Analysis, Mixed Reality (MR), News, Virtual Reality (VR), VR World

Want true ‘mixed reality’? Imverse lets you see yourself in VR

While Windows Mixed Reality was originally launched alongside the HoloLens (providing a proper mixed/augmented reality experience), nowadays it’s being used to promote headsets that aren’t all that different from a standard VR headset. If you’ve been missing a proper “mixed reality” experience, you aren’t the only one: Imverse does too, and recently they showed off a proper mixed reality demo. This rendition of “mixed reality” makes your actual human body, clothing and all, visible in VR. It does this using a combination of cameras and external sensors, alongside a standard VR headset. Imverse has presented a pretty fascinating implementation of mixed reality, and we wouldn’t

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Companies, CPU, Enterprise, Hardware, HP, Microsoft, Mixed Reality (MR), News, Virtual Reality (VR)

HP muscles into VR hardware space

HP appears to be the latest hardware manufacturer to be making a strong push into the VR space, after announcing a range of developments including the pending release of a professional version of its mixed reality headset. The announcements came earlier this week at SOLIDWORKS World, a popular event for those working in the field of 3D CAD. Among the product announcements are an upgrade to the HP Z4 Workstation, the pending (March) release of the commercial-grade HP Windows Mixed Reality Headset – Professional Edition, an HP VR Launch Kit designed for specialized VR deployment, and the extension of HP’s Device as a Service offering

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Internet, Mixed Reality (MR), News, Software Programs, Virtual Reality (VR), VR World

Supermedium creates a browser for WebVR experiences

Supermedium advertises itself as “the virtual reality browser”, but what does that actually mean? Supermedium launched on January 31st, 2018, and at the time of writing many people aren’t totally aware of it and what it has to offer… yet. So let’s explain it. First, it’s important to clarify: Supermedium is not a web browser. It is not a VR version of Chrome or FireFox. While it is an application for browsing the web, it’s not a browser in the sense that most consumers are used to. Instead, Supermedium is a virtual reality browser that allows people to find VR experiences hosted all over the Internet. These

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AMD, Apple, Augmented Reality (AR), Consumer Electronics Show (CES), Gaming, Hardware, iOS, Microsoft, Mixed Reality (MR), Mobile, Mobile Computing, Nvidia, Operating Systems, Reviews, Smart Home, Smartphones, Virtual Reality (VR), VR World, Windows

VRWorld: Our Most Popular Stories of 2017

While we have recently covered our choices for the Top 10 VR/AR Stories of 2017, and while some of those stories happened to also be among the most popular amongst our readers last year, there were also a number of additional stories that proved popular. In this piece, we take at the top ten stories — based on reader popularity — in 2017. #10: Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR This summertime article addressed how AAA game developer Bethesda was poised to bring a dramatic improvement to VR gaming with the then-pending releases of Doom VFR, Fallout 4 VR and

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Microsoft, Mixed Reality (MR), News, Windows

Microsoft reportedly reorganizing mixed reality staff

Microsoft is reorganizing its Windows Mixed Reality team, including combining its Everyday Magic and Evoke Studios into a new organization, with resultant job cuts. The news was first reported earlier this week by industry analyst Brad Sams at Petri.com. According to Sams, the changes will see the team that developed Paint 3D, Remix3D, Mixed Reality Viewer, and other mixed reality apps (Everyday Magic) merged with those responsible for the Photos and Videos app. Reportedly, the new team will be headed by Chris Pratley. Pratley, who has worked for Microsoft since 1994, currently serves as the Corporate Vice President / Studio Manager responsible for Story Remix,

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Analysis, Augmented Reality (AR), , Hardware, HTC, Microsoft, Mixed Reality (MR), News, Oculus, Opinion, Sony, Virtual Reality (VR), VR World

Top 10 AR/VR Stories of 2017

Although 2017 has come and gone, its impact on the augmented/virtual reality industry will undoubtedly be felt for decades to come. While it remains to be seen if 2017 will be recognized as the year AR/VR finally made its first real push into the mainstream, there were a veritable plethora of events that occurred last year that will continue to influence the industry. After substantial contemplation, we have picked what we at VRWorld believe to be the Top Ten VR/AR Stories of 2017. Here they are, counting down from #10: #10 – Pimax 8k First discussed by VRWorld last January, the Pimax 8k would go

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Augmented Reality (AR), Companies, Dell, Hardware, HTC, Microsoft, Mixed Reality (MR), News, Samsung, Sony, Virtual Reality (VR), Wearables, Wearables

VR Headset Price Cuts Lead to Quarterly Sales of More Than 1 Million Units

Virtual reality has taken the world by storm in the last couple of years – except it has not. Although the excitement about its potential to become nothing short of awesome has been discussed in great detail in the press, this hasn’t translated into sales. While people will gladly pay amounts close to $1,000 for smartphones that allow them to play real money online video casino games and others as fluidly as possible, they seem to be reluctant to invest a smaller amount into VR gear that has a similar – or often smaller – price. And while it would be a bit harsh to

