AMD is a company well-known for designing and adopting standards which soon become ‘open’ and ultimately become industry standards. What makes their approach unique is that quite often, AMD did not benefit from that strategy as the standards would explode in markets where the company is not present. Still, the list of open standards created by a tiny giant from Sunnyvale / Austin is remarkable. Khronos Group just released a ‘final initial’ (v1.0) specification of Vulkan low-level API (Application Program Interface). Launched as Mantle, AMD’s in-house, low-level API became two snowballs: Microsoft reacted to Mantle by developing the DirectX 12 in as little as 17 months. Only four months prior to Mantle’s announcement, Microsoft informed
Mantle Goes Beta, Still Not Quite Open to All…
AMD’s Mantle API, since its inception has been considered to be a fairly exclusive program with AMD getting hundreds of requests (if not thousands) from developers all around the world to test out Mantle. Obviously, a company of AMD’s size isn’t entirely capable of supporting thousands of developers, yet. AMD is still struggling to achieve profitability and cannot commit enough engineering resources to the Mantle team in order to really give Mantle the attention it needs. Yes, Mantle is a proprietary set of low-level APIs and does give game developers unparalleled flexibility and that is why so many developers are excited to take a crack