Founded in 1997, Futuremark is a company that continuously develops one of the greatest benchmark tools for measuring performance of computer hardware and software. Formerly known as ORB (Online Result dataBase), Futuremark today owns the world’s largest and most comprehensive hardware performance database with over 50,000,000 available benchmark results, mixing thousands of different CPU’s, GPU’s and mobile devices. Until recently, it was impossible to offer apples-to-apples comparison between different devises as they all used different API (Application Programming Interface). Luckily, with the work of The KHRONOS Group, Vulkan API is now gaining in popularity. In order to keep with times, Futuremark added Vulkan support their 3DMark
The Khronos Group, an open consortium of leading hardware and software companies, have just announced a call for participation in a new initiative to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices. “Virtual Reality’s success is dependent on a large thriving market of hardware where casual and professional consumers alike can take their pick without worry of fragmentation and incompatibility,” said Christopher Mitchell, OSVR business lead, Razer. “This has been OSVR’s vision from day one and we are thrilled to be a part of the Khronos Group in order to push standardization of interfaces across the industry.” The standards body
In case you’ve missed it, there’s six minutes of your Friday that you should not miss. The idSoftware crew demonstrated their 2016 remake of legendary DOOM, a game that practically created the first person shooter (FPS) genre. The original daddy of FPS also came from the same team. Couple of months ago, we saw that DOOM Multiplayer achieves 60 fps with ease on anything faster than a three year old Radeon R9 290, I look forward to seeing a title that will bring me back to my childhood. 🙂 In meanwhile, enjoy in these five minutes and fifty-six seconds. The team demonstrated Full HD, 1920×1080 resolution in continuous 60 frames per second
AMD is a company well-known for designing and adopting standards which soon become ‘open’ and ultimately become industry standards. What makes their approach unique is that quite often, AMD did not benefit from that strategy as the standards would explode in markets where the company is not present. Still, the list of open standards created by a tiny giant from Sunnyvale / Austin is remarkable. Khronos Group just released a ‘final initial’ (v1.0) specification of Vulkan low-level API (Application Program Interface). Launched as Mantle, AMD’s in-house, low-level API became two snowballs: Microsoft reacted to Mantle by developing the DirectX 12 in as little as 17 months. Only four months prior to Mantle’s announcement, Microsoft informed
With Khronos group officially launching the OpenCL 1.0 specification, GPGPU computing is now officially covered with a open-source, royalty-free cross-platform API that enables parallel programming on the GPUs, regardless from whom they’re coming from.