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2018, Augmented Reality (AR), Consumer Electronics Show (CES), Entertainment, Mixed Reality (MR), Mobile, News, Sport, Virtual Reality (VR)

CES: DisplayLink unveils their latest untethered VR solution

DisplayLink, a maker of graphics products including wireless VR solutions, announced that it is showcasing their newest multi-user wireless VR solution at CES 2018. The technology demo features the virtual racketball game Racket: Nx, and places participants in a mixed reality arena that boasts complete freedom-of-movement in a cable free environment. Spectators can view the competition, in real time, in mixed reality. “VR opens so many new opportunities for business, enterprise and gaming. We cut the cord last year and now we’re showcasing VR in an untethered, multi-player virtual arena,” said John Cummins, Senior Vice President Sales and Marketing at DisplayLink. Wireless VR technologies are

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2018, Augmented Reality (AR), Consumer Electronics Show (CES), Google, Hardware, Mixed Reality (MR), News, Samsung, Smartphones, Sport, Virtual Reality (VR)

CES: NextVR announces realism-boosting upgrades

NextVR, a leading provider of systems for broadcasting live sports and music events in virtual reality, yesterday previewed several upgrades to its technology platform. The announcement was made in conjunction with the opening of CES 2018 in Las Vegas. In what was billed as a “sneak peek,” NextVR unveiled three major initiatives: introducing Six Degrees of Freedom (6DoF) technology; improving fidelity of transmitted content; and adding augmented reality to their platform. NextVR is currently compatible with the Samsung Gear VR headset or Google Daydream View combined with an appropriate smartphone, PlayStation VR, or Windows Mixed Reality system. “VR is the most demanding visual medium ever

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3D, Amazon, Augmented Reality (AR), CPU, Graphics, Hardware, HTC, Internet, Mobile Computing, News, Virtual Reality (VR)

Smartphones gain PC-strength VR capabilities via new codec

NGCodec, a company that specializes in developing algorithms, silicon logic and FPGA implementations for cloud video processing, this week announced the availability of their potentially transformative cloud-based encoding technologies via the Amazon AWS Marketplace. The company’s RealityCodec acts as a low-delay H.265/HEVC encoder, which allows much of the processing load of VR video streams to be shifted into the cloud. The codec also boasts sufficiently low latency that it can reliably deliver VR streams to untethered, mobile, VR head-mounted displays. “We have worked diligently to bring our advanced video codecs to the Amazon Cloud and to demonstrate the potential for cloud media and virtual reality,”

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Amazon, Augmented Reality (AR), News

Amazon patent reflects another push into 1.7 trillion dollar industry

A patent issued on the first business day of the new year may herald a breakthrough in online fashion retailing. US Patent 9,858,719 was Issued on January 2nd to Amazon Services Inc. It suggests the company is developing an augmented reality-type system consisting of a mirror, display and camera combination that allows individuals to virtually preview the look of clothing prior to purchase, and to do so while also virtualizing their locale. The invention, as described, appears to go a long way towards solving the many issues pertaining to look and fit that tend to plague the purchase of fashion items online. Currently, these challenges

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Gaming, Mixed Reality (MR), News, VR World, Windows

Bigscreen coming to Windows Mixed Reality

For the uninitiated, Bigscreen is a virtual desktop application for VR headsets. It originally launched for the HTC Vive and Oculus Rift as a desktop environment for those headsets, and as of the turn of the New Year, Bigscreen is now available on Windows Mixed Reality headsets. Bigscreen coming to Windows MR headsets is good news for the platform. While Windows Mixed Reality does have SteamVR support, the platform still has a way to go to become a true competitor to the HTC Vive or the Oculus Rift. Bigscreen porting their application to Mixed Reality is a good sign, though, and with any luck, many other

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Augmented Reality (AR), Companies, Entertainment, News, startups, Virtual Reality (VR)

Google-backed Magic Leap Reveals Mixed Reality Music App

Way in October, Magic Leap, the still-in-stealth-mode company developing an augmented-reality headset, announced that it has raised $502 million in Series D equity funding, led by Singapore investment firm Temasek Holdings. The problem was, that at that time, they just promised to create a headset using a type of light-field technology that would result in superior augmented reality experiences, an area most major consumer technology companies are chasing. But it has never given a launch date for its device, nor offered much detail on how it would work. But it seems, something is actually happening. They invited a reporter from Pitchfork, an online music magazine, to

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Augmented Reality (AR), Hardware, Mixed Reality (MR), News, Virtual Reality (VR), Windows

Acer releases first Windows Mixed Reality headset in India

Taiwan-based computer hardware manufacturer Acer this week introduced their Windows mixed reality headset to consumers in India. The announcement came at the conclusion of the Acer-sponsored Predator League gaming event in Bengaluru. The headset, which boasts a 2880 x 1440p resolution and up to 90 Hz refresh rate, was released in North America in early October. The headset also features a 13-foot cable. Pricing in India is not yet available, although will likely be near US pricing, which is approximately 19,200 Rs. given exchange rates at the time of this article. This is, notably, the first Windows MR headset to be made available in India.

