HP appears to be the latest hardware manufacturer to be making a strong push into the VR space, after announcing a range of developments including the pending release of a professional version of its mixed reality headset. The announcements came earlier this week at SOLIDWORKS World, a popular event for those working in the field of 3D CAD. Among the product announcements are an upgrade to the HP Z4 Workstation, the pending (March) release of the commercial-grade HP Windows Mixed Reality Headset – Professional Edition, an HP VR Launch Kit designed for specialized VR deployment, and the extension of HP’s Device as a Service offering
Microsoft reportedly reorganizing mixed reality staff
Microsoft is reorganizing its Windows Mixed Reality team, including combining its Everyday Magic and Evoke Studios into a new organization, with resultant job cuts. The news was first reported earlier this week by industry analyst Brad Sams at Petri.com. According to Sams, the changes will see the team that developed Paint 3D, Remix3D, Mixed Reality Viewer, and other mixed reality apps (Everyday Magic) merged with those responsible for the Photos and Videos app. Reportedly, the new team will be headed by Chris Pratley. Pratley, who has worked for Microsoft since 1994, currently serves as the Corporate Vice President / Studio Manager responsible for Story Remix,
Top 10 AR/VR Stories of 2017
Although 2017 has come and gone, its impact on the augmented/virtual reality industry will undoubtedly be felt for decades to come. While it remains to be seen if 2017 will be recognized as the year AR/VR finally made its first real push into the mainstream, there were a veritable plethora of events that occurred last year that will continue to influence the industry. After substantial contemplation, we have picked what we at VRWorld believe to be the Top Ten VR/AR Stories of 2017. Here they are, counting down from #10: #10 – Pimax 8k First discussed by VRWorld last January, the Pimax 8k would go
CES: DisplayLink unveils their latest untethered VR solution
DisplayLink, a maker of graphics products including wireless VR solutions, announced that it is showcasing their newest multi-user wireless VR solution at CES 2018. The technology demo features the virtual racketball game Racket: Nx, and places participants in a mixed reality arena that boasts complete freedom-of-movement in a cable free environment. Spectators can view the competition, in real time, in mixed reality. “VR opens so many new opportunities for business, enterprise and gaming. We cut the cord last year and now we’re showcasing VR in an untethered, multi-player virtual arena,” said John Cummins, Senior Vice President Sales and Marketing at DisplayLink. Wireless VR technologies are
CES: NextVR announces realism-boosting upgrades
NextVR, a leading provider of systems for broadcasting live sports and music events in virtual reality, yesterday previewed several upgrades to its technology platform. The announcement was made in conjunction with the opening of CES 2018 in Las Vegas. In what was billed as a “sneak peek,” NextVR unveiled three major initiatives: introducing Six Degrees of Freedom (6DoF) technology; improving fidelity of transmitted content; and adding augmented reality to their platform. NextVR is currently compatible with the Samsung Gear VR headset or Google Daydream View combined with an appropriate smartphone, PlayStation VR, or Windows Mixed Reality system. “VR is the most demanding visual medium ever
Bigscreen coming to Windows Mixed Reality
For the uninitiated, Bigscreen is a virtual desktop application for VR headsets. It originally launched for the HTC Vive and Oculus Rift as a desktop environment for those headsets, and as of the turn of the New Year, Bigscreen is now available on Windows Mixed Reality headsets. Bigscreen coming to Windows MR headsets is good news for the platform. While Windows Mixed Reality does have SteamVR support, the platform still has a way to go to become a true competitor to the HTC Vive or the Oculus Rift. Bigscreen porting their application to Mixed Reality is a good sign, though, and with any luck, many other
Acer releases first Windows Mixed Reality headset in India
Taiwan-based computer hardware manufacturer Acer this week introduced their Windows mixed reality headset to consumers in India. The announcement came at the conclusion of the Acer-sponsored Predator League gaming event in Bengaluru. The headset, which boasts a 2880 x 1440p resolution and up to 90 Hz refresh rate, was released in North America in early October. The headset also features a 13-foot cable. Pricing in India is not yet available, although will likely be near US pricing, which is approximately 19,200 Rs. given exchange rates at the time of this article. This is, notably, the first Windows MR headset to be made available in India.
