rotatable image. Basically, it means

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Analysis, Mobile Computing, Opinion, VR World

Japan's Data Usage Rates Compete With Each Other

This post originally appeared on VR World. For more Asia Pacific stories visit VR World and ‘Like’ VR World on Facebook. A single gigabyte of data may look small, but it is actually the average amount of data consumed by most smartphone users in the United States. This is assuming of course that these users don’t use their phones to download lots of HD media. In Japan, the trend is quite similar. However, this new survey by MMD tells us something a lot more, which looks almost like a fierce competition between average data consumption rates. The survey data shows that at least 18.8% of

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Asia Pacific (APAC), Global Politics, Japan, VR World

Oculus Rift Meets Japan: Ideas and Innovations

The Oculus Rift has undeniably spawned so many new ideas and innovations in the way we explore virtual 3D environments. Japan also has its fair share of ideas for this VR headset, and here are a few of the notable ones that might just have the potential to take those current ideas even further. Sidonia Knights Launcher Simulator Coming first on this short list is the realization of the space launch sequence from the Japanese comic series Sidonia Knights (Shidonia no Kishi). The presentation of the concept is part of the Anime Festa event that is currently held in Tokorozawa, Saitama. As for the look and feel

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Analysis, Asia Pacific (APAC), Global Politics, Japan, VR World

Japan’s Data Usage Rates Are Very Competitive

A single gigabyte of data may look small, but it is actually the average amount of data consumed by most smartphone users in the United States. This is assuming of course that these users don’t use their phones to download lots of HD media. In Japan, the trend is quite similar. However, this new survey by MMD tells us something a lot more, which looks almost like a fierce competition between average data consumption rates. The survey data shows that at least 18.8% of users within the sample are in the 1GB per month group. This is the highest share in the survey, reflecting the

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Gaming, Reviews, Software Programs

Oculus Rift Meets Japan: Ideas and Innovations

The Oculus Rift has undeniably spawned so many new ideas and innovations in the way we explore virtual 3D environments. Japan also has its fair share of ideas for this VR headset, and here are a few of the notable ones that might just have the potential to take those current ideas even further. Sidonia Knights Launcher Simulator Coming first on this short list is the realization of the space launch sequence from the Japanese comic series Sidonia Knights (Shidonia no Kishi). The presentation of the concept is part of the Anime Festa event that is currently held in Tokorozawa, Saitama. As for the look and feel

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VR World

Japan Now More Open to BYOD, Survey Says

Implementation of bring-your-own-device (BYOD) policies at work is a common trend nowadays, and Japan is no longer an exception to this. Japan may still feel conservative about using tablets at the workplace, but for most other kinds of portable electronic devices, progress is just up ahead. In fact, whereas personal devices are traditionally not allowed to be used in the work place, usage statistics recently published by Trend Micro Japan (TYO: 4704) already tells us a different and more promising story. Based on the numbers shown by the report, at least 47% of all the employees within the sample survey have stated that personal devices are actually generally

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Analysis, Opinion

Why Chromebooks Aren't big in Japan

Chromebooks have finally made it to Japan, but can the Google (NASDAQ: GOOG)-powered notebook stay in the Land of the Rising Sun? Despite its standard distribution in Europe and the United States, Chromebooks had just recently come to the shores of Japan. Even Google wasn’t thrilled at the idea of selling Chromebooks in Japan until recently, after Toshiba (TYO: 6502) unveiled Japan’s very first Chromebook a few months ago. The big question here is why. Why aren’t Chromebooks that big in Japan? One commentary on a Japanese blog may explain why, and the reason is at the heart and core of what Chromebooks really are. The

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Business, Enterprise, Gaming, VR World

Playstation 3 Gets a Price Drop in Japan

Sony has decided to give its beloved Playstation 3 a price slash-off in Japan. Sony Computer Entertainment Japan Asia (SCEJA) announces a price drop for its Playstation 3 console, specifically for its 500GB charcoal black version. From its original equivalent price of $290.00, it would now be available locally in Japan with an equivalent price of $250.00. The new price adjusted black charcoal version will now be marketed with the model number CECH-4300C. Following this, Sony plans to stop production for the current 250GB and 500GB charcoal black versions (CECH-4200B and CECH-4200C respectively), along with the 250GB classic white version (CECH-4200BLW). After the new black charcoal

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Android, Business, Enterprise, Mobile Computing, Operating Systems, Software Programs, VR World

HTC Storms Japan with New Flagship Phone

HTC hits the shores of Japan with an announcement of its brand new flagship phone. HTC’s new J Butterfly, the latest flagship smartphone by the Taiwanese tech company, finally takes off in Japan officially just a few days ago. It was introduced during the HTC Conference 2014, and it is currently set to enter the Japanese tech market under a KDDI carrier subscription. The new J Butterfly (HTL23) smartphone is highly compared to the previous HTC One (M8), due to the model sharing many of its common features. It has a 5-inch 1080p superLCD3 screen for example, and will also be powered by Qualcomm’s Snapdragon

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Analysis, Business, Enterprise, VR World

Tablets Are Used by 15% of all Businesses in Japan

Business research analysis shows that tablets now enjoy a bit more prevalent use in Japanese businesses. IDC Japan, a market intelligence and advisory company, reveals that tablets are becoming more and more commonplace in Japan’s business settings and operations. In its latest statistical report involving the status of tablets in business operations in Japan, it has been shown that tablets account for at least 14.8% use in most electronic activities. According to the report, the 14.8% share in tablets used for businesses are a mix of small to medium industries, which include service type businesses such as IT support and retail product distribution. Larger businesses also

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Analysis, Business, Mobile Computing, VR World

Sprint to Dump T-Mobile Bid and Replace CEO

Today is not a good day in Sprint land as according to a report the Wall Street Journal, the company’s board of directors has voted to abandon the acquisition of T-Mobile USA  amid insurmountable regulatory hurdles. Sprint originally made an offer to buy T-Mobile USA to the tune of $32 billion dollars with the parent company of Sprint, Softbank, leading the negotiations and discussions about where the combined company would move post-merger. The problem with this deal was that it was met with a lot of regulatory concern from virtually every single governmental agency involved, not to mention tons of public outcry. The Department of Justice (DOJ),

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Cloud Computing, Enterprise, VR World

HP Moonshot Using ARM 64-bit SoC

Last week ARM invited a group of journalists and analysts to Austin Texas to hear about their server, mobile, and wearable developments. ARM and their partners presented in-depth explanations of their version of the ARM architecture. On the first day of the conference, HP’s Dwight Barron gave an overview of their Moonshot system.  They have been refining the specifications since its late 2009 inauguration. Moonshot’s design differs from the traditional servers which have been the general-purpose workhorses of the data center. These boxes have proved to be jacks-of-all-trades, able to run operations for organizations of every shape and size. They started with proprietary operating systems and a

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