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Artificial Intelligence, Augmented Reality (AR), Entertainment, Mixed Reality (MR), News, Virtual Reality (VR), VR World

VR, MR and AI features to play prominent role at Sundance Film Festival

Next year’s Sundance Film Festival will see a very prominent role for VR, MR and AI-centric productions, based on a media release by the Sundance Institute. More than twenty films, experiences and installations variously utilizing AI, MR, and VR technologies will be part of the upcoming festival, which runs from January 18 to 28, 2018, in Park City, Utah. The productions have been fostered as part of Sundance’s New Frontier initiative. Launched in 2007, it is directed at curating productions “at the convergence of film, art, media, live performance, music and technology.” This latest production batch follows from an open call for VR work earlier

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Android, Augmented Reality (AR), iOS, Mobile, News, Smartphones, Tablets, Virtual Reality (VR)

Mozilla Announces Mixed Reality Development Program

Mozilla unveiled a new development program and team that will build upon their existing work to bring VR and AR technologies to the web. The program will focus on the integration of devices, headsets, frameworks and toolsets to increase flexibility in VR/AR web development. The organization indicated that although they have been working in this space for over a year, this new team was formalized only in recent weeks. In their announcement, the organization pointed out that although there have been substantial developments this year in bringing VR/AR technologies to the web, there are still gaps in terms of cross-platform compatibility. Mozilla indicates their new

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Augmented Reality (AR), News, Virtual Reality (VR)

University of Michigan to launch interdisciplinary VR program

The University of Michigan this week announced plans to launch an augmented, virtual and mixed reality (AVMR) graduate certificate. The initiative spans fourteen schools, colleges and offices, and involves thirty-two faculty members. The institution is touting breadth in their proposed program, compared to emerging programs elsewhere. “We have the health sciences. We are a top engineering college with proximity to one of the world’s greatest manufacturing centers. We’ve got an entertainment venue, Michigan Stadium, where we can play to live audiences of 100,000 seven times a year,” said Thomas A. Finholt, dean of the School of Information, University of Michigan. “So, we are a very

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Augmented Reality (AR), Business, Companies, Microsoft, News, Virtual Reality (VR), VR World, Wearables, Windows

Microsoft Presenting Easy-To-Use Virtual Reality Experience

Microsoft is trying to nudge laptop and deskbound computers to interact with the three-dimensional world. The company on Tuesday started rolling out its latest bundle of updates to the Windows 10 operating system with features clustered around a bet that people will use their PCs to experience 3-D virtual worlds. Dubbed the Fall Creators Update, the package will make its way in waves to the more than 500 million Windows 10 users starting this week. Business users have the ability to delay updates. This technology “will forever unleash the creativity of people and organizations around the planet,” Alex Kipman, a Microsoft technical fellow working on Windows

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Back to School, Breaking, Hardware, News, Rumors, Samsung, Virtual Reality (VR), VR World, Wearables

Samsung’s Odyssey VR Headset Is On The Horizon

Samsung Odyssey VR

An odyssey is an epic journey, and Samsung’s Odyssey VR headset seems to be the latest upcoming step in theirs. The Odyssey VR headset has been long time coming (since the leak of its name in early 2016), and a number of leaks have indicated that its formal announcement is coming very soon. Let’s tackle a few of these. One of the most interesting comes from WalkingCat on Twitter. Earlier this week, they managed to find and post images of what may be the Odyssey, which turns out to be a Windows Mixed Reality headset. Supporting the idea that this leak may be for the

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3D, Audio/Video, Breaking, Business, Entertainment, Event, Exclusive, Gaming, Graphics, Hardware, HTC, Microsoft, News, Oculus, Operating Systems, Software Programs, Virtual Reality (VR), VR World, Windows

Microsoft Prepares VR Partnerships for Windows 10 Holographic Edition

Last winter Microsoft announced that the company started working together with its PC hardware partners to develop headsets that support a mixed mode, between virtual and augmented reality. These headsets run a new version of Microsoft’s software called Windows Mixed Reality, a version of Windows that natively supports both augmented (AR) and virtual reality (VR) experiences. At the Internationale Funkausstellung Berlin, or IFA, the biggest annual consumer electronics trade fair in Europe which started last week, this software giant took the center stage. They said that they will include their “Windows Mixed Reality” in the upcoming Windows 10 Fall Creators Update (available from Oct 17).

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