VR, MR and AI features to play prominent role at Sundance Film Festival
Next year’s Sundance Film Festival will see a very prominent role for VR, MR and AI-centric productions, based on a media release by the Sundance Institute. More than twenty films, experiences and installations variously utilizing AI, MR, and VR technologies will be part of the upcoming festival, which runs from January 18 to 28, 2018, in Park City, Utah. The productions have been fostered as part of Sundance’s New Frontier initiative. Launched in 2007, it is directed at curating productions “at the convergence of film, art, media, live performance, music and technology.” This latest production batch follows from an open call for VR work earlier
Mozilla Announces Mixed Reality Development Program
Mozilla unveiled a new development program and team that will build upon their existing work to bring VR and AR technologies to the web. The program will focus on the integration of devices, headsets, frameworks and toolsets to increase flexibility in VR/AR web development. The organization indicated that although they have been working in this space for over a year, this new team was formalized only in recent weeks. In their announcement, the organization pointed out that although there have been substantial developments this year in bringing VR/AR technologies to the web, there are still gaps in terms of cross-platform compatibility. Mozilla indicates their new
University of Michigan to launch interdisciplinary VR program
The University of Michigan this week announced plans to launch an augmented, virtual and mixed reality (AVMR) graduate certificate. The initiative spans fourteen schools, colleges and offices, and involves thirty-two faculty members. The institution is touting breadth in their proposed program, compared to emerging programs elsewhere. “We have the health sciences. We are a top engineering college with proximity to one of the world’s greatest manufacturing centers. We’ve got an entertainment venue, Michigan Stadium, where we can play to live audiences of 100,000 seven times a year,” said Thomas A. Finholt, dean of the School of Information, University of Michigan. “So, we are a very
Intel Doubles Down on VR and AR, Calls it Merged Reality
Slowly but certainly, Intel is unveiling its “Merged Reality” strategy. About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Exactly a year ago, that investment expanded with the launch of Open Source Virtual Reality or OSVR. Today, Razer is bringing Hacker Development Kit 2.0 to the market, and Intel announced their first lovechild codenamed Project Alloy. Project Alloy is best described as a VR Headset in the class of HTC Vive or Oculus Rift, but with the ability to “cut the VR cord”, since it features mobile processing similar to the
New AR App Elevates Shopping Experience
The connection between e-commerce and smartphones is a blossoming relationship. With desktop computers no longer the only option available to browse and shop online, this marriage of technology and convenience is one that’s likely to be rock solid for generations to come. However, this relationship should be prepared to add a new addition into their lives: Augmented Reality i.e. AR. this technology is also beginning to be marketed as Mixed Reality or MxR (blame Magic Leap for that one). Online furniture retailer Wayfair just released a brand new app called WayfairView. For use on smartphones and tablets, the app can project a lifelike 3D image of
How Hollywood and Razer Are Shaping the Future of VR?
Electronic Entertainment Expo will open its doors from June 14-17 and with all the deliberate and non-deliberate leaks, there will be a significant lack of Virtual Reality and Augmented Reality gaming titles. Heads of Activision Blizzard, Electronic Arts and Take Two all said openly that they do not believe in VR. Still, they might be in for a nasty surprise as the entertainment industry known as Hollywood is actively looking to upstage the gaming industry and get back on the Entertainment throne. Several (un)related announcements came to the limelight over the past couple of days, and those announcements are what is shaping the future of content and
iStaging: Is this Taiwan’s Second Act?
If you live in Taiwan or in APAC area of the world, there’s a lot of conversations saying that Asian (manufacturing) Tigers such as Taiwan ‘missed the boat’ when it comes to shared economy and application economy. While it is true that Taiwanese are quite conservative and cost-driven (which is a shame), the whole island has a specific positive vibe. Luckily, the future does not rest on old-school management which is still baffled why they cannot win contracts which are service-intensive, there is a new generation of Taiwanese which are connected in more ways that one. In fact, I would dare to publicly state that Taiwanese are one of most