AI and robotics firm Rokid has unveiled a prototype of its planned augmented reality product, Rokid Glass, this week at CES. The company, better known for its home assistant products (that bear similarities in looks and functionality to Amazon’s Alexa Dot and Google’s Home Mini), appears to be making its first foray into the augmented reality space. Reportedly, the glasses will operate as a standalone headset, but also provide functionality to connect to smartphones or other devices via Bluetooth or WiFi to bolster processing power and network range. The glasses run a variant of Android 6.0 — suggesting it may eventually leverage Google’s ARCore to
Even though February 29th happens once every four years, but February 29th, 2016 will stay in memory as a very important day for Virtual and Mixed Reality. First, HTC launched pre-orders for its Vive Virtual Reality system, then Microsoft launched pre-orders for its Augmented Reality system, HoloLens. Naturally, there is a big difference between the two – HTC Vive will retail for anywhere between $799 (United States) to €899 (European Union), while Microsoft is starting to sell HoloLens Development Edition. This is far from a retail product, and just like Google Glass of yesteryear, Microsoft is pushing all the cost down to developers, and probably not loosing any money
As we enter the second half of 2015, we are presented with a virtual reality market that is saturated with high-end and entry level products. From the low-cost Merge VR headset to Microsoft’s HoloLens, the VR market has exploded and offers an incredibly diverse array of products for consumers to consider. With this in mind, several of the frontiers opposing virtual reality have been overcome already. Take the suggestion that VR hardware would be prohibitively priced, for example, as while some headsets are relatively costly there are others that have targeted the lower end of the market (think of Google’s simplistic Cardboard invention). There are
Microsoft’s new HoloLens tech aims to marry the worlds of VR and AR using projected holographic images.